private void button2_Click(object sender, RoutedEventArgs e) { RotateTransition t = new RotateTransition(); t.Angle = 0; t.FieldOfView = 10; mainp.Transition = t;//3d旋转 ChangeContent(); }
void tmp() { //所有的变换 //Transitionals.Transitions.StarTransition //星 //Transitionals.Transitions.RotateTransition //3d旋转 //Transitionals.Transitions.VerticalWipeTransition//下拉 //Transitionals.Transitions.PageTransition //翻页 //Transitionals.Transitions.RollTransition //旋转出 //Transitionals.Transitions.DiamondsTransition //棋盒棱形 //Transitionals.Transitions.VerticalBlindsTransition //垂直百叶窗 //Transitionals.Transitions.HorizontalWipeTransition //左拉 //Transitionals.Transitions.FadeAndBlurTransition //淡入 //Transitionals.Transitions.ExplosionTransition //球形散开 //Transitionals.Transitions.CheckerboardTransition //棋盒方形 //Transitionals.Transitions.TranslateTransition //飞入 //Transitionals.Transitions.RotateWipeTransition //旋转擦除 //Transitionals.Transitions.MeltTransition //柱状 //Transitionals.Transitions.DiagonalWipeTransition //柱状 //Transitionals.Transitions.FlipTransition //单面翻书 //Transitionals.Transitions.DotsTransition //球状棋盒 //Transitionals.Transitions.FadeAndGrowTransition //淡入 //Transitionals.Transitions.DoubleRotateWipeTransition //双线擦除 //Transitionals.Transitions.DoorTransition //门状 //Transitionals.Transitions.HorizontalBlindsTransition //水平百叶窗 //Transitionals.Transitions.FadeTransition //溶解 // Transition t; Transitionals.Transitions.RotateTransition t = new Transitionals.Transitions.RotateTransition(); mainp.Transition = t; }
private void Window_Loaded(object sender, RoutedEventArgs e) { //this.Opacity = 0; //this.BeginAnimation(UIElement.OpacityProperty, new DoubleAnimation(1, TimeSpan.FromSeconds(0.6))); this.transcMain.Content = ucMain; ucMain.GoSet += new Action(ucMain_GoSet); ucSet.GoMain += new Action(ucSet_GoMain); rtLeft = new RotateTransition(); rtLeft.Direction = RotateDirection.Left; rtLeft.Angle = 0; rtLeft.FieldOfView = 20; rtLeft.Duration = TimeSpan.FromSeconds(0.5); rtRight = new RotateTransition(); rtRight.Direction = RotateDirection.Right; rtRight.Angle = 0; rtRight.FieldOfView = 20; rtRight.Duration = TimeSpan.FromSeconds(0.5); }