Add() публичный Метод

public Add ( ObjectPool objectPool ) : void
objectPool ObjectPool
Результат void
Пример #1
0
        internal Level(ContentReader reader)
            : this()
        {
            string levelName = reader.ReadString();

            int originX = reader.ReadInt32();
            int originY = reader.ReadInt32();

            Width  = reader.ReadInt32();
            Height = reader.ReadInt32();

            Properties = new PropertyCollection(reader);

            int tilesetCount = reader.ReadInt32();

            for (int i = 0; i < tilesetCount; i++)
            {
                TileSet tileset = new TileSet(reader);
                _tileRegistry.Add(tileset);
            }

            int objectPoolCount = reader.ReadInt32();

            for (int i = 0; i < objectPoolCount; i++)
            {
                //string asset = reader.ReadString();
                //ObjectPool pool = reader.ContentManager.Load<ObjectPool>(asset);
                ObjectPool pool = new ObjectPool(reader);
                _objectRegistry.Add(pool);
            }

            int layerCount = reader.ReadInt32();

            for (int i = 0; i < layerCount; i++)
            {
                string type = reader.ReadString();

                switch (type)
                {
                case "TILE":
                    _layers.Add(new TileLayer(reader, _tileRegistry));
                    break;

                case "OBJE":
                    _layers.Add(new ObjectLayer(reader, _objectRegistry));
                    break;
                }
            }
        }