Пример #1
0
 private static bool Unload(UnityModManager.ModEntry modEntry)
 {
     foreach (var obj in Objects)
     {
         UnityEngine.Object.DestroyImmediate(obj);
     }
     BlueprintExensions.ResetCollationCache();
     HarmonyInstance.UnpatchAll(modId);
     NeedsActionInit = true;
     return(true);
 }
Пример #2
0
 private static void ResetGUI(UnityModManager.ModEntry modEntry)
 {
     settings             = UnityModManager.ModSettings.Load <Settings>(modEntry);
     settings.searchText  = "";
     settings.searchLimit = 100;
     BagOfTricks.ResetGUI();
     LevelUp.ResetGUI();
     PartyEditor.ResetGUI();
     CrusadeEditor.ResetGUI();
     CharacterPicker.ResetGUI();
     BlueprintBrowser.ResetGUI();
     QuestEditor.ResetGUI();
     BlueprintExensions.ResetCollationCache();
     caughtException = null;
 }