Пример #1
0
        public override void Do(Entity entity)
        {
            double squaredDistance = Utilities.SquaredDistance(entity.Position, fleeObject.Position);

            if (squaredDistance < entity.VisionRange * entity.VisionRange)
            {
                double x = entity.Position.X + entity.Position.X - fleeObject.Position.X;
                double y = entity.Position.Y + entity.Position.Y - fleeObject.Position.Y;

                activeAction = new GotoAction(x, y, entity.Size);
                activeAction.Do(entity);
            }
            else
            {
                entity.ApplyNeedDeltas(UtilityDeltas);
                End();
            }


            if (activeAction != null && activeAction.State == ActionState.Failure) // If the entity has hit a wall while running away, head to a random point.
            {
                OrderedPair <int> randomPoint = Utilities.GetDirectionalPoint(entity.CollisionDirection, entity.Position);
                activeAction = new GotoAction(randomPoint.X, randomPoint.Y, entity.Size);
            }
        }
Пример #2
0
 public void DoActionOnce(EntityAction action)
 {
     action.Do(this);
 }
Пример #3
0
 public void ForceAction(Entity entity, EntityAction action)
 {
     action.Do(entity);
 }