/// <summary>
        /// Calculates all intersections between two polygons.
        /// </summary>
        /// <param name="polygon1">The first polygon.</param>
        /// <param name="polygon2">The second polygon.</param>
        /// <param name="slicedPoly1">Returns the first polygon with added intersection points.</param>
        /// <param name="slicedPoly2">Returns the second polygon with added intersection points.</param>
        private static void CalculateIntersections(Vertices polygon1, Vertices polygon2,
                                                   out Vertices slicedPoly1, out Vertices slicedPoly2)
        {
            slicedPoly1 = new Vertices(polygon1);
            slicedPoly2 = new Vertices(polygon2);

            // Iterate through polygon1's edges
            for (int i = 0; i < polygon1.Count; i++)
            {
                // Get edge vertices
                TSVector2 a = polygon1[i];
                TSVector2 b = polygon1[polygon1.NextIndex(i)];

                // Get intersections between this edge and polygon2
                for (int j = 0; j < polygon2.Count; j++)
                {
                    TSVector2 c = polygon2[j];
                    TSVector2 d = polygon2[polygon2.NextIndex(j)];

                    TSVector2 intersectionPoint;
                    // Check if the edges intersect
                    if (LineTools.LineIntersect(a, b, c, d, out intersectionPoint))
                    {
                        // calculate alpha values for sorting multiple intersections points on a edge
                        FP alpha;
                        // Insert intersection point into first polygon
                        alpha = GetAlpha(a, b, intersectionPoint);
                        if (alpha > 0f && alpha < 1f)
                        {
                            int index = slicedPoly1.IndexOf(a) + 1;
                            while (index < slicedPoly1.Count &&
                                   GetAlpha(a, b, slicedPoly1[index]) <= alpha)
                            {
                                ++index;
                            }
                            slicedPoly1.Insert(index, intersectionPoint);
                        }
                        // Insert intersection point into second polygon
                        alpha = GetAlpha(c, d, intersectionPoint);
                        if (alpha > 0f && alpha < 1f)
                        {
                            int index = slicedPoly2.IndexOf(c) + 1;
                            while (index < slicedPoly2.Count &&
                                   GetAlpha(c, d, slicedPoly2[index]) <= alpha)
                            {
                                ++index;
                            }
                            slicedPoly2.Insert(index, intersectionPoint);
                        }
                    }
                }
            }
            // Check for very small edges
            for (int i = 0; i < slicedPoly1.Count; ++i)
            {
                int iNext = slicedPoly1.NextIndex(i);
                //If they are closer than the distance remove vertex
                if ((slicedPoly1[iNext] - slicedPoly1[i]).LengthSquared() <= ClipperEpsilonSquared)
                {
                    slicedPoly1.RemoveAt(i);
                    --i;
                }
            }
            for (int i = 0; i < slicedPoly2.Count; ++i)
            {
                int iNext = slicedPoly2.NextIndex(i);
                //If they are closer than the distance remove vertex
                if ((slicedPoly2[iNext] - slicedPoly2[i]).LengthSquared() <= ClipperEpsilonSquared)
                {
                    slicedPoly2.RemoveAt(i);
                    --i;
                }
            }
        }
Пример #2
0
        private bool SplitPolygonEdge(Vertices polygon, TSVector2 coordInsideThePolygon, out int vertex1Index, out int vertex2Index)
        {
            int       num   = 0;
            int       index = 0;
            bool      flag  = false;
            FP        y     = FP.MaxValue;
            bool      flag2 = false;
            TSVector2 zero  = TSVector2.zero;
            List <FP> list  = this.SearchCrossingEdges(polygon, (int)((long)coordInsideThePolygon.y));

            vertex1Index = 0;
            vertex2Index = 0;
            zero.y       = coordInsideThePolygon.y;
            bool flag3 = list != null && list.Count > 1 && list.Count % 2 == 0;
            bool result;

            if (flag3)
            {
                for (int i = 0; i < list.Count; i++)
                {
                    bool flag4 = list[i] < coordInsideThePolygon.x;
                    if (flag4)
                    {
                        FP   fP    = coordInsideThePolygon.x - list[i];
                        bool flag5 = fP < y;
                        if (flag5)
                        {
                            y      = fP;
                            zero.x = list[i];
                            flag2  = true;
                        }
                    }
                }
                bool flag6 = flag2;
                if (flag6)
                {
                    y = FP.MaxValue;
                    int num2 = polygon.Count - 1;
                    for (int j = 0; j < polygon.Count; j++)
                    {
                        TSVector2 tSVector  = polygon[j];
                        TSVector2 tSVector2 = polygon[num2];
                        FP        fP        = LineTools.DistanceBetweenPointAndLineSegment(ref zero, ref tSVector, ref tSVector2);
                        bool      flag7     = fP < y;
                        if (flag7)
                        {
                            y     = fP;
                            num   = j;
                            index = num2;
                            flag  = true;
                        }
                        num2 = j;
                    }
                    bool flag8 = flag;
                    if (flag8)
                    {
                        TSVector2 value = polygon[index] - polygon[num];
                        value.Normalize();
                        TSVector2 value2 = polygon[num];
                        FP        fP     = TSVector2.Distance(value2, zero);
                        vertex1Index = num;
                        vertex2Index = num + 1;
                        polygon.Insert(num, fP * value + polygon[vertex1Index]);
                        polygon.Insert(num, fP * value + polygon[vertex2Index]);
                        result = true;
                        return(result);
                    }
                }
            }
            result = false;
            return(result);
        }
Пример #3
0
 private static void CalculateIntersections(Vertices polygon1, Vertices polygon2, out Vertices slicedPoly1, out Vertices slicedPoly2)
 {
     slicedPoly1 = new Vertices(polygon1);
     slicedPoly2 = new Vertices(polygon2);
     for (int i = 0; i < polygon1.Count; i++)
     {
         TSVector2 tSVector  = polygon1[i];
         TSVector2 tSVector2 = polygon1[polygon1.NextIndex(i)];
         for (int j = 0; j < polygon2.Count; j++)
         {
             TSVector2 tSVector3 = polygon2[j];
             TSVector2 tSVector4 = polygon2[polygon2.NextIndex(j)];
             TSVector2 tSVector5;
             bool      flag = LineTools.LineIntersect(tSVector, tSVector2, tSVector3, tSVector4, out tSVector5);
             if (flag)
             {
                 FP   alpha = YuPengClipper.GetAlpha(tSVector, tSVector2, tSVector5);
                 bool flag2 = alpha > 0f && alpha < 1f;
                 if (flag2)
                 {
                     int num = slicedPoly1.IndexOf(tSVector) + 1;
                     while (num < slicedPoly1.Count && YuPengClipper.GetAlpha(tSVector, tSVector2, slicedPoly1[num]) <= alpha)
                     {
                         num++;
                     }
                     slicedPoly1.Insert(num, tSVector5);
                 }
                 alpha = YuPengClipper.GetAlpha(tSVector3, tSVector4, tSVector5);
                 bool flag3 = alpha > 0f && alpha < 1f;
                 if (flag3)
                 {
                     int num2 = slicedPoly2.IndexOf(tSVector3) + 1;
                     while (num2 < slicedPoly2.Count && YuPengClipper.GetAlpha(tSVector3, tSVector4, slicedPoly2[num2]) <= alpha)
                     {
                         num2++;
                     }
                     slicedPoly2.Insert(num2, tSVector5);
                 }
             }
         }
     }
     for (int k = 0; k < slicedPoly1.Count; k++)
     {
         int  index = slicedPoly1.NextIndex(k);
         bool flag4 = (slicedPoly1[index] - slicedPoly1[k]).LengthSquared() <= YuPengClipper.ClipperEpsilonSquared;
         if (flag4)
         {
             slicedPoly1.RemoveAt(k);
             k--;
         }
     }
     for (int l = 0; l < slicedPoly2.Count; l++)
     {
         int  index2 = slicedPoly2.NextIndex(l);
         bool flag5  = (slicedPoly2[index2] - slicedPoly2[l]).LengthSquared() <= YuPengClipper.ClipperEpsilonSquared;
         if (flag5)
         {
             slicedPoly2.RemoveAt(l);
             l--;
         }
     }
 }