Пример #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            _board.LoadContent(Content);

            _towerTextures.Add(Tower.Ground, Content.Load <Texture2D>("Case"));
            _towerTextures.Add(Tower.RangeGround, Content.Load <Texture2D>("Range"));
            _towerTextures.Add(Tower.Tower1, Content.Load <Texture2D>(@"Tower/Tower1"));
            _towerTextures.Add(Tower.Tower2, Content.Load <Texture2D>(@"Tower/Tower2"));
            _towerTextures.Add(Tower.Freeze, Content.Load <Texture2D>(@"Tower/Freeze"));
            _towerTextures.Add(Tower.Start, Content.Load <Texture2D>("Start"));
            _towerTextures.Add(Tower.Base, Content.Load <Texture2D>("Base"));
            _towerTextures.Add(Tower.Direction, Content.Load <Texture2D>("Arrow"));

            _font = Content.Load <SpriteFont>("Font");
            _informationTexture = Content.Load <Texture2D>("Information");
            ShipGroup.LoadContent(Content);

            _menu.LoadContent(Content, _graphics.GraphicsDevice);
            _statusBar.LoadContent(Content, _graphics.GraphicsDevice);
            _infoPanel.LoadContent(Content, _graphics.GraphicsDevice);
        }
Пример #2
0
 public void LaunchWave(Textures.Ship ship)
 {
     _ships = new ShipGroup(ship, _path.ToList(), 10, 10, new Point(Cell.Start.X, Cell.Start.Y));
 }
Пример #3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            InputEvent.Update();

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
                InputEvent.KeyboardClick(Keys.Escape))
            {
                if (CircularMenu.Opened)
                {
                    _menu.Close();
                }
                else
                {
                    _board.Running = false;
                    Exit();
                }
            }

            //Stop
            if (InputEvent.KeyboardClick(Keys.OemQuotes, ClickEvent.OnPressed))
            {
                ShipGroup.SpeedIndex = 0;
            }
            //Speed 0.5 -> 10
            else if (InputEvent.KeyboardClick(Keys.D1))
            {
                ShipGroup.SpeedIndex = 1;
            }
            else if (InputEvent.KeyboardClick(Keys.D2))
            {
                ShipGroup.SpeedIndex = 2;
            }
            else if (InputEvent.KeyboardClick(Keys.D3))
            {
                ShipGroup.SpeedIndex = 3;
            }
            else if (InputEvent.KeyboardClick(Keys.D4))
            {
                ShipGroup.SpeedIndex = 4;
            }
            else if (InputEvent.KeyboardClick(Keys.D5))
            {
                ShipGroup.SpeedIndex = 5;
            }
            //Speed - 1
            else if (InputEvent.KeyboardClick(Keys.D6))
            {
                ShipGroup.SpeedIndex--;
            }
            //Speed + 1
            else if (InputEvent.KeyboardClick(Keys.D7))
            {
                ShipGroup.SpeedIndex++;
            }

            if (InputEvent.KeyboardClick(Keys.F10))
            {
                if (_fancyMouse)
                {
                    IsMouseVisible = !IsMouseVisible;
                }
            }

            ShipGroup.StaticUpdate();
            _board.Update();

            if (_board.SelectedCell != null)
            {
                if (_infoPanel.Opened)
                {
                    if (InputEvent.MouseClick(MouseButton.Left))
                    {
                        _infoPanel.Close();
                    }
                }
                else if (!CircularMenu.Opened)
                {
                    if (InputEvent.MouseClick(MouseButton.Left, ClickEvent.OnPressed))
                    {
                        _menu.Clear();
                        _menu.Add(new MenuElement(_towerTextures[Tower.Direction], () => { }, "Retour", ""));
                        _menu.AddRange(_board.SelectedCell.InnerCell.Menu.Select(
                                           menu => new MenuElement(_towerTextures[menu.Texture], () =>
                        {
                            if (menu.Money < 0)
                            {
                                if (!_player.CanWithDraw(-menu.Money))
                                {
                                    return;
                                }
                                _player.WithDraw(-menu.Money);
                            }
                            else
                            {
                                _player.Put(menu.Money);
                            }
                            menu.Action(_board.SelectedCell, _player)();
                        }, menu.Text, menu.Money + _player.Currency)));
                        if (_board.SelectedCell.InnerCell is TowerCell)
                        {
                            var cell = _board.SelectedCell.InnerCell as TowerCell;
                            _menu.Add(new MenuElement(_informationTexture,
                                                      () => _infoPanel.View(new InformationElement(_towerTextures[cell.Texture], cell.Name))
                                                      , "Information", ""));
                        }

                        var open = InputEvent.MousePosition();
                        if (open.X < _menu.Size / 2)
                        {
                            open.X = _menu.Size / 2;
                        }
                        else if (open.X > _width - _menu.Size / 2)
                        {
                            open.X = _width - _menu.Size / 2;
                        }
                        if (open.Y < _menu.Size / 2)
                        {
                            open.Y = _menu.Size / 2;
                        }
                        else if (open.Y > _height - _menu.Size / 2)
                        {
                            open.Y = _height - _menu.Size / 2;
                        }

                        _menu.Open(open);
                    }
                }
                else
                {
                    if (InputEvent.MouseState.LeftButton == ButtonState.Pressed && InputEvent.MouseClick(MouseButton.Right))
                    {
                        _menu.Close();
                    }
                    else if (InputEvent.MouseClick(MouseButton.Left))
                    {
                        _menu.Close()();
                        _board.RecalculatePath();
                    }
                }
            }
            _statusBar.Update();

            base.Update(gameTime);
        }