Пример #1
0
        public override void OnGUI()
        {
            if (Nexus.Self == null || Nexus.Self.SelectedTab.Window.GetType() != constraint)
            {
                Close();
                return;
            }

            if (lastWindowWidth != Nexus.Self.position.width)
            {
                DoPositionWindow = true;
            }

            if (DoPositionWindow)
            {
                DoPositionWindow = false;
                lastWindowWidth  = Nexus.Self.position.width;
                PositionWindow();
            }

            GUI.skin.textArea.wordWrap = true;

            buttons                  = new GUIStyle(GUI.skin.button);
            buttons.fixedHeight      = buttonHeight;
            buttons.fixedWidth       = buttonWidth;
            buttons.margin           = new RectOffset(0, 0, 10, 0);
            buttons.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black;
            buttonGroup              = new GUIStyle();

            closeBox                  = new GUIStyle(GUI.skin.button);
            closeBox.fontSize         = 16;
            closeBox.padding          = new RectOffset(2, 0, 0, 0);
            closeBox.normal.textColor = Color.red;

            detailsBox             = new GUIStyle(GUI.skin.box);
            detailsBox.margin      = new RectOffset(10, 25, 0, 0);
            detailsBox.fixedWidth  = minSize.x - 20;
            detailsBox.fixedHeight = minSize.y - 100;

            detailsLabel           = new GUIStyle(GUI.skin.label);
            detailsLabel.fontStyle = FontStyle.Bold;
            detailsLabel.fontSize  = 12;

            details             = new GUIStyle(GUI.skin.textArea);
            details.fixedHeight = detailsBox.fixedHeight - 150;
            details.fixedWidth  = detailsBox.fixedWidth - 15;
            details.padding     = detailsBox.padding = new RectOffset(5, 5, 5, 5);

            divider = new GUIStyle(GUI.skin.box);
            divider.normal.background = Swat.MakeTextureFromColor(Color.white);
            divider.margin            = new RectOffset(25, 0, 10, 20);

            header                  = new GUIStyle(GUI.skin.label);
            header.fontSize         = 14;
            header.fixedHeight      = 25;
            header.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black;
            header.fontStyle        = FontStyle.Bold;
            header.alignment        = TextAnchor.MiddleCenter;
            header.padding          = new RectOffset(0, 0, -20, 0);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.Space();
            Nexus.Self.Button("X", "Show/Hide test status details section.",
                              new Nexus.SwatDelegate(delegate() {
                IsVisible = false;
                Close();
            }), closeBox, new GUILayoutOption[] { GUILayout.Width(20), GUILayout.Height(20) });
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.LabelField("Console Message", header);
            GUILayout.Space(10);

            GUILayout.BeginVertical(detailsBox);
            EditorGUILayout.LabelField("Time:", detailsLabel, new GUILayoutOption[] { GUILayout.Width(120) });
            EditorGUILayout.SelectableLabel(Timestamp);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Type:", detailsLabel, new GUILayoutOption[] { GUILayout.Width(120) });
            EditorGUILayout.SelectableLabel(MessageType);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Verbosity:", detailsLabel, new GUILayoutOption[] { GUILayout.Width(120) });
            EditorGUILayout.SelectableLabel(MessageLevel);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Message:", detailsLabel, new GUILayoutOption[] { GUILayout.Width(120) });
            GUILayout.BeginHorizontal();
            _scrollConsoleDetails = GUILayout.BeginScrollView(_scrollConsoleDetails, false, true, GUIStyle.none, GUI.skin.verticalScrollbar);
            EditorGUILayout.SelectableLabel(Message, details);
            GUILayout.EndScrollView();
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();

            buttonGroup.margin = new RectOffset(System.Convert.ToInt32(System.Math.Round(position.width / 2)) - 25, 0, 0, 10);
            EditorGUILayout.BeginHorizontal(buttonGroup);
            if (GUILayout.Button("Close", buttons))
            {
                IsVisible = false;
                Close();
            }
            EditorGUILayout.EndHorizontal();
        }
Пример #2
0
        public override void Render()
        {
            description                  = new GUIStyle(GUI.skin.label);
            description.fontSize         = 12;
            description.wordWrap         = true;
            description.margin           = new RectOffset(10, 10, 0, 0);
            description.normal.textColor = Swat.WindowDefaultTextColor;

            dropDownLabel          = new GUIStyle(GUI.skin.label);
            dropDownLabel.fontSize = 12;
            dropDownLabel.padding  = new RectOffset(10, 0, -5, 0);

            editorName                  = new GUIStyle(GUI.skin.label);
            editorName.fontSize         = 16;
            editorName.fixedHeight      = 20;
            editorName.fontStyle        = FontStyle.Bold;
            editorName.padding          = new RectOffset(8, 0, 0, 0);
            editorName.normal.textColor = Swat.WindowDefaultTextColor;

            open                   = new GUIStyle(GUI.skin.button);
            open.fontSize          = 14;
            open.fixedHeight       = 32;
            open.fixedWidth        = 100;
            open.margin            = new RectOffset(10, 10, 0, 0);
            open.normal.textColor  = Swat.WindowDefaultTextColor;
            open.normal.background = open.active.background = open.focused.background = Swat.ToggleButtonBackgroundSelectedTexture;

            GUILayout.Space(25);

            EditorGUILayout.LabelField("Assistant", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField("This window watches inspected elements in the hierarchy window and displays automation-relevant details on this object. With the presented information," +
                                       "you may choose actions to perform on the object and generate code stubs for interacting with that object.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                Nexus.Self.SelectTab(Nexus.Self.Generator);
                Nexus.Self.Generator.SelectedSubTab = GeneratorSubTab.Assistant;
            }
            GUILayout.Space(18);

            EditorGUILayout.LabelField("Buddy Details", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField("This window allows customization of Buddy System data for editor-based test runs.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                Nexus.Self.SelectTab(Nexus.Self.BuddyData);
            }
            GUILayout.Space(18);

            EditorGUILayout.LabelField("Command Console", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField("This window displays all of the console/cheat commands registered in the code. From here, the aliases, arguments, and details of each command are displayed." +
                                       "Commands can be launched with optional arguments from this window.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                Nexus.Self.SelectTab(Nexus.Self.CommandConsoleView);
            }
            GUILayout.Space(18);

            EditorGUILayout.LabelField("Dependency Architecture", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField(@"This window displays the Dependency Class and Dependency Test attribute usage within the all existing tests.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                Nexus.Self.SelectTab(Nexus.Self.Architect);
            }
            GUILayout.Space(18);

            EditorGUILayout.LabelField("Dependency Web", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField(@"This window displays Dependency Web usage throughout existing tests, helping to visualize the relationships between tests in a graphical web format." +
                                       "Because of the way this window is rendered, docking options are limited to Floating and DockNextToGameWindow only when opening.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                //Web must be viewed in a large screen move. Dock next to Game, or allow float.
                Swat.ShowWindow <DependencyVisualizer>(typeof(DependencyVisualizer), "Web", dock == DockNextTo.Float ? dock : DockNextTo.GameView);
            }
            GUILayout.Space(18);

            EditorGUILayout.LabelField("Recorder", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField(@"This window allows you to begin recording automation-relevant actions that you take in the Unity Editor. When you stop recording, all actions are converted into code that can" +
                                       "be pasted directly into a test method, and played back as a new test.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                Nexus.Self.SelectTab(Nexus.Self.Generator);
                Nexus.Self.Generator.SelectedSubTab = GeneratorSubTab.Recorder;
            }
            GUILayout.Space(18);

            EditorGUILayout.LabelField("Settings", editorName);
            GUILayout.Space(4);
            EditorGUILayout.LabelField(@"All Trilleon settings keys are displayed here so that their values can easily be updated, and new custom keys can be added on the fly.", description);
            GUILayout.Space(4);
            if (GUILayout.Button("Open", open))
            {
                Nexus.Self.SelectTab(Nexus.Self.Settings);
            }

            GUILayout.Space(40);
            EditorGUILayout.LabelField("Customize Your Nexus", editorName);

            GUILayout.Space(18);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Default Test View", dropDownLabel, new GUILayoutOption[] { GUILayout.Width(125) });
            defaultTestView = (DefaultTestView)Nexus.Self.DropDown(defaultTestView, 0, 25, 140);
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(25);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Dock Next To:", dropDownLabel, new GUILayoutOption[] { GUILayout.Width(125) });
            dock = (DockNextTo)Nexus.Self.DropDown(dock, 0, 25, 140);
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(25);

            if (dock != lastPassDock)
            {
                UpdateDockPreference();
                lastPassDock = dock;
            }
            if (defaultTestView != lastPassDefaultTestView)
            {
                SaveDefaultTestView();
                lastPassDefaultTestView = defaultTestView;
            }

            EditorGUILayout.LabelField("Simply select the arrows below change the order in which tabs render at the top of the Nexus window. Changes are made and saved instantly.", description);
            GUILayout.Space(20);

            GUIStyle windowName = new GUIStyle();

            windowName.fontSize    = 15;
            windowName.fixedHeight = 30;
            windowName.alignment   = TextAnchor.MiddleLeft;

            GUIStyle upDownArrowButtons = new GUIStyle(GUI.skin.button);

            upDownArrowButtons.fixedHeight       = 15;
            upDownArrowButtons.fixedWidth        = 25;
            upDownArrowButtons.normal.background = Swat.TabButtonBackgroundTexture;
            upDownArrowButtons.normal.textColor  = Color.blue;

            for (int x = 0; x < TabPreferences.Count; x++)
            {
                stepWrapper             = new GUIStyle();
                stepWrapper.fixedHeight = 30;
                if (recentlyReorderedIndex == x)
                {
                    if ((int)currentAlphaStep - 1 < 0)
                    {
                        currentAlphaStep       = 60;
                        recentlyReorderedIndex = -1;
                    }
                    else
                    {
                        currentAlphaStep -= (byte)1;
                        stepWrapper.normal.background = Swat.MakeTextureFromColor((Color) new Color32(0, 200, 0, currentAlphaStep));
                        Nexus.Self.Repaint();
                    }
                }

                EditorGUILayout.BeginHorizontal(stepWrapper, new GUILayoutOption[] { GUILayout.MaxWidth(200) });
                GUILayout.Space(15);
                upDownArrowButtons.fontSize = 15;

                EditorGUILayout.BeginVertical();
                if (x == 0)
                {
                    upDownArrowButtons.normal.textColor = Color.grey;
                }
                else
                {
                    upDownArrowButtons.normal.textColor = Color.blue;
                }
                if (GUILayout.Button(Swat.MOVEUP, upDownArrowButtons))
                {
                    if (x != 0)
                    {
                        recentlyReorderedIndex = ReOrderAction(x, true);
                    }
                }
                GUILayout.Space(-3f);
                upDownArrowButtons.fontSize = 11;
                if (x == TabPreferences.Count - 1)
                {
                    upDownArrowButtons.normal.textColor = Color.grey;
                }
                else
                {
                    upDownArrowButtons.normal.textColor = Color.blue;
                }
                if (GUILayout.Button(Swat.MOVEDOWN, upDownArrowButtons))
                {
                    if (x != TabPreferences.Count - 1)
                    {
                        recentlyReorderedIndex = ReOrderAction(x, false);
                    }
                }
                else
                {
                    upDownArrowButtons.normal.textColor = Color.blue;
                }
                EditorGUILayout.EndVertical();

                GUILayout.Space(10);
                EditorGUILayout.LabelField(string.Format("{0}   {1}", TabPreferences[x].Value, TabPreferences[x].Key), windowName, new GUILayoutOption[] { GUILayout.Width(175) });
                EditorGUILayout.EndHorizontal();
            }

            GUILayout.Space(20);
        }