Пример #1
0
        public static int GetDataSizeWithMips(uint format, uint Width, uint Height, uint MipCount)
        {
            if (MipCount == 0)
            {
                MipCount = 1;
            }

            int size = 0;

            for (int m = 0; m < MipCount; m++)
            {
                uint width  = (uint)Math.Max(1, Width >> m);
                uint height = (uint)Math.Max(1, Height >> m);

                size += Decode_Gamecube.GetDataSize(format, width, height);
            }

            return(size);
        }
Пример #2
0
        private int GetImageSizeGCN()
        {
            var platform = (GamecubeSwizzle)Platform;

            int totalSize = 0;

            for (int arrayLevel = 0; arrayLevel < ArrayCount; arrayLevel++)
            {
                for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
                {
                    uint width  = (uint)Math.Max(1, Width >> mipLevel);
                    uint height = (uint)Math.Max(1, Height >> mipLevel);

                    totalSize += Decode_Gamecube.GetDataSize((uint)platform.Format, width, height);
                }
            }

            return(totalSize);
        }
Пример #3
0
        public static byte[] GetMipLevel(byte[] ImageData, uint Width, uint Height, uint MipCount, uint MipLevel, TextureFormats format)
        {
            uint offset = 0;

            for (int m = 0; m < MipCount; m++)
            {
                uint width  = (uint)Math.Max(1, Width >> m);
                uint height = (uint)Math.Max(1, Height >> m);

                uint size = (uint)Decode_Gamecube.GetDataSize(format, (int)width, (int)height);

                if (MipLevel == m)
                {
                    return(ByteUtils.SubArray(ImageData, offset, size));
                }

                offset += size;
            }

            return(ImageData);
        }