Пример #1
0
        // ------------------------------------------------
        // This algo remove old objects in O(n)
        // ------------------------------------------------
        void ClearObjects(List <QTObject <T> > objects, bool isEnable)
        {
            int removeIndex = -1;
            int removeCount = 0;

            for (int i = 0; i < _objects.Count; i++)
            {
                QTObject <T> t = _objects[i];

                if (!t.obj.isEnable && isEnable)
                {
                    removeCount++;

                    if (removeIndex == -1)
                    {
                        removeIndex = i;
                    }
                }
                else
                {
                    if (removeIndex != -1)
                    {
                        // swap with the first remove item
                        _objects[removeIndex] = t;
                        removeIndex++;
                    }
                }
            }

            if (removeIndex > -1)
            {
                _objects.RemoveRange(removeIndex, removeCount);
            }
        }
Пример #2
0
        /*
         * \brief   Insert the object into the quadtree. If the node
         *          exceeds the capacity, it will split and add all
         *          objects to their corresponding nodes.
         * \param   a_Object The object to insert
         */
        private void Insert(QTObject <T> obj)
        {
            if (_nodes[0] != null)
            {
                int index = GetIndex(obj.rect);

                if (index != -1)
                {
                    _nodes[index].Insert(obj);
                    return;
                }
            }

            _objects.Add(obj);

            if (_objects.Count > MAX_OBJECTS && _level < MAX_LEVELS)
            {
                if (_nodes[0] == null)
                {
                    Split();
                }

                int i = 0;

                while (i < _objects.Count)
                {
                    int index = GetIndex(_objects[i].rect);
                    if (index != -1)
                    {
                        QTObject <T> qtObject = _objects[i];
                        _objects.RemoveAt(i);
                        _nodes[index].Insert(qtObject);
                    }
                    else
                    {
                        i++;
                    }
                }
            }
        }