private void HandleCraftInteraction(string[] commandWords, Person actor)
        {
            var craftedItemType = commandWords[2];
            string craftedItemName = commandWords[3];
            Item theNewCraftedItem = null;
            var actorInventory = actor.ListInventory();

            if (craftedItemType == "weapon")
            {
                bool hasWood = PossessTheRequiredItem(actorInventory, ItemType.Wood);
                bool hasIron = PossessTheRequiredItem(actorInventory, ItemType.Iron);

                if (hasWood && hasIron)
                {
                    theNewCraftedItem = new Weapon(craftedItemName);
                    this.AddToPerson(actor, theNewCraftedItem);
                    theNewCraftedItem.UpdateWithInteraction("craft");
                }
            }
            else if (craftedItemType == "armor")
            {
                bool hasIron = PossessTheRequiredItem(actorInventory, ItemType.Iron);

                if (hasIron)
                {
                    theNewCraftedItem = new Armor(craftedItemName);
                    this.AddToPerson(actor, theNewCraftedItem);
                    theNewCraftedItem.UpdateWithInteraction("craft");
                }
            }
        }
Пример #2
0
        private void HandleCraftCommand(string[] commandWords, Person actor)
        {
            var  inventory = actor.ListInventory();
            bool hasIron   = false;
            bool hasWood   = false;

            foreach (var item in inventory)
            {
                if (ownerByItem[item] == actor)
                {
                    if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                    }

                    if (item.ItemType == ItemType.Wood)
                    {
                        hasWood = true;
                    }
                }
            }



            switch (commandWords[2])
            {
            case "armor":
            {
                if (commandWords[2] == "armor" && hasIron)
                {
                    var armorItem = new Armor(commandWords[3]);
                    this.AddToPerson(actor, armorItem);

                    armorItem.UpdateWithInteraction("crafted");
                }

                break;
            }

            case "weapon":
            {
                if (hasWood && hasIron)
                {
                    var weaponItem = new Weapon(commandWords[3]);
                    this.AddToPerson(actor, weaponItem);

                    weaponItem.UpdateWithInteraction("crafted");
                }
                break;
            }

            default:
                break;
            }
        }
 private void CraftWeapon(string newItemName, Person actor)
 {
     var ironItems = actor.ListInventory().Where(x => x.ItemType == ItemType.Iron);
     var woodItems = actor.ListInventory().Where(x => x.ItemType == ItemType.Wood);
     if (ironItems != null && woodItems != null && ironItems.Count() > 0 && woodItems.Count() > 0)
     {
         var item = new Weapon(newItemName, null);
         actor.AddToInventory(item);
         ownerByItem.Add(item, actor);
         item.UpdateWithInteraction("craft");
     }                       
 }
        private void HandleCraftInteraction(string[] commandWords, Person actor)
        {
            string craftItemType = commandWords[2];
            string craftItemName = commandWords[3];

            if (craftItemType == "armor")
            {
                bool hasIron = false;

                foreach (var item in actor.ListInventory())
                {
                    if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                        break;
                    }
                }

                if (hasIron)
                {
                    var addedItem = new Armor(craftItemName);
                    this.AddToPerson(actor, addedItem);
                    addedItem.UpdateWithInteraction("craft");
                }
            }

            if (craftItemType == "weapon")
            {
                bool hasWood = false;
                bool hasIron = false;

                foreach (var item in actor.ListInventory())
                {
                    if (item.ItemType == ItemType.Wood)
                    {
                        hasWood = true;
                    }
                    else if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                    }
                }

                if (hasWood && hasIron)
                {
                    var addedItem = new Weapon(craftItemName);
                    this.AddToPerson(actor, addedItem);
                    addedItem.UpdateWithInteraction("craft");
                }
            }
        }
        private void HandleCraftInteraction(string[] commandWords, Person actor)
        {
            string craftItemType = commandWords[2];
            string craftItemName = commandWords[3];

            if (craftItemType == "armor")
            {
                bool hasIron = false;

                foreach (var item in actor.ListInventory())
                {
                    if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                        break;
                    }
                }

                if (hasIron)
                {
                    var addedItem = new Armor(craftItemName);
                    this.AddToPerson(actor, addedItem);
                    addedItem.UpdateWithInteraction("craft");
                }
            }

            if (craftItemType == "weapon")
            {
                bool hasWood = false;
                bool hasIron = false;

                foreach (var item in actor.ListInventory())
                {
                    if (item.ItemType == ItemType.Wood)
                    {
                        hasWood = true;
                    }
                    else if (item.ItemType == ItemType.Iron)
                    {
                        hasIron = true;
                    }
                }

                if (hasWood && hasIron)
                {
                    var addedItem = new Weapon(craftItemName);
                    this.AddToPerson(actor, addedItem);
                    addedItem.UpdateWithInteraction("craft");
                }
            }
        }