public TileSetReader(TileManager masterManager, string tilesetName, ContentManager contentManager)
 {
     this.masterManager = masterManager;
     this.content = contentManager;
     name = tilesetName;
     this.path = TILESET_DIRECTORY + tilesetName + ".txt";
     ReadFile();
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            guiFont = Content.Load<SpriteFont>("GameGUI//GUIText");
            healthFont = Content.Load<SpriteFont>("Monsters//HealthText");

            tileManager = new TileManager(this, Content);
            menuManager = new MenuManager(this, Content);
            mapManager = new MapManager(this, Content);

            // TODO: use this.Content to load your game content here
        }