Пример #1
0
        private MeshDimensions CalculateDimensions(Vector3 scaling)
        {
            MeshDimensions dimensions = new MeshDimensions(
                minX: _Smallest.x * scaling.x,
                maxX: _Largest.x * scaling.x,
                minY: _Smallest.y * scaling.y,
                maxY: _Largest.y * scaling.y,
                minZ: _Smallest.z * scaling.z,
                maxZ: _Largest.z * scaling.z
                );

            return(dimensions);
        }
Пример #2
0
 private void CalculateMinAndMax()
 {
     WorldScaleDimensions = CalculateDimensions(_Scale);
     UnscaledDimensions   = CalculateDimensions(new Vector3(1, 1, 1));
 }