private void DrawTooltip(SpriteBatch spriteBatch, Tower tower) { spriteBatch.DrawString(TextureManager.tooltipFont, tower.Name() + "\nDamage: " + tower.Damage() + "\nPrice: " + tower.Cost() + "\nRange: " + tower.Range() + "\nReloadtime: " + tower.ReloadTime() + "s" + "\nSpecial: " + tower.Special(), tooltipPosition, Color.Black); }