Пример #1
0
        //Precondition(s) that are not Prolog facts
        public override bool ProcedurePrecondition(GameObject agent)
        {
            int value = 0;

            //will try to steal most valuable item
            Item_GameObject mostVal = null;

            //Find all items in dungeon
            Item_GameObject[] items = (Item_GameObject[])UnityEngine.GameObject.FindObjectsOfType(typeof(Item_GameObject));

            //Find most valuable item
            foreach (Item_GameObject item in items)
            {
                if (item.price > value)
                {
                    mostVal = item;
                    value   = item.price;
                }
            }

            //set stealing target as most valuable item
            target = mostVal;

            //Returns false if no items in dungeon
            return(value != 0);
        }
Пример #2
0
 void Awake()
 {
     // Grab the Item_GameObject script that is on this GameObject
     ig = GetComponent <Item_GameObject> ();
     // Set the GameObject to not be able to be picked up.
     ig.canPickUp = false;
     // Since this just spawned we make it non pickupable for a short time so the player can tell wtf this item actually is lol before grabbing it.
     StartCoroutine(TimeTillPickUp());
 }