Пример #1
0
        public override void OnEnterWorld(Player player)
        {
            // switch this bool to log
            if (false)
            {
                // some random sheet to log armor recipes
                // cuz im  lazy
                // poops out the wiki format for armor sets recipes
                // does not support 3 hat variants, or assumes all hats use the same recipes
                // (deviant hat recipes not allowed), put in 1 hat
                // WorkBenches => Work Bench
                // Anvils => Iron Anvil / Lead Anvil
                // MythrilAnvil => Mythril Anvil / Orihalcum Anvil
                var armors = new[]
                {
                    new[]
                    {
                        mod.ItemType <InvarHat>(),
                        mod.ItemType <InvarBreastplate>(),
                        mod.ItemType <InvarGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <HarpyHelmet>(),
                        mod.ItemType <HarpyChestplate>(),
                        mod.ItemType <HarpyLeggings>(),
                    },
                    new[]
                    {
                        mod.ItemType <ArgiteHelmet>(),
                        mod.ItemType <ArgiteBreastplate>(),
                        mod.ItemType <ArgiteGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <NightingaleHood>(),
                        mod.ItemType <NightingaleChestplate>(),
                        mod.ItemType <NightingaleGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <OrcishHelmet>(),
                        mod.ItemType <OrcishBreastplate>(),
                        mod.ItemType <OrcishGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <FungusHelmet>(),
                        mod.ItemType <FungusBreastplate>(),
                        mod.ItemType <FungusGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <FleshHelmet>(),
                        mod.ItemType <FleshBreastplate>(),
                        mod.ItemType <FleshGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <CrystalHelmet>(),
                        mod.ItemType <CrystalChestplate>(),
                        mod.ItemType <CrystalGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <LuxoriousHelmet>(),
                        mod.ItemType <LuxoriousBreastplate>(),
                        mod.ItemType <LuxoriousLeggings>(),
                    },
                    new[]
                    {
                        mod.ItemType <AfterlifeHood>(),
                        mod.ItemType <AfterlifeBreastplate>(),
                        mod.ItemType <AfterlifeLeggings>(),
                    },
                    new[]
                    {
                        mod.ItemType <NanoHelmet>(),
                        mod.ItemType <NanoBreastplate>(),
                        mod.ItemType <NanoGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <MagmoniumHelmet>(),
                        mod.ItemType <MagmoniumBreastplate>(),
                        mod.ItemType <MagmoniumGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <SandStoneHelmet>(),
                        mod.ItemType <SandStoneBreastplate>(),
                        mod.ItemType <SandStoneGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <ChaosHelmet>(),
                        mod.ItemType <ChaosBreastplate>(),
                        mod.ItemType <ChaosGreaves>(),
                    },
                    new[]
                    {
                        mod.ItemType <BrassHelmet>(),
                        mod.ItemType <BrassHeadgear>(),
                        mod.ItemType <BrassMask>(),
                    },
                    new[]
                    {
                        mod.ItemType <BerserkerHelmet>(),
                        mod.ItemType <BerserkerChestplate>(),
                        mod.ItemType <BerserkerGreaves>(),
                    },
                };

                ErrorLogger.ClearLog();

                foreach (var armor in armors)
                {
                    Item item = new Item();                     // item used for initializing

                    ErrorLogger.Log("==========");
                    ErrorLogger.Log("Combined recipe for: " + string.Join(", ", armor.Select(x =>
                    {
                        item.SetDefaults(x);
                        return(item.Name);
                    })));
                    ErrorLogger.Log("==========");

                    var reqItems     = new List <Item>();
                    var reqTiles     = new List <int>();
                    var reqTileNames = new List <string>();

                    // loop pieces
                    foreach (int piece in armor)
                    {
                        var recipes = Main.recipe.Where(x => x.createItem.type == piece);
                        foreach (Recipe recipe in recipes)
                        {
                            reqItems = reqItems.Concat(recipe.requiredItem).ToList();
                            reqTiles = reqTiles.Concat(recipe.requiredTile).ToList();
                        }
                    }

                    // combine stacks
                    var duplicateItems = reqItems.GroupBy(x => x.type).Where(x => x.Count() > 1).Select(x => x);
                    var combItems      = TremorUtils.DistinctBy(reqItems, x => x.type).ToList();
                    foreach (var grouping in duplicateItems)
                    {
                        var reqItem = combItems.FirstOrDefault(x => x.type == grouping.Key);
                        if (reqItem != null)
                        {
                            reqItem.stack = reqItems.Where(x => x.type == grouping.Key).Sum(x => x.stack);
                        }
                    }
                    reqItems = new List <Item>(combItems);
                    reqTiles = reqTiles.Distinct().ToList();

                    // get non empty entries
                    reqItems     = reqItems.Where(x => !x.IsAir).ToList();
                    reqTileNames = reqTiles.Where(x => x > 0).Select(x => typeof(TileID).FindNameByConstant((ushort)x)).ToList();
                    int i = reqTileNames.IndexOf("Anvils");
                    if (i != -1)
                    {
                        reqTileNames.RemoveAt(i);
                        reqTileNames.Add("Iron Anvil");
                        reqTileNames.Add("Lead Anvil");
                    }
                    i = reqTileNames.IndexOf("WorkBenches");
                    if (i != -1)
                    {
                        reqTileNames.RemoveAt(i);
                        reqTileNames.Add("Work Bench");
                    }
                    i = reqTileNames.IndexOf("OrichalcumAnvil");
                    if (i != -1)
                    {
                        reqTileNames.RemoveAt(i);
                        reqTileNames.Add("Orichalcum Anvil");
                    }
                    i = reqTileNames.IndexOf("MythrilAnvil");
                    if (i != -1)
                    {
                        reqTileNames.RemoveAt(i);
                        reqTileNames.Add("Mythril Anvil");
                        reqTileNames.Add("Orichalcum Anvil");
                    }

                    // make strings, log
                    string items = "* " + string.Join(" + ", reqItems.Select(x => $"{x.stack} {{{{item link|{x.Name}}}}}"));
                    string tiles = "* Crafted at " + string.Join(" / ", reqTileNames.Select(x => $"{{{{item link|{x}}}}}"));
                    ErrorLogger.Log($"{items}\n{tiles}");
                    ErrorLogger.Log("==========\n");
                }
            }
        }
Пример #2
0
        public override void ModifyDrawLayers(List <PlayerLayer> layers)
        {
            Texture2D textureLegs;

            if (!player.armor[12].IsAir)
            {
                if (player.armor[12].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[12].type, out textureLegs))                //Vanity Legs
                {
                    InsertAfterVanillaLayer(layers, "Legs", new PlayerLayer(mod.Name, "GlowMaskLegs", delegate(PlayerDrawInfo info)
                    {
                        TremorUtils.DrawArmorGlowMask(EquipType.Legs, textureLegs, info);
                    }));
                }
            }
            else if (player.armor[2].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[2].type, out textureLegs))            //Legs
            {
                InsertAfterVanillaLayer(layers, "Legs", new PlayerLayer(mod.Name, "GlowMaskLegs", delegate(PlayerDrawInfo info)
                {
                    TremorUtils.DrawArmorGlowMask(EquipType.Legs, textureLegs, info);
                }));
            }
            Texture2D textureBody;

            if (!player.armor[11].IsAir)
            {
                if (player.armor[11].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[11].type, out textureBody))                //Vanity Body
                {
                    InsertAfterVanillaLayer(layers, "Body", new PlayerLayer(mod.Name, "GlowMaskBody", delegate(PlayerDrawInfo info)
                    {
                        TremorUtils.DrawArmorGlowMask(EquipType.Body, textureBody, info);
                    }));
                }
            }
            else if (player.armor[1].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[1].type, out textureBody))            //Body
            {
                InsertAfterVanillaLayer(layers, "Body", new PlayerLayer(mod.Name, "GlowMaskBody", delegate(PlayerDrawInfo info)
                {
                    TremorUtils.DrawArmorGlowMask(EquipType.Body, textureBody, info);
                }));
            }
            Texture2D textureHead;

            if (!player.armor[10].IsAir)
            {
                if (player.armor[10].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[10].type, out textureHead))                //Vanity Head
                {
                    InsertAfterVanillaLayer(layers, "Head", new PlayerLayer(mod.Name, "GlowMaskHead", delegate(PlayerDrawInfo info)
                    {
                        TremorUtils.DrawArmorGlowMask(EquipType.Head, textureHead, info);
                    }));
                }
            }
            else if (player.armor[0].type >= ItemID.Count && ItemGlowMask.TryGetValue(player.armor[0].type, out textureHead))            //Head
            {
                InsertAfterVanillaLayer(layers, "Head", new PlayerLayer(mod.Name, "GlowMaskHead", delegate(PlayerDrawInfo info)
                {
                    TremorUtils.DrawArmorGlowMask(EquipType.Head, textureHead, info);
                }));
            }
            Texture2D textureItem;

            if (player.HeldItem.type >= ItemID.Count && ItemGlowMask.TryGetValue(player.HeldItem.type, out textureItem))            //Held ItemType
            {
                InsertAfterVanillaLayer(layers, "HeldItem", new PlayerLayer(mod.Name, "GlowMaskHeldItem", delegate(PlayerDrawInfo info)
                {
                    TremorUtils.DrawItemGlowMask(textureItem, info);
                }));
            }
        }