ChangeLightRight() публичный Метод

public ChangeLightRight ( ) : void
Результат void
		private bool RightArrowLightMode(int segmentId, Vector3 screenPos, float lightWidth,
			float pedestrianWidth, float zoom, float lightHeight, CustomSegmentLight segmentDict, bool hoveredSegment) {
			SetAlpha(segmentId, 5);

			var myRect5 =
				new Rect(screenPos.x - lightWidth / 2 - lightWidth - pedestrianWidth + 5f * zoom,
					screenPos.y - lightHeight / 2, lightWidth, lightHeight);

			switch (segmentDict.LightRight) {
				case RoadBaseAI.TrafficLightState.Green:
					GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.GreenLightRightTexture2D);
					break;
				case RoadBaseAI.TrafficLightState.Red:
					GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.RedLightRightTexture2D);
					break;
			}

			if (!myRect5.Contains(Event.current.mousePosition))
				return hoveredSegment;

			_hoveredButton[0] = segmentId;
			_hoveredButton[1] = 5;

			if (!Input.GetMouseButtonDown(0) || mouseClickProcessed)
				return true;

			mouseClickProcessed = true;
			segmentDict.ChangeLightRight();
			return true;
		}
		private bool RightForwardLSegmentLightMode(int segmentId, Vector3 screenPos, float lightWidth, float pedestrianWidth,
			float zoom, float lightHeight, bool hasForwardSegment, bool hasLeftSegment, CustomSegmentLight segmentDict,
			bool hasRightSegment, bool hoveredSegment) {
			SetAlpha(segmentId, 3);

			var myRect4 = new Rect(screenPos.x - lightWidth / 2 - lightWidth * 2 - pedestrianWidth + 5f * zoom,
				screenPos.y - lightHeight / 2, lightWidth, lightHeight);

			if (hasForwardSegment && hasLeftSegment) {
				switch (segmentDict.LightLeft) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.GreenLightForwardLeftTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.RedLightForwardLeftTexture2D);
						break;
				}
			} else if (!hasLeftSegment) {
				if (!hasRightSegment) {
					myRect4 = new Rect(screenPos.x - lightWidth / 2 - lightWidth - pedestrianWidth + 5f * zoom,
						screenPos.y - lightHeight / 2, lightWidth, lightHeight);
				}

				switch (segmentDict.LightMain) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.GreenLightStraightTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.RedLightStraightTexture2D);
						break;
				}
			} else {
				if (!hasRightSegment) {
					myRect4 = new Rect(screenPos.x - lightWidth / 2 - lightWidth - pedestrianWidth + 5f * zoom,
						screenPos.y - lightHeight / 2, lightWidth, lightHeight);
				}

				switch (segmentDict.LightMain) {
					case RoadBaseAI.TrafficLightState.Green:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.GreenLightLeftTexture2D);
						break;
					case RoadBaseAI.TrafficLightState.Red:
						GUI.DrawTexture(myRect4, TrafficLightToolTextureResources.RedLightLeftTexture2D);
						break;
				}
			}


			if (myRect4.Contains(Event.current.mousePosition)) {
				_hoveredButton[0] = segmentId;
				_hoveredButton[1] = 3;
				hoveredSegment = true;

				if (checkClicked()) {
					segmentDict.ChangeLightMain();
				}
			}

			var guiColor = GUI.color;
			// right arrow light
			if (hasRightSegment)
				guiColor.a = _hoveredButton[0] == segmentId && _hoveredButton[1] == 4 ? 0.92f : 0.6f;

			GUI.color = guiColor;

			var myRect5 =
				new Rect(screenPos.x - lightWidth / 2 - lightWidth - pedestrianWidth + 5f * zoom,
					screenPos.y - lightHeight / 2, lightWidth, lightHeight);

			switch (segmentDict.LightRight) {
				case RoadBaseAI.TrafficLightState.Green:
					GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.GreenLightRightTexture2D);
					break;
				case RoadBaseAI.TrafficLightState.Red:
					GUI.DrawTexture(myRect5, TrafficLightToolTextureResources.RedLightRightTexture2D);
					break;
			}


			if (!myRect5.Contains(Event.current.mousePosition))
				return hoveredSegment;

			_hoveredButton[0] = segmentId;
			_hoveredButton[1] = 4;

			if (!Input.GetMouseButtonDown(0) || mouseClickProcessed)
				return true;
			mouseClickProcessed = true;
			segmentDict.ChangeLightRight();
			return true;
		}