Пример #1
0
 private void OnSelectLanguage(AvailableLanguage language)
 {
     Settings.Instance.SelectedLanguage = language;
     SaveLoad.save_setting();
     Debug.Log("Fade");
     FadingManager.Instance.Fade("standing");
 }
Пример #2
0
        public static void LoadLanguage(AvailableLanguage uid)
        {
            string jsonString = ((TextAsset)Resources.Load("Translate\\" + uid.Value, typeof(TextAsset))).text;
            JSONObject json = JSONObject.Parse(jsonString);

            if (json.GetString("language") == uid.Value)
            {
                JSONObject languageObj = json.GetObject("data");
                data = new Data(languageObj);
                language = uid;
            }
        }
Пример #3
0
    public Settings()
    {
        this.version = VERSION;
        this.notificationState = NotificationState.All;
        this.soundState = SoundState.All;
        this.keyboard = new Dictionary<KeyboardAction, KeyCode>();
        this.paid_player = new Dictionary<string, Player>();
        this.secret_player = new Dictionary<string, Player>();
        this.challenge_player = new Dictionary<string, Player>();
        this.allowReplayBackup = true;
        this.selectedLanguage = AvailableLanguage.FR;

        // -- Setup Keyboard
        this.keyboard.Add(KeyboardAction.Passe, KeyCode.A);
        // --

        ResetDefaultPlayer();
        this.default_team = new Dictionary<string, Team>();
        this.default_compo = new Dictionary<string, Composition>();
        this.selected_stadium_name = "Stadium_0";


        // ----- Default Compo
        Composition compo_psg = new Composition("PSG", "psg");
        compo_psg.SetPosition(0, 0, 0);
        compo_psg.SetPosition(1, 1, 1);
        compo_psg.SetPosition(2, 2, 2);
        compo_psg.SetPosition(3, 3, 3);
        compo_psg.SetPosition(4, 5, 5);
        Default_compo.Add("psg", compo_psg);

        Composition compo_fr = new Composition("FRANCE", "fr");
        compo_fr.SetPosition(0, 3, 3);
        compo_fr.SetPosition(1, 1, 3);
        compo_fr.SetPosition(2, 2, 5);
        compo_fr.SetPosition(3, 1, 2);
        compo_fr.SetPosition(4, 5, 4);
        Default_compo.Add("fr", compo_fr);
        // -------------------

        // ----- Default Team FOR DEBUG
        string[] def_sound = new string[] { "Musics/Team/PSG/Allez", "Musics/Team/PSG/Clap" };
        Team psg = new Team("PSG", compo_psg, def_sound, "psg");

        psg.add_player(new Player(4, 6, 10, 4, "Lombrix", "D_00_lombrix"));
        psg.add_player(new Player(1, 4, 6, 10, "Itectori", "D_01_itectori"));
        psg.add_player(new Player(3, 2, 10, 7, "PlayWithCube", "D_02_pwc"));
        psg.add_player(new Player(7, 4, 4, 8, "GPasDNom", "D_03_gpasdnom"));

        //psg.add_player(new Player(4, 6, 10, 4, "Lombrix"));
        //psg.add_player(new Player(1, 4, 6, 10, "Itectori"));
        //psg.add_player(new Player(3, 2, 10, 7, "PlayWithCube"));
        //psg.add_player(new Player(7, 4, 4, 8, "GPasDNom"));

        psg.add_player(new Player(1, 1, 6, 8, "Epitechien"));
        default_team.Add("psg", psg);

        def_sound = new string[] { };
        Team fr = new Team("France", compo_fr, def_sound, "fr");

        fr.add_player(new Player(4, 6, 10, 4, "Lombrix", "D_00_lombrix"));
        fr.add_player(new Player(1, 4, 6, 10, "Itectori", "D_01_itectori"));
        fr.add_player(new Player(3, 2, 10, 7, "PlayWithCube", "D_02_pwc"));
        fr.add_player(new Player(7, 4, 4, 8, "GPasDNom", "D_03_gpasdnom"));

        //fr.add_player(new Player(4, 6, 10, 4, "Lombrix"));
        //fr.add_player(new Player(1, 4, 6, 10, "Itectori"));
        //fr.add_player(new Player(3, 2, 10, 7, "PlayWithCube"));
        //fr.add_player(new Player(7, 4, 4, 8, "GPasDNom"));

        fr.add_player(new Player(8, 7, 5, 7, "Epiteen"));
        default_team.Add("fr", fr);
        // ------------------
        selected_team = fr;
    }