public LocalPlayerAgent(int pid) : base(pid)
 {
     var client = GameApp.Service<Services.Network>().THSClient;
     if (client.NetworkStatus == Network.Client.NetworkStatusEnum.Connected)
     {
         m_NetworkClient = client;
     }
 }
Пример #2
0
        public override void Update(float deltaTime)
        {
            if (m_networkClient == null)
            {
                if (GameApp.Service<Network>().THSClient == null)
                {
                    throw new Exception("Network Service is not started correctly. Network Client is null.");
                }
                m_networkClient = GameApp.Service<Network>().THSClient;
            }

            switch (m_networkClient.NetworkStatus)
            {
                case THSNetwork.Client.NetworkStatusEnum.Connecting:
                    m_lblMessage.FormattedText = GameApp.Service<TextRenderer>().FormatText("服务器连接中...", m_textFormatOptions);
                    break;
                case THSNetwork.Client.NetworkStatusEnum.ResendingConnect:
                    m_lblMessage.FormattedText = GameApp.Service<TextRenderer>().FormatText("重新发送连接请求中...", m_textFormatOptions);
                    break;
                case THSNetwork.Client.NetworkStatusEnum.Connected:
                    m_lblMessage.FormattedText = GameApp.Service<TextRenderer>().FormatText("已连接成功...", m_textFormatOptions);
                    break;
                case THSNetwork.Client.NetworkStatusEnum.ConnectFailed:
                    m_lblMessage.FormattedText = GameApp.Service<TextRenderer>().FormatText("无法连接到服务器", m_textFormatOptions);
                    break;
                default:
                    break;
            }

            if (m_networkClient != null && m_networkClient.NetworkStatus == THSNetwork.Client.NetworkStatusEnum.Connected)
            {
                Root.Dispatcher = null;
                // detach network login ui
                GameApp.Service<NetworkUI>().Enter();
            }

            base.Update(deltaTime);
        }
Пример #3
0
        void btnLogin_MouseButton1Down(object sender, UI.MouseEventArgs e)
        {
            //login
            m_lblMessage.FormattedText = GameApp.Service<TextRenderer>().FormatText("服务器连接中...", m_textFormatOptions);

            m_networkClient = GameApp.Service<Network>().THSClient;
            m_networkClient.Connect();
        }
Пример #4
0
        public override void Update(float deltaTime)
        {
            if (m_networkClient == null)
            {
                if (GameApp.Service<Network>().THSClient == null)
                {
                    throw new Exception("Network Service is not started correctly. Network Client is null.");
                }
                m_networkClient = GameApp.Service<Network>().THSClient;
            }

            if (m_networkClient != null && m_networkClient.RoomStatus == THSNetwork.Client.RoomStatusEnum.Starting)
            {
                Root.Dispatcher = null;
                // detach menu ui

                if (m_networkClient.Seed != -1)
                {
                    System.Diagnostics.Debug.Print(string.Format("Seed: {0}", m_networkClient.Seed));
                    param.Seed=m_networkClient.Seed;
                }

                if (m_networkClient.StartupIndex == 0)
                {
                    GameApp.Service<GameManager>().StartGame(param
                            , new Agents.BaseAgent[] {
                                    new Agents.LocalPlayerAgent(0),
                                    new Agents.RemoteAgent(1)
                                });
                }
                else
                {
                    GameApp.Service<GameManager>().StartGame(param
                            , new Agents.BaseAgent[] {
                                new Agents.RemoteAgent(0),
                                    new Agents.LocalPlayerAgent(1)
                                });
                }
                m_networkClient.RoomStatus = THSNetwork.Client.RoomStatusEnum.Started;
            }


            base.Update(deltaTime);
        }
Пример #5
0
 public void Enter()
 {
     m_networkClient = GameApp.Service<Network>().THSClient;
     InitializePage();
     PrepareGameStartupParam();
 }
Пример #6
0
 public override void Shutdown()
 {
     THSClient = null;
 }
Пример #7
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 public override void Startup()
 {
     THSClient = new THSNetwork.Client();
     THSClient.RemoteServerIp = Settings.Instance.MyAppSettings.GameSettings.RemoteServerIp;
     THSClient.RemoteServerPort = Settings.Instance.MyAppSettings.GameSettings.RemoteServerPort;
 }