protected override void Impact(Thing hitThing) { Map map = base.Map; base.Impact(hitThing); ThingDef def = this.def; Pawn pawn = this.launcher as Pawn; Pawn victim = hitThing as Pawn; try { CompAbilityUserMight comp = pawn.GetComp <CompAbilityUserMight>(); //MightPowerSkill pwr = pawn.GetComp<CompAbilityUserMight>().MightData.MightPowerSkill_AntiArmor.FirstOrDefault((MightPowerSkill x) => x.label == "TM_AntiArmor_pwr"); verVal = TM_Calc.GetMightSkillLevel(pawn, comp.MightData.MightPowerSkill_AntiArmor, "TM_AntiArmor", "_ver", true); pwrVal = TM_Calc.GetMightSkillLevel(pawn, comp.MightData.MightPowerSkill_AntiArmor, "TM_AntiArmor", "_pwr", true); //MightPowerSkill ver = pawn.GetComp<CompAbilityUserMight>().MightData.MightPowerSkill_AntiArmor.FirstOrDefault((MightPowerSkill x) => x.label == "TM_AntiArmor_ver"); MightPowerSkill str = comp.MightData.MightPowerSkill_global_strength.FirstOrDefault((MightPowerSkill x) => x.label == "TM_global_strength_pwr"); //ModOptions.SettingsRef settingsRef = new ModOptions.SettingsRef(); //pwrVal = pwr.level; //verVal = ver.level; //if (pawn.story.traits.HasTrait(TorannMagicDefOf.Faceless)) //{ // MightPowerSkill mpwr = pawn.GetComp<CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_pwr"); // MightPowerSkill mver = pawn.GetComp<CompAbilityUserMight>().MightData.MightPowerSkill_Mimic.FirstOrDefault((MightPowerSkill x) => x.label == "TM_Mimic_ver"); // pwrVal = mpwr.level; // verVal = mver.level; //} //if (settingsRef.AIHardMode && !pawn.IsColonist) //{ // pwrVal = 3; // verVal = 3; //} this.Initialize(base.Position, pawn); if (victim != null && !victim.Dead && Rand.Chance(this.launcher.GetStatValue(StatDefOf.ShootingAccuracyPawn, true))) { int dmg = GetWeaponDmg(pawn); bool flagFleshType = victim.RaceProps.FleshType != FleshTypeDefOf.Normal; float num = TM_Calc.GetOverallArmor(victim, StatDefOf.ArmorRating_Sharp); bool flagArmorAmount = num > 1f; if (flagArmorAmount || flagFleshType) { MoteMaker.ThrowMicroSparks(victim.Position.ToVector3(), map); TM_Action.DamageEntities(victim, null, dmg, 1.5f, this.def.projectile.damageDef, pawn); MoteMaker.MakeStaticMote(victim.Position, pawn.Map, ThingDefOf.Mote_ExplosionFlash, 4f); TM_Action.DamageEntities(victim, null, GetWeaponDmgMech(pawn, dmg), 1.5f, this.def.projectile.damageDef, pawn); MoteMaker.ThrowMicroSparks(victim.Position.ToVector3(), map); for (int i = 0; i < 1 + verVal; i++) { GenExplosion.DoExplosion(newPos, map, Rand.Range(.1f * (1 + verVal), .3f * (1 + verVal)), DamageDefOf.Bomb, this.launcher, this.def.projectile.GetDamageAmount(1, null) / 4 * (1 + verVal), .4f, SoundDefOf.MetalHitImportant, def, this.equipmentDef, null, null, 0f, 1, false, null, 0f, 1, 0f, true); GenExplosion.DoExplosion(newPos, map, Rand.Range(.2f * (1 + verVal), .4f * (1 + verVal)), DamageDefOf.Stun, this.launcher, this.def.projectile.GetDamageAmount(1, null) / 2 * (1 + verVal), .4f, SoundDefOf.MetalHitImportant, def, this.equipmentDef, null, null, 0f, 1, false, null, 0f, 1, 0f, true); newPos = GetNewPos(newPos, pawn.Position.x <= victim.Position.x, pawn.Position.z <= victim.Position.z, false, 0, 0, xProb, 1 - xProb); MoteMaker.ThrowMicroSparks(victim.Position.ToVector3(), base.Map); MoteMaker.ThrowDustPuff(newPos, map, Rand.Range(1.2f, 2.4f)); } DestroyArmor(victim, 4, 100); } else { TM_Action.DamageEntities(victim, null, dmg, 1.5f, this.def.projectile.damageDef, pawn); } } else { Log.Message("No valid target for anti armor shot or missed"); } } catch (NullReferenceException) { // } }