/// <summary> /// Method that verifies if someone won the game or if there is a draw. /// </summary> /// <returns>Return true if there is a draw or a win.</returns> private bool VerifyWin() { bool endMatch = false; // If players collide with each other at the same time if ((player1.DetectCollision(gameWorld) && player2.DetectCollision(gameWorld)) || (player1.Row == player2.Row && player1.Column == player2.Column)) { // End game as a draw endMatch = true; // NO PLAYER GETS POINTS // Render draw message renderer.RenderDraw(); // Reset Game ResetGame(); } // If player 1 collides else if (player1.DetectCollision(gameWorld)) { // Player 2 Wins endMatch = true; // Increase Player Score player2.IncreaseScore(); // Render Player 2 Message Wins renderer.RenderPlayer2Wins(); // Reset Game ResetGame(); } // If player 2 collides else if (player2.DetectCollision(gameWorld)) { // Player 1 Wins endMatch = true; // Increase Player Score player1.IncreaseScore(); // Render Player 1 Message Wins renderer.RenderPlayer1Wins(); // Reset Game ResetGame(); } // Returns true if there is a collision return(endMatch); }