Пример #1
0
        private static List <MatchupModel> CreateFirstRound(int bytes, List <TeamModel> teams)
        {
            List <MatchupModel> output = new List <MatchupModel>();
            MatchupModel        curr   = new MatchupModel();

            foreach (TeamModel team in teams)
            {
                curr.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });
                //use byes first
                //when there is any bye or when there are 2 entries
                //complete this MatchupModel, put it into output
                if (bytes > 0 || curr.Entries.Count > 1)
                {
                    curr.MatchupRound = 1;
                    output.Add(curr);
                    curr = new MatchupModel();

                    if (bytes > 0)
                    {
                        bytes -= 1;
                    }
                }
            }
            return(output);
        }
Пример #2
0
        /// <summary>
        /// Creates the first round
        /// </summary>
        /// <param name="byes">auto win</param>
        /// <param name="teams">teams particpating in first round</param>
        /// <returns></returns>
        private static List <MatchupModel> CreateFirstRound(int byes, List <TeamModel> teams)
        {
            List <MatchupModel> output = new List <MatchupModel>();
            MatchupModel        currentMatchupModel = new MatchupModel();

            foreach (TeamModel team in teams)
            {
                currentMatchupModel.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });
                if (byes > 0 || currentMatchupModel.Entries.Count > 1)
                {
                    currentMatchupModel.MatchupRound = 1; //hardcoded because first round
                    output.Add(currentMatchupModel);
                    currentMatchupModel = new MatchupModel();

                    if (byes > 0)
                    {
                        //byes = byes - 1
                        byes -= 1;
                    }
                }
            }
            return(output);
        }
Пример #3
0
        private static List <MatchupModel> CreateFirstRound(int byes, List <TeamModel> teams)
        {
            var firstRound = new List <MatchupModel>();
            var match      = new MatchupModel();

            foreach (var team in teams)
            {
                match.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });

                if (byes > 0 || match.Entries.Count > 1)
                {
                    match.MatchupRound = 1;
                    firstRound.Add(match);
                    match = new MatchupModel();

                    if (byes > 0)
                    {
                        byes -= 1;
                    }
                }
            }

            return(firstRound);
        }
Пример #4
0
        private static void CreateRounds(TournamentModel tournament, int rounds)
        {
            var round         = 2;
            var previousRound = tournament.Rounds[0];
            var currRound     = new List <MatchupModel>();
            var currMatchup   = new MatchupModel();

            while (round <= rounds)
            {
                foreach (var match in previousRound)
                {
                    currMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });

                    if (currMatchup.Entries.Count > 1)
                    {
                        currMatchup.MatchupRound = rounds;
                        currRound.Add(currMatchup);
                        currMatchup = new MatchupModel();
                    }
                }

                tournament.Rounds.Add(currRound);
                previousRound = currRound;
                currRound     = new List <MatchupModel>();
                round        += 1;
            }
        }
Пример #5
0
        /// <summary>
        /// Creates the first round and the matchups.
        /// </summary>
        /// <param name="numberOfByes">Number of bye rounds in the tournament.</param>
        /// <param name="model">A list of teams.</param>
        /// <returns>The first round of the tournament.</returns>
        private static List <MatchupModel> CreateFirstRound(int numberOfByes, List <TeamModel> model)
        {
            List <MatchupModel> output = new List <MatchupModel>();

            MatchupModel current = new MatchupModel();

            foreach (TeamModel team in model)
            {
                current.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });

                if (numberOfByes > 0 || current.Entries.Count > 1)
                {
                    current.MatchupRound = 1;
                    output.Add(current);
                    current = new MatchupModel();

                    if (numberOfByes > 0)
                    {
                        numberOfByes -= 1;
                    }
                }
            }

            return(output);
        }
Пример #6
0
        /// <summary>
        /// Function creates rounds of the tournament that have to be played
        /// </summary>
        private static void CreateOtherRounds(TournamentModel model, int rounds)
        {
            //Number of current round
            int round = 2;

            List <MatchupModel> previousRound = model.Rounds[0];
            List <MatchupModel> currRound     = new List <MatchupModel>();
            MatchupModel        currMatchup   = new MatchupModel();

            while (round <= rounds)
            {
                foreach (MatchupModel matchup in previousRound)
                {
                    currMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = matchup
                    });
                    //If there are 2 teams in MatchupEntry, reset Add it to current Round list, and reset current Matchup
                    if (currMatchup.Entries.Count > 1)
                    {
                        currMatchup.MatchupRound = round;
                        currRound.Add(currMatchup);
                        currMatchup = new MatchupModel();
                    }
                }
                // When adding entries for current round is done, add this round to list of rounds
                // and head to creating next one, after reseting current Round variable
                model.Rounds.Add(currRound);
                previousRound = currRound;

                round++;
                currRound = new List <MatchupModel>();
            }
        }
        private static void CreateOtherRounds(TournamentModel model, int rounds)
        {
            int round = 2;
            List <MatchupModel> previousRound = model.Rounds[0]; //Grab the first list of MatchUpModel in our Rounds variable
            List <MatchupModel> currRound     = new List <MatchupModel>();
            MatchupModel        currMatchup   = new MatchupModel();

            while (round <= rounds)
            {
                foreach (MatchupModel match in previousRound)
                {
                    currMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });                                //Parent from the previous round!
                    if (currMatchup.Entries.Count > 1) //If we have more than one entry
                    {
                        currMatchup.MatchupRound = round;
                        currRound.Add(currMatchup);
                        currMatchup = new MatchupModel();
                    }
                }
                model.Rounds.Add(currRound);
                previousRound = currRound;
                currRound     = new List <MatchupModel>();
                round        += 1;
            }
        }
        private static List <MatchupModel> CreateFirstRound(int byes, List <TeamModel> teams)
        {
            List <MatchupModel> output = new List <MatchupModel>();
            MatchupModel        curr   = new MatchupModel();

            foreach (TeamModel team in teams)
            {
                curr.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });

                if (byes > 0 || curr.Entries.Count > 1)
                {
                    curr.MatchupRound = 1;
                    output.Add(curr);
                    curr = new MatchupModel();

                    if (byes > 0)
                    {
                        byes -= 1;
                    }
                }
            }

            return(output);
        }
        private static void CreateOtherRounds(TournamentModel model, int rounds)
        {
            int round = 2;
            List <MatchupModel> previousRound = model.Rounds[0];
            List <MatchupModel> currentRound  = new List <MatchupModel>();
            MatchupModel        currMatchup   = new MatchupModel();

            while (round <= rounds)
            {
                foreach (MatchupModel match in previousRound)
                {
                    currMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });
                    if (currMatchup.Entries.Count > 1)
                    {
                        currMatchup.MatchupRound = round;
                        currentRound.Add(currMatchup);
                        currMatchup = new MatchupModel();
                    }
                }

                model.Rounds.Add(currentRound);
                previousRound = currentRound;

                currentRound = new List <MatchupModel>();
                round       += 1;
            }
        }
Пример #10
0
        /// <summary>
        /// Function creates first round of tournament
        /// </summary>
        private static List <MatchupModel> CreateFirstRound(int byes, List <TeamModel> teams)
        {
            List <MatchupModel> output = new List <MatchupModel>();

            MatchupModel curr = new MatchupModel();

            foreach (TeamModel team in teams)
            {
                curr.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });
                if (byes > 0 || curr.Entries.Count > 1)
                {
                    //set round number
                    curr.MatchupRound = 1;

                    // if byes ended this matchup, decrease it's value
                    if (byes > 0)
                    {
                        byes--;
                    }
                    //add new Matchup Entry to output
                    output.Add(curr);
                    //Reset Matchup
                    curr = new MatchupModel();
                }
            }


            return(output);
        }
Пример #11
0
        // First round is special: It might have dummy teams (byes) to complete the num of teams to 2^n.
        private static List <MatchupModel> CreateFirstRound(int byes, List <TeamModel> teams)
        {
            List <MatchupModel> output = new List <MatchupModel>();
            MatchupModel        curr   = new MatchupModel();

            foreach (TeamModel team in teams)
            {
                curr.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });

                // If only one team is added yet and we have some byes then a bye will be added to the matchup (instead of a real team), no more teams needs to be added.
                // If there are already 2 teams then matchup is ready, no more teams needs to be added.
                if (byes > 0 || curr.Entries.Count > 1)
                {
                    curr.MatchupRound = 1;
                    output.Add(curr);
                    curr = new MatchupModel();

                    if (byes > 0)
                    {
                        byes--;
                    }
                }
            }

            return(output);
        }
Пример #12
0
        private static void CompleteTournament(TournamentModel tournament)
        {
            GlobalConfig.Connections.CompleteTournament(tournament);

            // Announce tournament results and prize distributions
            MatchupModel lastMatchup = tournament.Rounds.Last().First();
            TeamModel    winner      = lastMatchup.Winner;
            TeamModel    runnerUp    = lastMatchup.Entries.Where(x => x.TeamCompeting != winner).First().TeamCompeting;
            string       subject     = $"{tournament.TournamentName} has concluded!";

            StringBuilder body = new StringBuilder();

            body.AppendLine("<h2>WE HAVE A WINNER!</h2>");
            body.AppendLine($"<p>Congratulations to <b>{winner.TeamName}</b> on a great tournament.</p>");
            body.AppendLine("<br>");

            if (tournament.Prizes.Count > 0)
            {
                decimal    totalIncome      = tournament.EnteredTeams.Count * tournament.EntryFee;
                PrizeModel firstPlacePrize  = tournament.Prizes.Where(x => x.PlaceNumber == 1).FirstOrDefault();
                PrizeModel secondPlacePrize = tournament.Prizes.Where(x => x.PlaceNumber == 2).FirstOrDefault();

                if (firstPlacePrize != null)
                {
                    decimal winnerPrizeAmt = CalculatePayout(firstPlacePrize, totalIncome);
                    body.AppendLine($"<p>{winner.TeamName} will receive ${string.Format("{0:0.00}", winnerPrizeAmt)}!</p>");
                }

                if (secondPlacePrize != null)
                {
                    decimal runnerUpPrizeAmt = CalculatePayout(secondPlacePrize, totalIncome);
                    body.AppendLine($"<p>{runnerUp.TeamName} will receive ${string.Format("{0:0.00}", runnerUpPrizeAmt)}.</p>");
                }

                if (firstPlacePrize != null || secondPlacePrize != null)
                {
                    body.AppendLine("<br>");
                }
            }

            body.AppendLine("<p>Hope everyone had a great time.</p>");
            body.AppendLine("<p>~Tournament Tracker</p>");

            List <string> bcc = new List <string>();

            foreach (TeamModel t in tournament.EnteredTeams)
            {
                foreach (PersonModel player in t.TeamMembers)
                {
                    bcc.Add(player.Email);
                }
            }

            EmailLogic.SendEmail(new List <string>(), bcc, subject, body.ToString());

            // Complete tournament
            tournament.CompleteTournament();
        }
 private static void NotifyMatchupEntries(this MatchupModel matchup, string tournamentName)
 {
     matchup.Entries.ForEach(e => e.TeamCompeting.TeamMembers
                             .ForEach(mb => mb.NotifyPersonToMatchup(
                                          tournamentName,
                                          matchup.MatchupRound,
                                          e.TeamCompeting,
                                          matchup.Entries.FirstOrDefault(me => me.TeamCompeting != e.TeamCompeting)?.TeamCompeting)));
 }
        private static void CompleteTournament(this TournamentModel tournament)
        {
            GlobalConfig.Connection.DeactivateTournament(tournament);
            MatchupModel finalMatchup = tournament.Rounds.Last().Matchups.First();
            TeamModel    winner       = finalMatchup.Winner;
            TeamModel    runnerUp     = finalMatchup.Entries.First(e => e.TeamCompeting != winner).TeamCompeting;

            decimal winnerPrize   = 0;
            decimal runnerUpPrize = 0;

            if (tournament.Prizes.Count > 0)
            {
                decimal totalIncome = tournament.EnteredTeams.Count * tournament.EntryFee;

                PrizeModel firstPlacePrize  = tournament.Prizes.FirstOrDefault(p => p.PlaceNumber == 1);
                PrizeModel secondPlacePrize = tournament.Prizes.FirstOrDefault(p => p.PlaceNumber == 2);

                winnerPrize   = firstPlacePrize?.CalculatePrizePayout(totalIncome) ?? 0;
                runnerUpPrize = secondPlacePrize?.CalculatePrizePayout(totalIncome) ?? 0;
            }

            string        subject = $"In {tournament.TournamentName}, {winner.TeamName} has won!";
            StringBuilder body    = new StringBuilder();

            body.AppendLine("<h1>We have a Winner!</h1>");
            body.AppendLine("<p>Congratulations to out winner on a great tournament.</p>");
            body.AppendLine("<br />");

            if (winnerPrize > 0)
            {
                body.AppendLine($"<p>{winner.TeamName} will receive ${winnerPrize}</p>");
            }

            if (runnerUpPrize > 0)
            {
                body.AppendLine($"<p>{runnerUp.TeamName} will receive {runnerUpPrize} as runner up</p>");
            }

            body.AppendLine("<p>Thanks to everyone for participating!</p>");
            body.AppendLine("<p>~Tournament Tracker</p>");

            List <string> bcc = new List <string>();

            tournament.EnteredTeams.ForEach(et => et.TeamMembers.Where(mb => !string.IsNullOrEmpty(mb.EmailAddress)).ToList().ForEach(p => bcc.Add(p.EmailAddress)));

            EmailLogic.SendEmail(new List <string>(), bcc, subject, body.ToString());
        }
Пример #15
0
 /// <summary>
 /// Advance the winning team of the given matchup to the next round
 /// (i.e. set the winning team as the team competing in the following round).
 /// </summary>
 /// <param name="matchup">The matchup with a winner to advance.</param>
 /// <param name="tournament">Tournament in which the matchup is part of.</param>
 private static void AdvanceWinner(MatchupModel matchup, TournamentModel tournament)
 {
     for (int i = 1; i < tournament.Rounds.Count; i++)
     {
         foreach (MatchupModel rm in tournament.Rounds[i])
         {
             foreach (MatchupEntryModel me in rm.Entries)
             {
                 if (me.ParentMatchup == matchup)
                 {
                     me.TeamCompeting = matchup.Winner;
                     GlobalConfig.Connections.UpdateMatchup(rm);
                     return;
                 }
             }
         }
     }
 }
        public static void UpdateMatchupResults(this MatchupModel matchup, double scoreTeamOne, double scoreTeamTwo)
        {
            if (matchup.Entries.Count == 1)
            {
                return;
            }

            bool parseValid = bool.TryParse(ConfigurationManager.AppSettings["greaterWins"], out bool greaterWins);

            if (!parseValid)
            {
                greaterWins = true;
            }

            UpdateWinner(matchup, greaterWins, scoreTeamOne, scoreTeamTwo);

            GlobalConfig.Connection.UpdateMatchup(matchup);
        }
Пример #17
0
        private static void CreateOtherRounds(TournamentModel model, int rounds)
        {
            int round = 2;
            List <MatchupModel> previousRound = model.Rounds[0]; // First round
            List <MatchupModel> currRound     = new List <MatchupModel>();
            MatchupModel        currMatchup   = new MatchupModel();

            // round1       round2      round3
            // ----
            // match1       ----
            // ----
            //              match3       ----
            // ----
            // match2       ----
            // ----

            while (round <= rounds)
            {
                // We create half as many matchups in the current round as in the previous one
                foreach (MatchupModel match in previousRound)
                {
                    currMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });

                    // If both MatchupEntryModels are added for this matchup, then the matchup is ready to be added to the current round
                    if (currMatchup.Entries.Count > 1)
                    {
                        currMatchup.MatchupRound = round;
                        currRound.Add(currMatchup);
                        currMatchup = new MatchupModel();
                    }
                }

                model.Rounds.Add(currRound);
                previousRound = currRound;

                currRound = new List <MatchupModel>();
                round++;
            }
        }
Пример #18
0
        public static void UpdateTournamentResults(TournamentModel tournament, MatchupModel matchupToUpdate)
        {
            int startingRound = GetCurrentRound(tournament);

            SetMatchupWinner(matchupToUpdate);
            GlobalConfig.Connections.UpdateMatchup(matchupToUpdate);

            AdvanceWinner(matchupToUpdate, tournament);

            int endingRound = GetCurrentRound(tournament);

            if (endingRound > tournament.Rounds.Count)
            {
                // last round is finished
                CompleteTournament(tournament);
            }
            else if (endingRound > startingRound)
            {
                tournament.AlertUsersToNewRound();
            }
        }
Пример #19
0
        private static void CreateOtherRounds(TournamentModel model, int rounds)
        {
            int round = 2;
            List <MatchupModel> previousRound = model.Rounds[0];
            List <MatchupModel> currRound     = new List <MatchupModel>();
            MatchupModel        currMatchup   = new MatchupModel();

            // Starting from round 2. If there are more then keep looping until all
            // rounds have matched up.
            while (round <= rounds)
            {
                // For each match in the previous round of matchups
                foreach (MatchupModel match in previousRound)
                {
                    // Use that matchup as the parent matchup of this matchup entry. We don't
                    // know who the winner from that matchup is, but we know who the parent matchup is.
                    // So we put in an anonymous team in where only the parent matchup is known.
                    currMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });

                    if (currMatchup.Entries.Count > 1)
                    {
                        currMatchup.MatchupRound = round;
                        currRound.Add(currMatchup);
                        currMatchup = new MatchupModel();
                    }
                }

                // Add the new list of matchups to the tournament
                model.Rounds.Add(currRound);
                // Make the completed list the new previous list
                previousRound = currRound;

                // Reset the current list.
                currRound = new List <MatchupModel>();
                // Change the round number identity.
                round++;
            }
        }
        // 4. Create every round after the 1st round. We're dividing by 2 now. 8/2 = 4, 4/2 = 2
        private static void CreateOtherRounds(TournamentModel model, int totalTournamentRounds)
        {
            // Represents the current round that we're on
            int currentRoundCounter = 2;

            // We have to work on the previous round to get the values for the current round
            List <MatchupModel> previousRound = model.Rounds[0];

            // This is a List because a Round is a List<List<MatchupModel>>
            List <MatchupModel> currentRound = new List <MatchupModel>();
            //
            MatchupModel currentMatchup = new MatchupModel();

            // While 2 is less than or equal to our total number of rounds
            while (currentRoundCounter <= totalTournamentRounds)
            {
                //
                foreach (MatchupModel match in previousRound)
                {
                    // Assigning parent matchup from the previous round
                    currentMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });

                    //
                    if (currentMatchup.Entries.Count > 1)
                    {
                        currentMatchup.MatchupRound = currentRoundCounter;
                        currentRound.Add(currentMatchup);
                        // clearing out the model now that it has been added
                        currentMatchup = new MatchupModel();
                    }
                }

                model.Rounds.Add(currentRound);
                previousRound        = currentRound;
                currentRound         = new List <MatchupModel>();
                currentRoundCounter += 1;
            }
        }
Пример #21
0
        /// <summary>
        /// Create all the rounds, except the first one
        /// </summary>
        /// <param name="model">Tournament model</param>
        /// <param name="rounds">Number of rounds of the tournament</param>
        private static void CreateOtherRounds(TournamentModel model, int rounds)
        {
            // the current round we are on
            int round = 2;

            // grab the first list of Matchup model
            // initially this is the first round
            List <MatchupModel> previousRound = model.Rounds[0];

            List <MatchupModel> currentRound = new List <MatchupModel>();

            MatchupModel currentMatchup = new MatchupModel();

            while (round <= rounds)
            {
                // loop through the previous round
                // the first person from the competing teams gets the bye-team
                // Eg from Matchup System logic - Sue VS Bye
                foreach (MatchupModel match in previousRound)
                {
                    // I don't know the score or the team
                    currentMatchup.Entries.Add(new MatchupEntryModel {
                        ParentMatchup = match
                    });

                    if (currentMatchup.Entries.Count > 1)
                    {
                        currentMatchup.MatchupRound = round;
                        currentRound.Add(currentMatchup);
                        currentMatchup = new MatchupModel();
                    }
                }

                model.Rounds.Add(currentRound);
                previousRound = currentRound;

                currentRound = new List <MatchupModel>();
                round       += 1;
            }
        }
Пример #22
0
        /// <summary>
        /// Updates a selected matchup and saves to the database.
        /// </summary>
        /// <param name="model">Model to update and save.</param>
        public void UpdateMatchup(MatchupModel model)
        {
            // Connect to database.
            using (IDbConnection connection = new System.Data.SqlClient.SqlConnection(GlobalConfig.CnnString(Db)))
            {
                // Declare dapper dynamic parameters varaible.
                var p = new DynamicParameters();

                // if the matchup has a winner
                //add the matchup id and winner id to dapper DP.
                if (model.Winner != null)
                {
                    p.Add("@id", model.Id);
                    p.Add("@WinnerId", model.WinnerId);

                    // Execute stored procedure to update the matchups.
                    connection.Execute("dbo.spMatchups_Update", p, commandType: CommandType.StoredProcedure);
                }

                // For each matchup entry in the matchup model
                // loop through to see if we have 2 teams.
                foreach (MatchupEntryModel me in model.Entries)
                {
                    // if we have 2 teams.
                    if (me.TeamCompeting != null)
                    {
                        // add id, team competitng id and score to DP variable.
                        p = new DynamicParameters();
                        p.Add("@id", me.Id);
                        p.Add("@TeamCompetingId", me.TeamCompeting.Id);
                        p.Add("@Score", me.Score);

                        // Execute stored procedure to update the matchup entries.
                        connection.Execute("dbo.spMatchupEntries_Update", p, commandType: CommandType.StoredProcedure);
                    }
                }
            }
        }
Пример #23
0
        /// <summary>
        /// Generates the body of an email to alert participating players of their matchup
        /// for the new round, tailored to the team competing in the given matchup entry.
        /// </summary>
        /// <returns>A HTML-formatted string for the body of an email.</returns>
        private static string NewRoundEntryBody(MatchupModel matchup, MatchupEntryModel me)
        {
            StringBuilder body = new StringBuilder();

            TeamModel competitor = matchup.Entries.Where(x => x.TeamCompeting != me.TeamCompeting).FirstOrDefault()?.TeamCompeting;

            if (competitor is null)
            {
                body.AppendLine("<h2>You have a bye week this round!</h2>");
                body.AppendLine("<p>Enjoy your round off.</p>");
                body.AppendLine("<p>~Tournament Tracker</p>");
            }
            else
            {
                body.AppendLine("<h2>You have a new matchup!</h2>");
                body.Append("<p><strong>Competitor: </strong>");
                body.AppendLine(competitor.TeamName + "</p>");
                body.AppendLine("<p>Have a great time.</p>");
                body.AppendLine("<p>~Tournament Tracker</p>");
            }

            return(body.ToString());
        }
        // 3. Create a 1st round of matchups since it's already from a randomized list of even teams. We already have the information
        // The first round is unique because we already know who the teams are
        private static List <MatchupModel> CreateFirstRound(int byeWeeks, List <TeamModel> teams)
        {
            List <MatchupModel> firstRoundMatchups = new List <MatchupModel>();
            // One MatchupModel
            MatchupModel currentMatchup = new MatchupModel();

            foreach (TeamModel team in teams)
            {
                // Remember, Entries is a List<>.
                // Therefore a team is only half of a MatchupModel
                // Adding one entry
                currentMatchup.Entries.Add(new MatchupEntryModel {
                    TeamCompeting = team
                });

                // if either is true, we're done with this current matchup
                // a byeweek will be the second team || we already have 2 teams
                if (byeWeeks > 0 || currentMatchup.Entries.Count > 1)
                {
                    // "1" is hardcoded because we're creating the 1st round, hence the method name
                    currentMatchup.MatchupRound = 1;
                    firstRoundMatchups.Add(currentMatchup);
                    // Reusing the variable now that it has been added to our output list
                    currentMatchup = new MatchupModel();

                    // if we still have bye weeks to distribute
                    if (byeWeeks > 0)
                    {
                        // Make sure you subtract the byeWeek we just used.
                        byeWeeks -= 1;
                    }
                }
            }

            return(firstRoundMatchups);
        }
        private static void UpdateWinner(MatchupModel matchup, bool greaterWins, double scoreTeamOne, double scoreTeamTwo)
        {
            if (greaterWins)
            {
                if (scoreTeamOne > scoreTeamTwo)
                {
                    matchup.Winner = matchup.Entries[0].TeamCompeting;
                }
                else if (scoreTeamTwo > scoreTeamOne)
                {
                    matchup.Winner = matchup.Entries[1].TeamCompeting;
                }
                else
                {
                    throw new Exception("No ties are allowed");
                }
            }
            else
            {
                if (scoreTeamOne < scoreTeamTwo)
                {
                    matchup.Winner = matchup.Entries[0].TeamCompeting;
                }
                else if (scoreTeamTwo < scoreTeamOne)
                {
                    matchup.Winner = matchup.Entries[1].TeamCompeting;
                }
                else
                {
                    throw new Exception("No ties are allowed");
                }
            }

            matchup.Entries[0].Score = scoreTeamOne;
            matchup.Entries[1].Score = scoreTeamTwo;
        }
Пример #26
0
        public static List <List <MatchupModel> > CreateRounds(TournamentModel model)
        {
            // Get randomized list of teams
            List <TeamModel> randomizedTeams = model.EnteredTeams.OrderBy(x => Guid.NewGuid()).ToList();

            // Get number of rounds
            int rounds = (int)(Math.Ceiling(Math.Log((double)randomizedTeams.Count, 2)));

            // Get number of byes required
            int byes = (int)(Math.Pow(2, (double)(rounds - 1)) - randomizedTeams.Count);

            int matchups = (int)(Math.Pow(2, (double)rounds) - 1);

            int lastroundMatchupCountBuffer = 0;
            int lastroundMatchupCount       = 0;
            int lastRoundMatchupListInd     = 0;
            int randomTeamIndex             = 0;

            bool endOfList = false;

            List <List <MatchupModel> > matchupModelsAllRounds = new List <List <MatchupModel> >();
            List <MatchupModel>         lastRoundMatchupList   = new List <MatchupModel>();

            // Start creating matchups
            for (int i = 0; i < rounds; i++)
            {
                List <MatchupModel> matchupModelsPerRound = new List <MatchupModel>();

                if (i + 1 == 1)
                {
                    for (int j = 0; j < (int)Math.Ceiling((double)randomizedTeams.Count / 2); j++)
                    {
                        // Create new MatchupModel
                        MatchupModel matchupModel = new MatchupModel();
                        matchupModel.MatchupRound = i + 1;
                        matchupModel.TournamentId = model.Id;

                        // Add in DB and get id
                        matchupModel = GlobalConfig.Connection.CreateMatchup(matchupModel);

                        for (int k = 0; k < 2; k++)//Add two teams per Matchup
                        {
                            if (endOfList)
                            {
                                // Add byes to Matchups
                                MatchupEntryModel matchupEntryModel = new MatchupEntryModel();
                                // Add null teams to matchups with bye
                                matchupEntryModel.MatchupId    = matchupModel.Id;
                                matchupEntryModel.TournamentId = model.Id;

                                GlobalConfig.Connection.CreateMatchupEntry(matchupEntryModel);

                                matchupModel.Entries.Add(matchupEntryModel);
                            }
                            else
                            {
                                //  Create MatchupEntry
                                MatchupEntryModel matchupEntryModel = new MatchupEntryModel();
                                //  Add teams to first round Matchups
                                matchupEntryModel.MatchupId     = matchupModel.Id;
                                matchupEntryModel.TournamentId  = model.Id;
                                matchupEntryModel.TeamCompeting = randomizedTeams[randomTeamIndex];

                                GlobalConfig.Connection.CreateMatchupEntry(matchupEntryModel);

                                matchupModel.Entries.Add(matchupEntryModel);

                                if (randomizedTeams[randomTeamIndex] == randomizedTeams.Last())
                                {
                                    endOfList = true;
                                }
                                randomTeamIndex += 1;
                            }
                        }
                        lastroundMatchupCountBuffer += 1;
                        matchupModelsPerRound.Add(matchupModel);
                    }
                }
                else
                {
                    for (int j = 0; j < lastroundMatchupCount / 2; j++)
                    {
                        // Create new MatchupModel
                        MatchupModel matchupModel = new MatchupModel();
                        matchupModel.MatchupRound = i + 1;
                        matchupModel.TournamentId = model.Id;

                        // Add in DB and get id
                        matchupModel = GlobalConfig.Connection.CreateMatchup(matchupModel);

                        for (int k = 0; k < 2; k++)
                        {
                            //  Create blank MatchupEntries
                            MatchupEntryModel matchupEntryModel = new MatchupEntryModel();
                            matchupEntryModel.MatchupId     = matchupModel.Id;
                            matchupEntryModel.TournamentId  = model.Id;
                            matchupEntryModel.ParentMatchup = lastRoundMatchupList[lastRoundMatchupListInd];

                            GlobalConfig.Connection.CreateMatchupEntry(matchupEntryModel);

                            matchupModel.Entries.Add(matchupEntryModel);
                            lastRoundMatchupListInd += 1;
                        }
                        lastroundMatchupCountBuffer += 1;
                        matchupModelsPerRound.Add(matchupModel);
                    }
                }
                matchupModelsAllRounds.Add(matchupModelsPerRound);
                lastroundMatchupCount = lastroundMatchupCountBuffer;
                lastRoundMatchupList  = matchupModelsPerRound;
            }
            return(matchupModelsAllRounds);
        }
Пример #27
0
 /// <summary>
 /// Updates a matchup to a text file.
 /// </summary>
 /// <param name="model">Model to update.</param>
 public void UpdateMatchup(MatchupModel model)
 {
     model.UpdateMatchupToFile();
 }