Пример #1
0
        //using bfs
        //Help the wizard to find shorthest path
        public void magicalWand()
        {
            Stack <int> path  = new Stack <int>();
            List <int>  queue = new List <int>();

            bool[] visited = new bool[V];

            visited[startPoint] = true;
            queue.Add(startPoint);
            while (queue.Count != 0)
            {
                startPoint = queue[0];
                queue.RemoveAt(0);
                if (startPoint == Labyrinth.getFinish())
                {
                    break;
                }
                path.Push(startPoint);
                foreach (int i in adj[startPoint])
                {
                    if (!visited[i])
                    {
                        visited[i] = true;
                        queue.Add(i);
                    }
                }
            }
            Show(path);
            time = path.Count() / (float)speed;
        }
Пример #2
0
 public Wizards(string name, int start, int speed)
 {
     V          = Labyrinth.getV();
     adj        = Labyrinth.getAdj();
     this.name  = name;
     startPoint = start;
     this.speed = speed;
     time       = 0;
 }
Пример #3
0
        static void Main(string[] args)
        {
            Labyrinth labyrinth = new Labyrinth(13);

            //add edges
            labyrinth.addEdge(0, 3);
            labyrinth.addEdge(1, 3);
            labyrinth.addEdge(1, 4);
            labyrinth.addEdge(1, 5);
            labyrinth.addEdge(2, 5);
            labyrinth.addEdge(3, 6);
            labyrinth.addEdge(3, 4);
            labyrinth.addEdge(4, 5);
            labyrinth.addEdge(4, 7);
            labyrinth.addEdge(3, 7);
            labyrinth.addEdge(5, 8);
            labyrinth.addEdge(8, 7);
            labyrinth.addEdge(7, 6);
            labyrinth.addEdge(6, 9);
            labyrinth.addEdge(9, 10);
            labyrinth.addEdge(10, 11);
            labyrinth.addEdge(10, 12);
            labyrinth.addEdge(8, 11);
            labyrinth.addEdge(5, 7);
            //set finish point
            labyrinth.setFinish(11);
            //setting wizard name, start-point, and speed
            Wizards wizard  = new Wizards("Hermione", 0, 2);
            Wizards wizard1 = new Wizards("Sirius Black", 1, 3);
            Wizards wizard2 = new Wizards("Dobby", 2, 4);

            Console.WriteLine("------------------Finish--------------------");
            Console.WriteLine(string.Format("The finish is {0}. Node. ", Labyrinth.getFinish()));
            Console.WriteLine("--------------------------------------------\n");

            Console.WriteLine(wizard.getWizard());
            Console.WriteLine(wizard1.getWizard());
            Console.WriteLine(wizard2.getWizard());
            Console.WriteLine("--------Path which is used by Wizard--------\n");
            wizard1.magicalWand();
            wizard.magicalWand();
            wizard2.magicalWand();

            float[] times = new float[3];
            times[0] = wizard.getTime();
            times[1] = wizard1.getTime();
            times[2] = wizard2.getTime();
            float min  = times[0];
            int   temp = 0;

            for (int i = 1; i < times.Length; i++)
            {
                if (min > times[i])
                {
                    min  = times[i];
                    temp = i;
                }
            }
            Console.WriteLine("------------------Winner--------------------");
            switch (temp)
            {
            case 0:
                Console.WriteLine(string.Format("Winner is {0},Time: {1} ", wizard.getName(), wizard.getTime()));
                break;

            case 1:
                Console.WriteLine(string.Format("Winner is {0},Time: {1} ", wizard1.getName(), wizard1.getTime()));
                break;

            default:
                Console.WriteLine(string.Format("Winner is {0},Time: {1} ", wizard2.getName(), wizard2.getTime()));
                break;
            }
            Console.WriteLine("--------------------------------------------");
        }