/// <summary> /// Add a contour to the polygon. /// </summary> /// <param name="contour">The contour to insert.</param> /// <param name="hole">Point inside the contour, making it a hole.</param> public void Add(Contour contour, Point hole) { this.points.AddRange(contour.Points); this.segments.AddRange(contour.GetSegments()); this.holes.Add(hole); }
/// <summary> /// Add a contour to the polygon. /// </summary> /// <param name="contour">The contour to insert.</param> /// <param name="hole">Point inside the contour, making it a hole.</param> public void Add(Contour contour, Point hole) { points.AddRange(contour.Points); segments.AddRange(contour.GetSegments()); holes.Add(hole); }
/// <summary> /// Add a contour to the polygon. /// </summary> /// <param name="contour">The contour to insert.</param> /// <param name="hole">Treat contour as a hole.</param> public void Add(Contour contour, bool hole = false) { if (hole) { this.Add(contour, contour.FindInteriorPoint()); } else { this.points.AddRange(contour.Points); this.segments.AddRange(contour.GetSegments()); } }
/// <summary> /// Add a contour to the polygon. /// </summary> /// <param name="contour">The contour to insert.</param> /// <param name="hole">Treat contour as a hole.</param> public void Add(Contour contour, bool hole = false, int regionlabel = 0) { if (hole) { this.Add(contour, contour.FindInteriorPoint()); } else { this.points.AddRange(contour.Points); this.segments.AddRange(contour.GetSegments()); if (regionlabel != 0) { var interiorPoint = contour.FindInteriorPoint(); this.Regions.Add(new RegionPointer(interiorPoint.X, interiorPoint.Y, regionlabel)); } } }
/// <summary> /// Add a contour to the polygon. /// </summary> /// <param name="contour">The contour to insert.</param> /// <param name="hole">Point inside the contour, making it a hole.</param> public void Add(Contour contour, Point hole) { this.points.AddRange(contour.Points); this.segments.AddRange(contour.GetSegments()); this.holes.Add(hole); }
/// <summary> /// Add a contour to the polygon. /// </summary> /// <param name="contour">The contour to insert.</param> /// <param name="hole">Treat contour as a hole.</param> public void Add(Contour contour, bool hole = false) { if (hole) { this.Add(contour, contour.FindInteriorPoint()); } else { this.points.AddRange(contour.Points); this.segments.AddRange(contour.GetSegments()); } }