public static void TryShowPanel(TowerSettings settings) { if (CurrentTowerHandler == null) { Instance.m_levelUI.ShowPanels(settings); } }
public TowerAgent SpawnTower(Vector3 position, Quaternion rotation, TowerSettings settings) { var tower = GetObjectFromPool(); tower.Setup(position + new Vector3(0, .25f, 0), rotation, settings); return(tower); }
public void ShowPanels(TowerSettings settings, bool showPanelToUpgrade = false) { ShowPanelSettings(settings, showPanelToUpgrade); if (showPanelToUpgrade) { ShowPanelUpgrade(settings); } }
private void ShowPanelSettings(TowerSettings settings, bool showSellButton = false) { m_panelSettings.Show(settings); if (showSellButton) { m_textSellButton.text = string.Format("Sell for {0}", settings.GoldToSell); } m_textSellButton.transform.parent.gameObject.SetActive(showSellButton); }
public void Show(TowerSettings settings) { m_textTowerName.text = settings.Name; m_textTowerDescription.text = settings.Description; m_textTowerCost.text = string.Format("COST: <color=#FFC000FF><size=16>{0}</size></color>", settings.Cost); m_textTowerDamage.text = string.Format("DAMAGE: <color=#C00000FF><size=16>{0}</size></color>", settings.Damage); m_textTowerRange.text = string.Format("RANGE: <color=#0060FFFF><size=16>{0}</size></color>", settings.Range); m_textTowerSpeed.text = string.Format("SPEED: <color=#808080FF><size=16>{0}</size></color>", settings.Speed); gameObject.SetActive(true); }
public void Setup(Vector3 position, Quaternion rotation, TowerSettings settings) { transform.localPosition = position; transform.localRotation = rotation; m_settings = settings; if (m_renderer == null) { m_renderer = GetComponent <Renderer> (); } m_renderer.sharedMaterial = m_settings.Race; m_cooldownTime = Time.time; }
private void ShowPanelUpgrade(TowerSettings settings) { var newCost = settings.CostToUpgrade; var toUpgrade = new TowerSettings { Name = settings.LevelAfterUpgrade, Description = "Increase damage", Cost = newCost, Damage = settings.DamageAfterUpgrade, Range = settings.Range, Speed = settings.Speed }; m_panelUpgrade.Show(toUpgrade); m_upgradeButton.SetActive(LevelManager.CanBuyOrUpgrade(newCost)); }