Пример #1
0
 /// <summary>
 /// Creates a new <see cref="IndexBufferSubset"/> with the given <see cref="BufferObject"/>
 /// and specified offset into the buffer, storage length and element type.
 /// </summary>
 /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
 /// <param name="storageOffsetBytes">The offset into the <see cref="BufferObject"/>'s storage where this subset begins.</param>
 /// <param name="storageLength">The length of this subset measured in elements.</param>
 /// <param name="elementType">The type of elements this index subset will use.</param>
 public IndexBufferSubset(BufferObject bufferObject, uint storageOffsetBytes, uint storageLength, DrawElementsType elementType)
     : base(bufferObject, BufferTargetARB.ElementArrayBuffer)
 {
     ElementType = elementType;
     ElementSize = GetSizeInBytesOfElementType(elementType);
     ResizeSubset(storageOffsetBytes, storageLength);
 }
Пример #2
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        /// <summary>
        /// Creates a <see cref="VertexBuffer{T}"/> with specified length, optional index buffer and usage hint.
        /// </summary>
        /// <param name="graphicsDevice">The <see cref="GraphicsDevice"/> this <see cref="VertexBuffer{T}"/> will use.</param>
        /// <param name="storageLength">The length for the <see cref="VertexBuffer{T}"/>'s element storage measured in vertices.</param>
        /// <param name="indexStorageLength">The length for the <see cref="VertexBuffer{T}"/>'s index storage measured in index elements, or 0 for no index storage.</param>
        /// <param name="indexElementType">The type of index element to use.</param>
        /// <param name="usageHint">Used by the graphics driver to optimize performance.</param>
        public VertexBuffer(GraphicsDevice graphicsDevice, uint storageLength, uint indexStorageLength, DrawElementsType indexElementType, BufferUsageARB usageHint)
        {
            ValidateStorageLength(storageLength);
            ElementSize = (uint)Marshal.SizeOf <T>();

            uint bufferStorageLengthBytes;
            uint elementSubsetLengthBytes = storageLength * ElementSize;

            bool hasIndexBuffer = indexStorageLength > 0;
            uint indexSubsetStartBytes;

            if (hasIndexBuffer)
            {
                uint indexElementSize = IndexBufferSubset.GetSizeInBytesOfElementType(indexElementType);
                indexSubsetStartBytes = (elementSubsetLengthBytes + indexElementSize - 1) / indexElementSize * indexElementSize;

                bufferStorageLengthBytes = indexSubsetStartBytes + indexElementSize * indexStorageLength;
            }
            else
            {
                indexSubsetStartBytes    = 0;
                bufferStorageLengthBytes = elementSubsetLengthBytes;
            }

            Buffer     = new BufferObject(graphicsDevice, bufferStorageLengthBytes, usageHint);
            DataSubset = new VertexDataBufferSubset <T>(Buffer, 0, storageLength);
            IndexBufferSubset indexSubset = hasIndexBuffer ? new IndexBufferSubset(Buffer, indexSubsetStartBytes, indexStorageLength, indexElementType) : null;

            VertexArray = VertexArray.CreateSingleBuffer <T>(graphicsDevice, DataSubset, indexSubset);
        }
Пример #3
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 /// <summary>
 /// Creates a new <see cref="IndexBufferSubset"/> with the specified offset into the buffer,
 /// storage length, <see cref="DrawElementsType.UnsignedByte"/> element type and initial data.
 /// </summary>
 /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
 /// <param name="storageOffsetBytes">The offset into the <see cref="BufferObject"/>'s storage where this subset begins.</param>
 /// <param name="storageLength">The length of this subset measured in elements.</param>
 /// <param name="data">A <see cref="ReadOnlySpan{T}"/> containing the initial data to set to the subset.</param>
 /// <param name="dataWriteOffset">The offset into the subset's storage at which to start writting the initial data.</param>
 public IndexBufferSubset(BufferObject bufferObject, uint storageOffsetBytes, uint storageLength, ReadOnlySpan <byte> data, uint dataWriteOffset = 0)
     : this(bufferObject, storageOffsetBytes, storageLength, DrawElementsType.UnsignedByte)
 {
     if (!data.IsEmpty)
     {
         SetData(data, dataWriteOffset);
     }
 }
Пример #4
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        internal UniformBufferSubset(uint elementSize, BufferObject bufferObject, uint storageOffsetBytes, uint storageLength)
            : base(bufferObject, BufferTargetARB.UniformBuffer)
        {
            ElementSize = elementSize;
            uint uniformOffsetAlignment = (uint)bufferObject.GraphicsDevice.UniformBufferOffsetAlignment;

            ElementStride = (ElementSize + uniformOffsetAlignment - 1) / uniformOffsetAlignment * uniformOffsetAlignment;
            ResizeSubset(storageOffsetBytes, storageLength);
        }
Пример #5
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        internal DataBufferSubset(uint elementSize, BufferObject bufferObject, BufferTargetARB bufferTarget)
            : base(bufferObject, bufferTarget)
        {
            ElementSize = elementSize;

            uint storageLength = bufferObject.StorageLengthInBytes / elementSize;

            if (storageLength * elementSize != bufferObject.StorageLengthInBytes)
            {
                throw new ArgumentException("The provided " + nameof(BufferObject) + "'s "
                                            + nameof(BufferObject.StorageLengthInBytes) + " should be a multiple of " + nameof(ElementSize));
            }

            ResizeSubset(0, storageLength);
        }
Пример #6
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        /// <summary>
        /// Creates a <see cref="BufferObjectSubset"/> with the given <see cref="BufferObject"/> and
        /// target, but storage offset and length are left uninitialized.
        /// </summary>
        /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
        /// <param name="bufferTarget">The <see cref="BufferTargetARB"/> this subset will always bind to.</param>
        internal BufferObjectSubset(BufferObject bufferObject, BufferTargetARB bufferTarget)
        {
            if (bufferObject == null)
            {
                throw new ArgumentNullException(nameof(bufferObject));
            }

            if (!Enum.IsDefined(typeof(BufferTargetARB), bufferTarget))
            {
                throw new ArgumentException(nameof(bufferTarget) + " must be a valid " + nameof(BufferTargetARB) + " value", nameof(bufferTarget));
            }

            bufferTargetBindingIndex = bufferObject.GraphicsDevice.GetBindingTargetIndex(bufferTarget);
            Buffer       = bufferObject;
            BufferHandle = Buffer.Handle;
            BufferTarget = bufferTarget;
        }
Пример #7
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        internal UniformBufferSubset(uint elementSize, BufferObject bufferObject)
            : base(bufferObject, BufferTargetARB.UniformBuffer)
        {
            ElementSize = elementSize;
            uint uniformOffsetAlignment = (uint)bufferObject.GraphicsDevice.UniformBufferOffsetAlignment;

            ElementStride = (ElementSize + uniformOffsetAlignment - 1) / uniformOffsetAlignment * uniformOffsetAlignment;

            uint storageLength = bufferObject.StorageLengthInBytes / ElementStride;

            if (storageLength == 0)
            {
                storageLength = bufferObject.StorageLengthInBytes / ElementSize;
                if (storageLength == 0)
                {
                    throw new ArgumentException(nameof(bufferObject) + " must have enough capacity for at least one uniform", nameof(bufferObject));
                }
            }

            ResizeSubset(0, storageLength);
        }
Пример #8
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 /// <summary>
 /// Creates an <see cref="IndexBufferSubset"/> with the given <see cref="BufferObject"/>,
 /// with the subset covering the entire <see cref="BufferObject"/>'s storage.
 /// </summary>
 /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
 /// <param name="elementType">The type of elements this index subset will use.</param>
 public IndexBufferSubset(BufferObject bufferObject, DrawElementsType elementType)
     : this(bufferObject, 0, bufferObject.StorageLengthInBytes, elementType)
 {
 }
Пример #9
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 internal DataBufferSubset(uint elementSize, BufferObject bufferObject, BufferTargetARB bufferTarget, uint storageOffsetBytes, uint storageLength)
     : base(bufferObject, bufferTarget)
 {
     ElementSize = elementSize;
     ResizeSubset(storageOffsetBytes, storageLength);
 }
 /// <summary>
 /// Creates a <see cref="VertexDataBufferSubset{T}"/> with the given <see cref="BufferObject"/>
 /// and target, with the subset covering the entire buffer's storage and optional initial data.
 /// </summary>
 /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
 /// <param name="data">A <see cref="ReadOnlySpan{T}"/> containing the initial data to set to the subset, or empty.</param>
 /// <param name="dataWriteOffset">The offset into the subset's storage at which to start writting the initial data.</param>
 public VertexDataBufferSubset(BufferObject bufferObject, ReadOnlySpan <T> data = default, uint dataWriteOffset = 0)
     : base(bufferObject, BufferTargetARB.ArrayBuffer, data, dataWriteOffset)
 {
 }
Пример #11
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 /// <summary>
 /// Creates a <see cref="BufferObjectSubset"/> with the given <see cref="BufferObject"/> and
 /// target, offset into the buffer and storage length.
 /// </summary>
 /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
 /// <param name="bufferTarget">The <see cref="BufferTargetARB"/> this subset will always bind to.</param>
 /// <param name="storageOffsetBytes">The offset into the <see cref="BufferObject"/>'s storage where this subset begins.</param>
 /// <param name="storageLengthBytes">The length of this subset measured in bytes.</param>
 internal BufferObjectSubset(BufferObject bufferObject, BufferTargetARB bufferTarget, uint storageOffsetBytes, uint storageLengthBytes)
     : this(bufferObject, bufferTarget)
 {
     InitializeStorage(storageOffsetBytes, storageLengthBytes);
 }
Пример #12
0
 /// <summary>
 /// Creates a <see cref="VertexDataBufferSubset{T}"/> with the given <see cref="BufferObject"/>
 /// and target, offset into the buffer in bytes, storage length in elements and optional initial data.
 /// </summary>
 /// <param name="bufferObject">The <see cref="BufferObject"/> this subset will belong to.</param>
 /// <param name="storageOffsetBytes">The offset into the <see cref="BufferObject"/>'s storage where this subset begins.</param>
 /// <param name="storageLength">The length of this subset measured in elements.</param>
 /// <param name="data">A <see cref="ReadOnlySpan{T}"/> containing the initial data to set to the subset, or empty.</param>
 /// <param name="dataWriteOffset">The offset into the subset's storage at which to start writting the initial data.</param>
 public VertexDataBufferSubset(BufferObject bufferObject, uint storageOffsetBytes, uint storageLength, ReadOnlySpan <T> data = default, uint dataWriteOffset = 0)
     : base(bufferObject, BufferTarget.ArrayBuffer, storageOffsetBytes, storageLength, data, dataWriteOffset)
 {
 }