Пример #1
0
 public TowerObject(Texture2D spriteSheet, int damage, int range, Rectangle towerRectPos, Rectangle baseRect, Rectangle towerRect, Rectangle upgradeRect, int ID, Game1 game) : base(spriteSheet)
 {
     this.spriteSheet  = spriteSheet;
     this.damage       = damage;
     this.range        = range;
     this.towerRectPos = towerRectPos;
     this.baseRect     = baseRect;
     this.towerRect    = towerRect;
     this.upgradeRect  = upgradeRect;
     this.game         = game;
     this.ID           = ID;
     turretPos         = new Vector2(towerRectPos.X, towerRectPos.Y);
 }