public void EnableMenu(TowerBase towerBase) { if (towerBase.tower.gameObject.activeInHierarchy) { SetActiveMenu(TowerBuildType.Sell); } else { SetActiveMenu(TowerBuildType.Build); } currentTowerBase = towerBase; gameObject.transform.position = towerBase.transform.position; gameObject.SetActive(true); }
public void EnableMenu(TowerBase towerBase) { currentTowerBase = towerBase; gameObject.transform.position = towerBase.transform.position; gameObject.SetActive(true); }