Пример #1
0
        public List <AttributePoint> GetAttributePoints(List <Point> movementPoints, Fixture fixture)
        {
            // Make a new list of attribute points, one per movement point
            List <AttributePoint> attrPoints = new List <AttributePoint>();

            foreach (Point pt in movementPoints)
            {
                attrPoints.Add(new AttributePoint(new Point(pt.X, pt.Y), fixture));
            }

            // Assign each attribute point to its closest movement point
            foreach (AttributePoint attrPt in _attributePoints)
            {
                int closestMovementPointIndex = Utilities.GetClosestPointIndexInList(attrPt.Point, movementPoints);
                attrPoints[closestMovementPointIndex] = attrPt;
            }

            // If there isn't a key attribute point assigned to the first movement point, we don't
            // know what value each fixture attribute should start at. So, we ask each fixture
            // attribute what its current DMX value is
            foreach (AttributePointSetting setting in attrPoints[0].AttributePointSettings)
            {
                if (!setting.Active)
                {
                    // If the setting isn't active, get the fixture attribute's current value
                    setting.Value = setting.Attribute.GetLevel();
                }
            }

            // Now fill in the intermediate values for the movement points that
            // don't have a corresponding attribute point.
            // First, we keep track of the last key point for each attribute, currently 0
            Dictionary <string, int> lastKeyPointForAttribute = new Dictionary <string, int>();

            foreach (FixtureAttribute attr in fixture.Attributes)
            {
                lastKeyPointForAttribute[attr.Name] = 0;
            }
            // Next, step through the attribute points; whenever we hit a "key" point
            // (that is, a point that has an active setting), if we were supposed to
            // fade to that value, go back and fill in the intermediate values
            for (int i = 0; i < attrPoints.Count; i++)
            {
                AttributePoint attrPoint = attrPoints[i];

                foreach (AttributePointSetting setting in attrPoint.AttributePointSettings)
                {
                    if (setting.Active)
                    {
                        if (!setting.Snap)
                        {
                            // If we aren't supposed to snap to this value, that means
                            // we were supposed to have been fading to it. So we have
                            // to go back and fill in the intermediate values between
                            // this AttributePoint and this attribute's last key point.
                            int lastKeyPointIndex             = lastKeyPointForAttribute[setting.AttributeName];
                            int startVal                      = attrPoints[lastKeyPointIndex].GetSettingForAttributeName(setting.AttributeName).Value;
                            int endVal                        = setting.Value;
                            int incrementPerIntermediatePoint = (endVal - startVal) / (i - lastKeyPointIndex);

                            for (int j = lastKeyPointIndex + 1; j < i; j++)
                            {
                                AttributePointSetting intermediateSetting = attrPoints[j].GetSettingForAttributeName(setting.AttributeName);
                                intermediateSetting.Value  = startVal + incrementPerIntermediatePoint * (j - lastKeyPointIndex);
                                intermediateSetting.Active = true;
                            }
                        }

                        // Since the setting is active, this is this attribute's
                        // most recent "key" attributePoint
                        lastKeyPointForAttribute[setting.AttributeName] = i;
                    }
                    else
                    {
                        // Since this is not a "key" point for this attribute, copy
                        // in the value from the last key point. It might turn out that
                        // we're supposed to be fading to the next key point here, but
                        // if this turns out to be the case, we'll come back and
                        // correct this point when we get the next key point

                        AttributePoint lastKeyPoint = attrPoints[lastKeyPointForAttribute[setting.AttributeName]];
                        setting.Value = lastKeyPoint.GetSettingForAttributeName(setting.AttributeName).Value;
                    }
                }
            }

            return(attrPoints);
        }