Пример #1
0
        public void TestShipDoesNotRegenerateShieldWhenHit()
        {
            fleet1 = new Fleet("Federation", CreateSpaceShips(15), CommonRandom);
            fleet1.NewBattleCommencing(3);
            TargetingMissile missile = new TargetingMissile(15, 1); // shield down
            TargetingMissile missile2 = new TargetingMissile(15, 10); // shield down
            TargetingMissile missile3 = new TargetingMissile(150, 8); // kill
            TargetingMissile missile4 = new TargetingMissile(2, 1);

            fleet1.RecieveFireFromEnemyFleet(missile);
            fleet1.RecieveFireFromEnemyFleet(missile2);
            fleet1.RecieveFireFromEnemyFleet(missile3);
            fleet1.RecieveFireFromEnemyFleet(missile4);

            Assert.That(fleet1.TotalNumberOfLosses, Is.EqualTo(0)); // should not be updated yet
            Assert.That(fleet1.SizeofActiveFleet, Is.EqualTo(15));

            Assert.That(fleet1.SpaceShipsInService[1].IsShieldDown());
            Assert.That(fleet1.SpaceShipsInService[10].IsShieldDown());
            Assert.That(fleet1.SpaceShipsInService[8].IsShieldDown());
            Assert.That(fleet1.SpaceShipsInService[8].IsDestroyed()); // should still be in service

            fleet1.Ceasefire();
            // shields should not regen
            Assert.That(fleet1.SpaceShipsInService[1].IsShieldDown());
            Assert.That(fleet1.SpaceShipsInService[9].IsShieldDown());
            Assert.That(fleet1.TotalNumberOfLosses, Is.EqualTo(1));
            Assert.That(fleet1.SizeofActiveFleet, Is.EqualTo(14));
        }
Пример #2
0
        public static void WriteFleetWonBattle(Fleet winingFleet, Fleet loosingFleet,
            int numberOfBattleRounds)
        {
            Console.WriteLine();
            Console.WriteLine("After round {0} the {1} fleet won", numberOfBattleRounds,
                winingFleet.FleetName);
            Console.WriteLine("  {0} enemy ships destroyed", loosingFleet.TotalNumberOfLosses);
            Console.WriteLine("  {0} ships lost", winingFleet.TotalNumberOfLosses);
            Console.WriteLine("  {0} ships survived", winingFleet.SizeofActiveFleet);

            foreach (SpaceShip spaceShip in winingFleet.SpaceShipsInService)
            {
                string damageDispaly = DamageStatusDisplay(spaceShip.DamageStatus());
                Console.WriteLine("    {0} - {1}", spaceShip.ShipClassName, damageDispaly);
            }
        }
Пример #3
0
 public void SetUp()
 {
     this.fleet1 = new Fleet("Federation", CreateSpaceShips(2), CommonRandom);
     this.fleet2 = new Fleet("Borg", CreateSpaceShips(3), CommonRandom);
 }
Пример #4
0
 public SpaceBattle(Fleet fleet1, Fleet fleet2)
 {
     this.fleet1 = fleet1;
     this.fleet2 = fleet2;
 }