Пример #1
0
        public void Start()
        {
            Debug.Log("热更新层启动!");
            m_FsmManager       = new FsmManager();
            m_ProcedureManager = new ProcedureManager();

            //初始化流程管理器并开始流程
            m_ProcedureManager.Initialize(m_FsmManager
                                          , new ProcedureHotfixEntry()
                                          , new ProcedureChangeScene()
                                          , new ProcedureHotfixTest()
                                          );

            m_ProcedureManager.StartProcedure <ProcedureHotfixEntry>();

            //初始化ET网络
            ETNetwork.Init();
        }
Пример #2
0
        protected internal override async void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds)
        {
            base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
            if (Input.GetKeyDown(KeyCode.A))
            {
                Session session = ETNetwork.CreateHotfixSession(GameEntry.ETNetwork.CreateSession(GameEntry.ETNetwork.ServerIP));
                session.Send(new HotfixTestMessage()
                {
                    Info = "6666"
                });

                HotfixRpcResponse response = (HotfixRpcResponse)await session.Call(new HotfixRpcRequest()
                {
                    Info = "Hello Server"
                });

                Debug.Log(response.Info);
                session.Dispose();
            }
        }
Пример #3
0
 public void ShutDown()
 {
     m_ProcedureManager.Shutdown();
     m_FsmManager.Shutdown();
     ETNetwork.Shutdown();
 }
Пример #4
0
 public void Update(float elapseSeconds, float realElapseSeconds)
 {
     m_FsmManager.Update(elapseSeconds, realElapseSeconds);
     ETNetwork.Update();
 }