Пример #1
0
        public void addObfuscationToMethod(MethodCfg methodCfg) {

            MethodCfg copyMethodCfg = new MethodCfg(methodCfg);
            CfgManipulator cfgManipulator = new CfgManipulator(this.module, this.host, this.logger, methodCfg);
            GraphRandomStateGenerator randomStateGenerator = new GraphRandomStateGenerator(this.module, this.host, this.logger, cfgManipulator, this.helperClass, this.graph, methodCfg, this.debugging);

            // DEBUG
            if (this.debugging) {
                //this.logger.dumpMethodCfg(methodCfg, this.debuggingNumber.ToString().PadLeft(3, '0') + "_obfu_" + this.logger.makeFuncSigString(methodCfg.method));
                this.debuggingNumber++;
            }

            // add local state variable
            LocalDefinition intStateLocal = new LocalDefinition();
            intStateLocal.IsReference = false;
            intStateLocal.IsPinned = false;
            intStateLocal.IsModified = false;
            intStateLocal.Type = this.host.PlatformType.SystemInt32;
            intStateLocal.MethodDefinition = methodCfg.method;
            cfgManipulator.addLocalVariable(intStateLocal);

            // add local current graph node variable
            LocalDefinition currentNodeLocal = new LocalDefinition();
            currentNodeLocal.IsReference = false;
            currentNodeLocal.IsPinned = false;
            currentNodeLocal.IsModified = false;
            currentNodeLocal.Type = this.nodeInterface;
            currentNodeLocal.MethodDefinition = methodCfg.method;
            cfgManipulator.addLocalVariable(currentNodeLocal);

            // create new basic block that sets the current node to the start node and get the state
            // (will be the new starting basic block of the method)
            BasicBlock startBasicBlock = new BasicBlock();
            startBasicBlock.startIdx = 0;
            startBasicBlock.endIdx = 0;

            // set the current node pointer to the start node
            startBasicBlock.operations.Add(this.helperClass.createNewOperation(OperationCode.Ldarg_0));
            startBasicBlock.operations.Add(this.helperClass.createNewOperation(OperationCode.Callvirt, this.interfaceStartPointerGet));
            startBasicBlock.operations.Add(this.helperClass.createNewOperation(OperationCode.Stloc, currentNodeLocal));

            // initialize the random state generator
            List<IOperation> tempOperations = randomStateGenerator.generateCodeInitializeRandomState();
            startBasicBlock.operations.AddRange(tempOperations);

            // set global state
            tempOperations = randomStateGenerator.generateCodeSetRandomState(intStateLocal);
            startBasicBlock.operations.AddRange(tempOperations);

            // create exit branch for the new start basic block
            NoBranchTarget startExitBranch = new NoBranchTarget();
            startExitBranch.sourceBasicBlock = startBasicBlock;
            startBasicBlock.exitBranch = startExitBranch;

            // set the original start basic block as the target of the exit branch
            startExitBranch.takenTarget = methodCfg.startBasicBlock;
            methodCfg.startBasicBlock.entryBranches.Add(startExitBranch);

            // set new start basic block as start basic block of the method cfg
            methodCfg.startBasicBlock = startBasicBlock;
            methodCfg.basicBlocks.Add(startBasicBlock);

            // obfuscate the control flow
            this.addMetadataIter(cfgManipulator, randomStateGenerator, copyMethodCfg, methodCfg, startBasicBlock, intStateLocal, currentNodeLocal);
            this.processExitBranchesIter(cfgManipulator, randomStateGenerator, copyMethodCfg, methodCfg, startBasicBlock, intStateLocal, currentNodeLocal);
            this.addOpaquePredicatesIter(cfgManipulator, randomStateGenerator, copyMethodCfg, methodCfg, startBasicBlock, intStateLocal, currentNodeLocal);
            this.removeReplaceUnconditionalBranchesIter(cfgManipulator, randomStateGenerator, copyMethodCfg, methodCfg, startBasicBlock, intStateLocal, currentNodeLocal);

            // fill dead code basic blocks with actual dead code
            this.fillDeadCodeBasicBlocks(methodCfg);
            this.obfuscateSemanticallyEquivalentBlocks(methodCfg);

            // TODO QUICK FIX
            // mutateBlocks() does not work when debugging is deactivated
            // but since we only focus on probabilistic control flow, ignore it for now
            this.debugging = true;
            this.mutateBlocks(methodCfg);
            this.debugging = false;
            
            // if debugging is activated => add code that allows to trace the control flow through the method
            if (this.debugging
                || this.trace) {

                List<IOperation> traceWriterOperations = null;

                // add code to the beginning of each basic block that writes to the trace file
                for (int idx = 0; idx < methodCfg.basicBlocks.Count(); idx++) {

                    traceWriterOperations = new List<IOperation>();
                    traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldarg_0));
                    traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldfld, this.debuggingTraceWriter));
                    traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldstr, "BB" + idx.ToString() + ";ID" + methodCfg.basicBlocks.ElementAt(idx).id.ToString()));
                    traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Callvirt, this.helperClass.textWriterWriteLine));

                    methodCfg.basicBlocks.ElementAt(idx).operations.InsertRange(0, traceWriterOperations);

                    // check if the basic block has an exit branch
                    // => add code that closes the file handler of the trace file before the ret instruction
                    if ((methodCfg.basicBlocks.ElementAt(idx).exitBranch as ExitBranchTarget) != null) {

                        traceWriterOperations = new List<IOperation>();

                        traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldarg_0));
                        traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldfld, this.debuggingTraceWriter));
                        traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Callvirt, this.helperClass.textWriterClose));

                        methodCfg.basicBlocks.ElementAt(idx).operations.InsertRange(methodCfg.basicBlocks.ElementAt(idx).operations.Count() - 1, traceWriterOperations);

                    }
                }

                // create local integer variable needed for the trace file code
                LocalDefinition intLocal = new LocalDefinition();
                intLocal.IsReference = false;
                intLocal.IsPinned = false;
                intLocal.IsModified = false;
                intLocal.Type = this.host.PlatformType.SystemInt32;
                intLocal.MethodDefinition = methodCfg.method;
                cfgManipulator.addLocalVariable(intLocal);

                traceWriterOperations = new List<IOperation>();

                // get the hash code of this instance as unique object id                    
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldarg_0));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Callvirt, this.helperClass.objectGetHashCode));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Stloc, intLocal));

                // initialize io stream writer for trace file (use object hash as id for this trace and only append)
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldarg_0));

                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldstr, this.debuggingDumpLocation + "\\" + this.debuggingTraceFilePrefix + "_"));

                // cast random integer to string and store in object id
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldloca, intLocal));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Call, this.helperClass.int32ToString));

                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldstr, ".txt"));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Call, this.helperClass.stringConcatThree));

                // only append to file
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldc_I4_1));

                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Newobj, this.helperClass.streamWriterCtorAppend));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Stfld, this.debuggingTraceWriter));

                // write marker to trace file that marks the beginning of this trace
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldarg_0));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldfld, this.debuggingTraceWriter));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Ldstr, "\n------NEWSTART------\n"));
                traceWriterOperations.Add(this.helperClass.createNewOperation(OperationCode.Callvirt, this.helperClass.textWriterWriteLine));

                // add code to the beginning of the start basic block
                methodCfg.startBasicBlock.operations.InsertRange(0, traceWriterOperations);

            }

            logger.dumpMethodCfg(copyMethodCfg, "copy_final");

            return;
        }
Пример #2
0
        // this function generates code for the "state change"
        private void createCodeStateChange(ref BasicBlock outStateChangeBasicBlock, ref SwitchBranchTarget outStateChangeExitBranch, GraphRandomStateGenerator randomStateGenerator, BasicBlockGraphNodeLink link, LocalDefinition intStateLocal) {

            // create a basic block to change the current global state
            BasicBlock stateChangeBasicBlock = new BasicBlock();
            stateChangeBasicBlock.startIdx = 0;
            stateChangeBasicBlock.endIdx = 0;

            // create graph transformer metadata for the basic block
            GraphTransformerStateChangeBasicBlock metadataChange = new GraphTransformerStateChangeBasicBlock();
            metadataChange.correspondingGraphNodes.Add(link);
            stateChangeBasicBlock.transformationMetadata.Add(metadataChange);

            // generate code for setting the new global state
            List<IOperation> tempOperations = randomStateGenerator.generateCodeSetRandomState(intStateLocal);
            stateChangeBasicBlock.operations.AddRange(tempOperations);

            // create switch statement for the "state switch"
            stateChangeBasicBlock.operations.Add(this.helperClass.createNewOperation(OperationCode.Ldloc, intStateLocal));
            uint[] switchSize = new uint[this.graph.graphValidPathCount];
            stateChangeBasicBlock.operations.Add(this.helperClass.createNewOperation(OperationCode.Switch, switchSize));

            // create exit branch for the new state basic block
            SwitchBranchTarget stateChangeExitBranch = new SwitchBranchTarget();
            stateChangeExitBranch.sourceBasicBlock = stateChangeBasicBlock;
            stateChangeBasicBlock.exitBranch = stateChangeExitBranch;

            // create the dead code for this "state switch"
            BasicBlock deadCodeBasicBlock = new BasicBlock();
            deadCodeBasicBlock.startIdx = 0;
            deadCodeBasicBlock.endIdx = 0;

            // set the dead code basic block as "not taken" target for the conditional branch of the checking basic block
            deadCodeBasicBlock.entryBranches.Add(stateChangeExitBranch);
            stateChangeExitBranch.notTakenTarget = deadCodeBasicBlock; // TODO at the moment always the not taken branch of the switch statement is the dead code basic block

            // generate dead code for the dead code basic block
            GraphTransformerDeadCodeBasicBlock deadCodeMetadata = new GraphTransformerDeadCodeBasicBlock();
            deadCodeBasicBlock.transformationMetadata.Add(deadCodeMetadata);

            outStateChangeBasicBlock = stateChangeBasicBlock;
            outStateChangeExitBranch = stateChangeExitBranch;

        }