Пример #1
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        public static Float2 LerpClamp(Float2 a_, Float2 b_, float p_, float t_)
        {
            var f = GenericMath.Clamp(p_ / t_, 0, 1);

            return(new Float2(a_.x * (1 - f) + b_.x * f, a_.y * (1 - f) + b_.y * f));
        }
Пример #2
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        public static Float2 Lerp(Float2 a_, Float2 b_, float p_, float t_)
        {
            var f = p_ / t_;

            return(new Float2(a_.x * (1 - f) + b_.x * f, a_.y * (1 - f) + b_.y * f));
        }
Пример #3
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 public void SetPerpenticularTo(Float2 r_)
 {
     //unity coordinate system default
     x = -r_.y;
     y = r_.x;
 }
Пример #4
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        public static Float2 Scale(Float2 a_, float p_, float b_)
        {
            var f = p_ / b_;

            return(new Float2(a_.x * f, a_.y * f));
        }
Пример #5
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 public static float Dot(Float2 a_, Float2 b_) => a_.x * b_.x + a_.y * b_.y;