Пример #1
0
        internal TileLayer(ContentReader reader, TileRegistry registry)
            : base(reader)
        {
            _registry = registry;

            TileWidth = reader.ReadInt16();
            TileHeight = reader.ReadInt16();
            Width = reader.ReadInt16();
            Height = reader.ReadInt16();

            _tiles = new TileGrid(Width, Height);

            int stackCount = reader.ReadInt32();
            for (int i = 0; i < stackCount; i++) {
                int dx = reader.ReadInt16();
                int dy = reader.ReadInt16();

                int tcount = reader.ReadInt16();
                Tile[] st = new Tile[tcount];

                for (int j = 0; j < tcount; j++) {
                    st[j] = _registry[reader.ReadInt16()];
                }

                _tiles[dx, dy] = new TileStack(st);
            }
        }
Пример #2
0
        internal Tileset(ContentReader reader)
            : this()
        {
            _manager = reader.ContentManager;

            int version = reader.ReadInt16();
            int id = reader.ReadInt16();

            TileWidth = reader.ReadInt16();
            TileHeight = reader.ReadInt16();
            string texAsset = reader.ReadString();

            Properties = new PropertyCollection(reader);

            int tileCount = reader.ReadInt16();
            for (int i = 0; i < tileCount; i++) {
                int tileId = reader.ReadInt16();
                int tileX = reader.ReadInt16();
                int tileY = reader.ReadInt16();

                Tile tile = new Tile(tileId, this, tileX, tileY)
                {
                    Properties = new PropertyCollection(reader),
                };
                _tiles.Add(tileId, tile);
            }

            _texture = _manager.Load<Texture2D>(texAsset);
        }