Пример #1
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        private void DrawPane(object sender, DrawEventArgs e)
        {
            if (items != null && items.Count > 0)
            {
                SkinText  font = Skin.Layers["Control"].Text;
                SkinLayer sel  = Skin.Layers["ListBox.Selection"];
                int       h    = (int)font.Font.Resource.MeasureString(items[0].ToString()).Y;
                int       v    = (sbVert.Value / 10);
                int       p    = (sbVert.PageSize / 10);
                int       d    = (int)(((sbVert.Value % 10) / 10f) * h);
                int       c    = items.Count;
                int       s    = itemIndex;

                for (int i = v; i <= v + p + 1; i++)
                {
                    if (i < c)
                    {
                        e.Renderer.DrawString(this, Skin.Layers["Control"], items[i].ToString(), new Rectangle(e.Rectangle.Left, e.Rectangle.Top - d + ((i - v) * h), e.Rectangle.Width, h), false);
                    }
                }
                if (s >= 0 && s < c && (Focused || !hideSelection))
                {
                    int pos = -d + ((s - v) * h);
                    if (pos > -h && pos < (p + 1) * h)
                    {
                        e.Renderer.DrawLayer(this, sel, new Rectangle(e.Rectangle.Left, e.Rectangle.Top + pos, e.Rectangle.Width, h));
                        e.Renderer.DrawString(this, sel, items[s].ToString(), new Rectangle(e.Rectangle.Left, e.Rectangle.Top + pos, e.Rectangle.Width, h), false);
                    }
                }
            }
        }
Пример #2
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        void btnSlider_Move(object sender, MoveEventArgs e)
        {
            SkinLayer p    = Skin.Layers["Control"];
            int       size = btnSlider.Width;
            int       w    = Width - p.ContentMargins.Horizontal - size;

            // Slider Button Visibility - if not visible change track length
            if (!btnSlider.Visible)
            {
                w = Width - p.ContentMargins.Horizontal;
            }

            int pos = e.Left;

            if (pos < p.ContentMargins.Left)
            {
                pos = p.ContentMargins.Left;
            }
            if (pos > w + p.ContentMargins.Left)
            {
                pos = w + p.ContentMargins.Left;
            }

            btnSlider.SetPosition(pos, 0);

            float px = (float)range / (float)w;

            Value = (int)(Math.Ceiling((pos - p.ContentMargins.Left) * px));
        }
Пример #3
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        private void RecalcParams()
        {
            if (btnSlider != null)
            {
                if (btnSlider.Width > 12)
                {
                    btnSlider.Glyph          = new Glyph(Manager.Skin.Images["Shared.Glyph"].Resource);
                    btnSlider.Glyph.SizeMode = SizeMode.Centered;
                }
                else
                {
                    btnSlider.Glyph = null;
                }

                SkinLayer p = Skin.Layers["Control"];
                btnSlider.Width  = (int)(Height * 0.8);
                btnSlider.Height = Height;
                int size = btnSlider.Width;
                int w    = Width - p.ContentMargins.Horizontal - size;

                float px  = (float)range / (float)w;
                int   pos = p.ContentMargins.Left + (int)(Math.Ceiling(Value / (float)px));

                if (pos < p.ContentMargins.Left)
                {
                    pos = p.ContentMargins.Left;
                }
                if (pos > w + p.ContentMargins.Left)
                {
                    pos = w + p.ContentMargins.Left;
                }

                btnSlider.SetPosition(pos, 0);
            }
        }
Пример #4
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            RecalcParams();

            SkinLayer p = Skin.Layers["Control"];
            SkinLayer l = Skin.Layers["Scale"];

            float ratio = 0.66f;
            int   h     = (int)(ratio * rect.Height);
            int   t     = rect.Top + (Height - h) / 2;

            float px = ((float)value / (float)range);
            int   w  = (int)Math.Ceiling(px * (rect.Width - p.ContentMargins.Horizontal - btnSlider.Width)) + 2;

            if (w < l.SizingMargins.Vertical)
            {
                w = l.SizingMargins.Vertical;
            }
            if (w > rect.Width - p.ContentMargins.Horizontal)
            {
                w = rect.Width - p.ContentMargins.Horizontal;
            }

            Rectangle r1 = new Rectangle(rect.Left + p.ContentMargins.Left, t + p.ContentMargins.Top, w, h - p.ContentMargins.Vertical);

            base.DrawControl(renderer, new Rectangle(rect.Left, t, rect.Width, h), gameTime);
            if (scale)
            {
                renderer.DrawLayer(this, l, r1);
            }
        }
Пример #5
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer l1  = Skin.Layers["Control"];
            SkinLayer l2  = Skin.Layers["Header"];
            Color     col = this.Color != UndefinedColor ? this.Color : Color.White;

            Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY);

            if (tabPages.Count <= 0)
            {
                r1 = rect;
            }

            base.DrawControl(renderer, r1, gameTime);

            if (tabPages.Count > 0)
            {
                Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height);
                for (int i = 0; i < tabPages.Count; i++)
                {
                    SpriteFont font    = l2.Text.Font.Resource;
                    Margins    margins = l2.ContentMargins;
                    Point      offset  = new Point(l2.OffsetX, l2.OffsetY);
                    if (i > 0)
                    {
                        prev = tabPages[i - 1].HeaderRect;
                    }

                    tabPages[i].CalcRect(prev, font, margins, offset, i == 0);
                }

                for (int i = tabPages.Count - 1; i >= 0; i--)
                {
                    int   li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index;
                    Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled;
                    if (i == hoveredIndex)
                    {
                        li = l2.States.Hovered.Index;
                        lc = l2.Text.Colors.Hovered;
                    }


                    Margins   m  = l2.ContentMargins;
                    Rectangle rx = tabPages[i].HeaderRect;
                    Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical);
                    if (i != selectedIndex)
                    {
                        renderer.DrawLayer(l2, rx, col, li);
                        renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment);
                    }
                }

                Margins   mi = l2.ContentMargins;
                Rectangle ri = tabPages[selectedIndex].HeaderRect;
                Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical);
                renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index);
                renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false);
            }
        }
Пример #6
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            RecalcParams();

            SkinLayer bg = Skin.Layers[strRail];

            renderer.DrawLayer(bg, rect, Color.White, bg.States.Enabled.Index);
        }
Пример #7
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            //base.DrawControl(renderer, rect, gameTime);

            SkinLayer s = new SkinLayer(Skin.Layers[0]);

            s.Text.Alignment = alignment;
            renderer.DrawString(this, s, Text, rect, true, 0, 0, ellipsis);
        }
Пример #8
0
        ////////////////////////////////////////////////////////////////////////////

        #endregion

        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            // Draw the table column background
            SkinLayer l1 = Skin.Layers["Control"];
            Color     cl = l1.States.Enabled.Color;

            //renderer.DrawLayer(l1, rect, cl, 0);
            base.DrawControl(renderer, rect, gameTime);
        }
Пример #9
0
        ////////////////////////////////////////////////////////////////////////////


        private void AdjustClientMargins()
        {
            SkinLayer  layer = this.type == GroupBoxType.Normal ? this.Skin.Layers["Control"] : this.Skin.Layers["Flat"];
            SpriteFont font  = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Vector2    size  = font.MeasureString(this.Text);
            var        cm    = this.ClientMargins;

            cm.Top             = string.IsNullOrWhiteSpace(this.Text) ? this.ClientTop : (int)size.Y;
            this.ClientMargins = new Margins(cm.Left, cm.Top, cm.Right, cm.Bottom);
        }
Пример #10
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            // Draw the table column background
            SkinLayer l1 = Skin.Layers["Control"];
            Color     cl = l1.States.Enabled.Color;

            int index = Header ? 2 : Alternate ? 1 : 0;

            renderer.DrawLayer(l1, rect, cl, index);
        }
Пример #11
0
  ////////////////////////////////////////////////////////////////////////////
 
  ////////////////////////////////////////////////////////////////////////////
  private Rectangle GetIconRect()
  {     
    SkinLayer l1 = Skin.Layers[lrCaption];
    SkinLayer l5 = Skin.Layers[lrIcon];             
    
    int s = l1.Height - l1.ContentMargins.Vertical;
    return new Rectangle(DrawingRect.Left + l1.ContentMargins.Left + l5.OffsetX,
                         DrawingRect.Top + l1.ContentMargins.Top + l5.OffsetY,
                         s, s);
                                     
  }
Пример #12
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        private int LineHeight()
        {
            int h = 0;

            if (Items.Count > 0)
            {
                SkinLayer l = Skin.Layers["Control"];
                h = (int)l.Text.Font.Resource.LineSpacing + 9;
            }
            return(h);
        }
Пример #13
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            BlendState bs = Manager.GraphicsDevice.BlendState;

            Manager.GraphicsDevice.BlendState = BlendState.NonPremultiplied;

            //if (this.Name == "Close.Buttom")
            //{
            //}

            if (mode == ButtonMode.PushButton && pushed)
            {
                SkinLayer l = Skin.Layers[lrButton];
                renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index);
                if (l.States.Pressed.Overlay)
                {
                    renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index);
                }
            }
            else
            {
                base.DrawControl(renderer, rect, gameTime);
            }

            SkinLayer  layer = Skin.Layers[lrButton];
            SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Color      col = Color.White;
            int        ox = 0; int oy = 0;

            if (ControlState == ControlState.Pressed)
            {
                if (layer.Text != null)
                {
                    col = layer.Text.Colors.Pressed;
                }
                ox = 1; oy = 1;
            }
            if (glyph != null)
            {
                Margins   cont = layer.ContentMargins;
                Rectangle r    = new Rectangle(rect.Left + cont.Left,
                                               rect.Top + cont.Top,
                                               rect.Width - cont.Horizontal,
                                               rect.Height - cont.Vertical);
                renderer.DrawGlyph(glyph, r);
            }
            else
            {
                renderer.DrawString(this, layer, Text, rect, true, ox, oy);
            }
            Manager.GraphicsDevice.BlendState = bs;
        }
Пример #14
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer  layer  = Skin.Layers["Control"];
            SpriteFont font   = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Color      col    = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White;
            Point      offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY);

            renderer.DrawLayer(this, layer, rect);

            if (font != null && Text != null && Text != "")
            {
                renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false);
            }
        }
Пример #15
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            base.DrawControl(renderer, rect, gameTime);

            if (ReadOnly && Focused)
            {
                SkinLayer lr = Skin.Layers[0];
                Rectangle rc = new Rectangle(rect.Left + lr.ContentMargins.Left,
                                             rect.Top + lr.ContentMargins.Top,
                                             Width - lr.ContentMargins.Horizontal - btnDown.Width - btnUp.Width,
                                             Height - lr.ContentMargins.Vertical);
                renderer.Draw(Manager.Skin.Images["ListBox.Selection"].Resource, rc, Color.FromNonPremultiplied(255, 255, 255, 128));
            }
        }
Пример #16
0
    ////////////////////////////////////////////////////////////////////////////
    
    ////////////////////////////////////////////////////////////////////////////
    internal override void Render(Renderer renderer, GameTime gameTime)
    {      
      if (Visible && Shadow)
      {        
        SkinControl c = Manager.Skin.Controls[skShadow];
        SkinLayer l = c.Layers[lrShadow];

        Color cl = Color.FromNonPremultiplied(l.States.Enabled.Color.R, l.States.Enabled.Color.G, l.States.Enabled.Color.B, Alpha);

        renderer.Begin(BlendingMode.Default);
        renderer.DrawLayer(l, new Rectangle(Left - c.OriginMargins.Left, Top - c.OriginMargins.Top, Width + c.OriginMargins.Horizontal, Height + c.OriginMargins.Vertical), cl, 0);
        renderer.End();
      }
      base.Render(renderer, gameTime);
    }
Пример #17
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        public virtual void DrawLayer(SkinLayer layer, Rectangle rect, Color color, int index)
        {
            Size imageSize = new Size(layer.Image.Resource.Width, layer.Image.Resource.Height);
            Size partSize  = new Size(layer.Width, layer.Height);

            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.TopLeft), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.TopLeft, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.TopCenter), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.TopCenter, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.TopRight), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.TopRight, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.MiddleLeft), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.MiddleLeft, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.MiddleCenter), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.MiddleCenter, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.MiddleRight), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.MiddleRight, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.BottomLeft), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.BottomLeft, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.BottomCenter), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.BottomCenter, index), color);
            Draw(layer.Image.Resource, GetDestinationArea(rect, layer.SizingMargins, Alignment.BottomRight), GetSourceArea(imageSize, partSize, layer.SizingMargins, Alignment.BottomRight, index), color);
        }
Пример #18
0
    ////////////////////////////////////////////////////////////////////////////             

    #region //// Methods ///////////

    ////////////////////////////////////////////////////////////////////////////
    public override void Init()
    {
      base.Init();

      SkinLayer l = btnClose.Skin.Layers[lrButton];            
      btnClose.Width = l.Width - btnClose.Skin.OriginMargins.Horizontal;
      btnClose.Height = l.Height - btnClose.Skin.OriginMargins.Vertical;
      btnClose.Left = OriginWidth - Skin.OriginMargins.Right - btnClose.Width + l.OffsetX;                  
      btnClose.Top = Skin.OriginMargins.Top + l.OffsetY;
      btnClose.Anchor = Anchors.Top | Anchors.Right;

      //SkinControl sc = new SkinControl(ClientArea.Skin);
      //sc.Layers[0] = Skin.Layers[lrWindow];
      //ClientArea.Color = Color.Transparent;
      //ClientArea.BackColor = Color.Transparent;
      //ClientArea.Skin = sc;                     
    }
Пример #19
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer l1 = Skin.Layers["Control"];
            SkinLayer l2 = Skin.Layers["Selection"];

            rs = new Rectangle[Items.Count];

            renderer.DrawLayer(this, l1, rect, ControlState.Enabled);

            int prev = l1.ContentMargins.Left;

            for (int i = 0; i < Items.Count; i++)
            {
                MenuItem mi = Items[i];

                int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal;
                rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical);
                prev += tw;

                if (ItemIndex != i)
                {
                    if (mi.Enabled && Enabled)
                    {
                        renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Enabled, false);
                    }
                    else
                    {
                        renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Disabled, false);
                    }
                }
                else
                {
                    if (Items[i].Enabled && Enabled)
                    {
                        renderer.DrawLayer(this, l2, rs[i], ControlState.Enabled);
                        renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Enabled, false);
                    }
                    else
                    {
                        renderer.DrawLayer(this, l2, rs[i], ControlState.Disabled);
                        renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Disabled, false);
                    }
                }
            }
        }
Пример #20
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer layer = Skin.Layers[lrChecked];
            SkinText  font  = Skin.Layers[lrChecked].Text;

            if (!state)
            {
                layer = Skin.Layers[lrCheckBox];
                font  = Skin.Layers[lrCheckBox].Text;
            }

            rect.Width  = layer.Width;
            rect.Height = layer.Height;
            Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height);

            renderer.DrawLayer(this, layer, rect);
            renderer.DrawString(this, layer, Text, rc, false, 0, 0);
        }
Пример #21
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        public virtual void DrawString(Control control, SkinLayer layer, string text, Rectangle rect, ControlState state, bool margins, int ox, int oy, bool ellipsis)
        {
            Color col = Color.White;

            if (layer.Text != null)
            {
                if (margins)
                {
                    Margins m = layer.ContentMargins;
                    rect = new Rectangle(rect.Left + m.Left, rect.Top + m.Top, rect.Width - m.Horizontal, rect.Height - m.Vertical);
                }

                if (state == ControlState.Hovered && (layer.States.Hovered.Index != -1))
                {
                    col = layer.Text.Colors.Hovered;
                }
                else if (state == ControlState.Pressed)
                {
                    col = layer.Text.Colors.Pressed;
                }
                else if (state == ControlState.Focused || (control.Focused && state == ControlState.Hovered && layer.States.Hovered.Index == -1))
                {
                    col = layer.Text.Colors.Focused;
                }
                else if (state == ControlState.Disabled)
                {
                    col = layer.Text.Colors.Disabled;
                }
                else
                {
                    col = layer.Text.Colors.Enabled;
                }

                if (text != null && text != "")
                {
                    SkinText font = layer.Text;
                    if (control.TextColor != Control.UndefinedColor && control.ControlState != ControlState.Disabled)
                    {
                        col = control.TextColor;
                    }
                    DrawString(font.Font.Resource, text, rect, col, font.Alignment, font.OffsetX + ox, font.OffsetY + oy, ellipsis);
                }
            }
        }
Пример #22
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            string textnum = "";

            if (numberitem < 10)
            {
                textnum = "0" + numberitem.ToString();
            }
            else
            {
                textnum = numberitem.ToString();
            }

            SkinLayer s = new SkinLayer(Skin.Layers[0]);

            renderer.Draw(backimage, rect.X, rect.Y, new Rectangle(sourceRect.X, sourceRect.Y, backimage.Width, backimage.Height), Color);

            if (image != null)
            {
                if (sizeMode == SizeMode.Normal)
                {
                    renderer.Draw(image, rect.X, rect.Y, sourceRect, Color);
                }
                else if (sizeMode == SizeMode.Auto)
                {
                    renderer.Draw(image, rect.X, rect.Y, sourceRect, Color);
                }
                else if (sizeMode == SizeMode.Stretched)
                {
                    renderer.Draw(image, rect, sourceRect, Color);
                }
                else if (sizeMode == SizeMode.Centered)
                {
                    int x = (rect.Width / 2) - (image.Width / 2);
                    int y = (rect.Height / 2) - (image.Height / 2);

                    renderer.Draw(image, x, y, sourceRect, Color);
                }
                renderer.Draw(renderer.Manager.Content.Load <Texture2D>("Content\\Temp\\slot_num"), new Rectangle(rect.X + 20, rect.Y + 22, 12, 10), Color.White);
                //renderer.DrawString(this, s, numberitem.ToString(), new Rectangle(rect.X + 22, rect.Y + 22, 10, 10));
                renderer.DrawString(renderer.Manager.Content.Load <SpriteFont>("Content\\Fonts\\Arial"), textnum, rect.X + 22, rect.Y + 22, Color.Red);
            }
        }
Пример #23
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer  layer  = type == GroupBoxType.Normal ? Skin.Layers["Control"] : Skin.Layers["Flat"];
            SpriteFont font   = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Color      col    = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White;
            Point      offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY);
            Vector2    size   = font.MeasureString(Text);

            size.Y = font.LineSpacing;
            Rectangle r = new Rectangle(rect.Left, rect.Top + (int)(size.Y / 2), rect.Width, rect.Height - (int)(size.Y / 2));

            renderer.DrawLayer(this, layer, r);

            if (font != null && Text != null && Text != "")
            {
                Rectangle bg = new Rectangle(r.Left + offset.X, (r.Top - (int)(size.Y / 2)) + offset.Y, (int)size.X + layer.ContentMargins.Horizontal, (int)size.Y);
                renderer.DrawLayer(Manager.Skin.Controls["Control"].Layers[0], bg, new Color(64, 64, 64), 0);
                renderer.DrawString(this, layer, Text, new Rectangle(r.Left, r.Top - (int)(size.Y / 2), (int)(size.X), (int)size.Y), true, 0, 0, false);
            }
        }
Пример #24
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            CheckLayer(Skin, "Control");
            CheckLayer(Skin, "Scale");

            base.DrawControl(renderer, rect, gameTime);

            if (Value > 0 || mode == ProgressBarMode.Infinite)
            {
                SkinLayer p = Skin.Layers["Control"];
                SkinLayer l = Skin.Layers["Scale"];
                Rectangle r = new Rectangle(rect.Left + p.ContentMargins.Left,
                                            rect.Top + p.ContentMargins.Top,
                                            rect.Width - p.ContentMargins.Vertical,
                                            rect.Height - p.ContentMargins.Horizontal);

                float     perc = ((float)value / range) * 100;
                int       w    = (int)((perc / 100) * r.Width);
                Rectangle rx;
                if (mode == ProgressBarMode.Default)
                {
                    if (w < l.SizingMargins.Vertical)
                    {
                        w = l.SizingMargins.Vertical;
                    }
                    rx = new Rectangle(r.Left, r.Top, w, r.Height);
                }
                else
                {
                    int s = r.Left + w;
                    if (s > r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4))
                    {
                        s = r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4);
                    }
                    rx = new Rectangle(s, r.Top, (r.Width / 4), r.Height);
                }

                renderer.DrawLayer(this, l, rx);
            }
        }
Пример #25
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        void btnSlider_Move(object sender, MoveEventArgs e)
        {
            SkinLayer p    = Skin.Layers["Control"];
            int       size = btnSlider.Width;
            int       w    = Width - p.ContentMargins.Horizontal - size;
            int       pos  = e.Left;

            if (pos < p.ContentMargins.Left)
            {
                pos = p.ContentMargins.Left;
            }
            if (pos > w + p.ContentMargins.Left)
            {
                pos = w + p.ContentMargins.Left;
            }

            btnSlider.SetPosition(pos, 0);

            float px = (float)range / (float)w;

            Value = (int)(Math.Ceiling((pos - p.ContentMargins.Left) * px));
        }
Пример #26
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        private void LoadLayerAttributes(SkinLayer sl, IEnumerable <XElement> l)
        {
            foreach (var e in l)
            {
                string        name = ReadAttribute(e, "Name", null, true);
                SkinAttribute sa   = sl.Attributes[name];
                bool          inh  = true;

                if (sa == null)
                {
                    sa  = new SkinAttribute();
                    inh = false;
                }

                sa.Name = name;
                ReadAttribute(ref sa.Value, inh, e, "Value", null, true);

                if (!inh)
                {
                    sl.Attributes.Add(sa);
                }
            }
        }
Пример #27
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        public SkinLayer(SkinLayer source)
            : base(source)
        {
            if (source != null)
            {
                this.Image          = new SkinImage(source.Image);
                this.Width          = source.Width;
                this.Height         = source.Height;
                this.OffsetX        = source.OffsetX;
                this.OffsetY        = source.OffsetY;
                this.Alignment      = source.Alignment;
                this.SizingMargins  = source.SizingMargins;
                this.ContentMargins = source.ContentMargins;
                this.States         = source.States;
                this.Overlays       = source.Overlays;
                this.Text           = new SkinText(source.Text);
                this.Attributes     = new SkinList <SkinAttribute>(source.Attributes);
            }
            else
            {
                throw new Exception("Parameter for SkinLayer copy constructor cannot be null.");
            }
        }
Пример #28
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        public virtual void DrawLayer(Control control, SkinLayer layer, Rectangle rect, ControlState state)
        {
            Color     c  = Color.White;
            Color     oc = Color.White;
            int       i  = 0;
            int       oi = -1;
            SkinLayer l  = layer;

            if (state == ControlState.Hovered && (layer.States.Hovered.Index != -1))
            {
                c = l.States.Hovered.Color;
                i = l.States.Hovered.Index;

                if (l.States.Hovered.Overlay)
                {
                    oc = l.Overlays.Hovered.Color;
                    oi = l.Overlays.Hovered.Index;
                }
            }
            else if (state == ControlState.Focused || (control.Focused && state == ControlState.Hovered && layer.States.Hovered.Index == -1))
            {
                c = l.States.Focused.Color;
                i = l.States.Focused.Index;

                if (l.States.Focused.Overlay)
                {
                    oc = l.Overlays.Focused.Color;
                    oi = l.Overlays.Focused.Index;
                }
            }
            else if (state == ControlState.Pressed)
            {
                c = l.States.Pressed.Color;
                i = l.States.Pressed.Index;

                if (l.States.Pressed.Overlay)
                {
                    oc = l.Overlays.Pressed.Color;
                    oi = l.Overlays.Pressed.Index;
                }
            }
            else if (state == ControlState.Disabled)
            {
                c = l.States.Disabled.Color;
                i = l.States.Disabled.Index;

                if (l.States.Disabled.Overlay)
                {
                    oc = l.Overlays.Disabled.Color;
                    oi = l.Overlays.Disabled.Index;
                }
            }
            else
            {
                c = l.States.Enabled.Color;
                i = l.States.Enabled.Index;

                if (l.States.Enabled.Overlay)
                {
                    oc = l.Overlays.Enabled.Color;
                    oi = l.Overlays.Enabled.Index;
                }
            }

            if (control.Color != Control.UndefinedColor)
            {
                c = control.Color * (control.Color.A / 255f);
            }
            DrawLayer(l, rect, c, i);

            if (oi != -1)
            {
                DrawLayer(l, rect, oc, oi);
            }
        }
Пример #29
0
    ////////////////////////////////////////////////////////////////////////////    

    ////////////////////////////////////////////////////////////////////////////
    protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
    {
      SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop];      
      SkinLayer l2 = Skin.Layers[lrFrameLeft];
      SkinLayer l3 = Skin.Layers[lrFrameRight];
      SkinLayer l4 = Skin.Layers[lrFrameBottom];      
      SkinLayer l5 = Skin.Layers[lrIcon];      
      LayerStates s1, s2, s3, s4;
      SpriteFont f1 = l1.Text.Font.Resource;
      Color c1 = l1.Text.Colors.Enabled;                                                              
                              
      if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != ControlState.Disabled)
      {
        s1 = l1.States.Focused;
        s2 = l2.States.Focused;
        s3 = l3.States.Focused;
        s4 = l4.States.Focused;        
        c1 = l1.Text.Colors.Focused;        
      }
      else if (ControlState == ControlState.Disabled)
      {
        s1 = l1.States.Disabled;
        s2 = l2.States.Disabled;
        s3 = l3.States.Disabled;
        s4 = l4.States.Disabled;
        c1 = l1.Text.Colors.Disabled;
      }
      else
      {
        s1 = l1.States.Enabled;
        s2 = l2.States.Enabled;
        s3 = l3.States.Enabled;
        s4 = l4.States.Enabled;
        c1 = l1.Text.Colors.Enabled;
      }

      renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index);
      
      if (borderVisible)
      {
        renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index);
        renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index);      
        renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index);
        renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height),  s4.Color, s4.Index);
     
        if (iconVisible && (icon != null || l5 != null) && captionVisible)
        {       
          Texture2D i = (icon != null) ? icon : l5.Image.Resource;        
          renderer.Draw(i, GetIconRect(), Color.White);        
        }

        int icosize = 0;
        if (l5 != null && iconVisible && captionVisible)
        {
          icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX;
        }
        int closesize = 0;
        if (btnClose.Visible)
        {
          closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX);
        }

        Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize,
                                    rect.Top + l1.ContentMargins.Top,
                                    rect.Width - l1.ContentMargins.Horizontal - closesize - icosize,
                                    l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom);
        int ox = l1.Text.OffsetX;
        int oy = l1.Text.OffsetY;
        renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true);
      }  
    }
Пример #30
0
        ////////////////////////////////////////////////////////////////////////////

        ////////////////////////////////////////////////////////////////////////////
        private void LoadLayers(SkinControl sc, IEnumerable <XElement> l)
        {
            foreach (var e in l)
            {
                string    name = ReadAttribute(e, "Name", null, true);
                bool      over = ReadAttributeBool(e, "Override", false, false);
                SkinLayer sl   = sc.Layers[name];
                bool      inh  = true;

                if (sl == null)
                {
                    sl  = new SkinLayer();
                    inh = false;
                }

                if (inh && over)
                {
                    sl = new SkinLayer();
                    sc.Layers[name] = sl;
                }

                ReadAttribute(ref sl.Name, inh, e, "Name", null, true);
                ReadAttribute(ref sl.Image.Name, inh, e, "Image", "Control", false);
                ReadAttributeInt(ref sl.Width, inh, e, "Width", 0, false);
                ReadAttributeInt(ref sl.Height, inh, e, "Height", 0, false);

                string tmp = sl.Alignment.ToString();
                ReadAttribute(ref tmp, inh, e, "Alignment", "MiddleCenter", false);
                sl.Alignment = (Alignment)Enum.Parse(typeof(Alignment), tmp, true);

                ReadAttributeInt(ref sl.OffsetX, inh, e, "OffsetX", 0, false);
                ReadAttributeInt(ref sl.OffsetY, inh, e, "OffsetY", 0, false);

                ReadAttributeInt(ref sl.SizingMargins.Left, inh, e.Element("SizingMargins"), "Left", 0, false);
                ReadAttributeInt(ref sl.SizingMargins.Top, inh, e.Element("SizingMargins"), "Top", 0, false);
                ReadAttributeInt(ref sl.SizingMargins.Right, inh, e.Element("SizingMargins"), "Right", 0, false);
                ReadAttributeInt(ref sl.SizingMargins.Bottom, inh, e.Element("SizingMargins"), "Bottom", 0, false);

                ReadAttributeInt(ref sl.ContentMargins.Left, inh, e.Element("ContentMargins"), "Left", 0, false);
                ReadAttributeInt(ref sl.ContentMargins.Top, inh, e.Element("ContentMargins"), "Top", 0, false);
                ReadAttributeInt(ref sl.ContentMargins.Right, inh, e.Element("ContentMargins"), "Right", 0, false);
                ReadAttributeInt(ref sl.ContentMargins.Bottom, inh, e.Element("ContentMargins"), "Bottom", 0, false);

                if (e.Element("States") != null)
                {
                    ReadAttributeInt(ref sl.States.Enabled.Index, inh, e.Element("States").Element("Enabled"), "Index", 0, false);
                    int di = sl.States.Enabled.Index;
                    ReadAttributeInt(ref sl.States.Hovered.Index, inh, e.Element("States").Element("Hovered"), "Index", di, false);
                    ReadAttributeInt(ref sl.States.Pressed.Index, inh, e.Element("States").Element("Pressed"), "Index", di, false);
                    ReadAttributeInt(ref sl.States.Focused.Index, inh, e.Element("States").Element("Focused"), "Index", di, false);
                    ReadAttributeInt(ref sl.States.Disabled.Index, inh, e.Element("States").Element("Disabled"), "Index", di, false);

                    ReadAttributeColor(ref sl.States.Enabled.Color, inh, e.Element("States").Element("Enabled"), "Color", Color.White, false);
                    Color dc = sl.States.Enabled.Color;
                    ReadAttributeColor(ref sl.States.Hovered.Color, inh, e.Element("States").Element("Hovered"), "Color", dc, false);
                    ReadAttributeColor(ref sl.States.Pressed.Color, inh, e.Element("States").Element("Pressed"), "Color", dc, false);
                    ReadAttributeColor(ref sl.States.Focused.Color, inh, e.Element("States").Element("Focused"), "Color", dc, false);
                    ReadAttributeColor(ref sl.States.Disabled.Color, inh, e.Element("States").Element("Disabled"), "Color", dc, false);

                    ReadAttributeBool(ref sl.States.Enabled.Overlay, inh, e.Element("States").Element("Enabled"), "Overlay", false, false);
                    bool dv = sl.States.Enabled.Overlay;
                    ReadAttributeBool(ref sl.States.Hovered.Overlay, inh, e.Element("States").Element("Hovered"), "Overlay", dv, false);
                    ReadAttributeBool(ref sl.States.Pressed.Overlay, inh, e.Element("States").Element("Pressed"), "Overlay", dv, false);
                    ReadAttributeBool(ref sl.States.Focused.Overlay, inh, e.Element("States").Element("Focused"), "Overlay", dv, false);
                    ReadAttributeBool(ref sl.States.Disabled.Overlay, inh, e.Element("States").Element("Disabled"), "Overlay", dv, false);
                }

                if (e.Element("Overlays") != null)
                {
                    ReadAttributeInt(ref sl.Overlays.Enabled.Index, inh, e.Element("Overlays").Element("Enabled"), "Index", 0, false);
                    int di = sl.Overlays.Enabled.Index;
                    ReadAttributeInt(ref sl.Overlays.Hovered.Index, inh, e.Element("Overlays").Element("Hovered"), "Index", di, false);
                    ReadAttributeInt(ref sl.Overlays.Pressed.Index, inh, e.Element("Overlays").Element("Pressed"), "Index", di, false);
                    ReadAttributeInt(ref sl.Overlays.Focused.Index, inh, e.Element("Overlays").Element("Focused"), "Index", di, false);
                    ReadAttributeInt(ref sl.Overlays.Disabled.Index, inh, e.Element("Overlays").Element("Disabled"), "Index", di, false);

                    ReadAttributeColor(ref sl.Overlays.Enabled.Color, inh, e.Element("Overlays").Element("Enabled"), "Color", Color.White, false);
                    Color dc = sl.Overlays.Enabled.Color;
                    ReadAttributeColor(ref sl.Overlays.Hovered.Color, inh, e.Element("Overlays").Element("Hovered"), "Color", dc, false);
                    ReadAttributeColor(ref sl.Overlays.Pressed.Color, inh, e.Element("Overlays").Element("Pressed"), "Color", dc, false);
                    ReadAttributeColor(ref sl.Overlays.Focused.Color, inh, e.Element("Overlays").Element("Focused"), "Color", dc, false);
                    ReadAttributeColor(ref sl.Overlays.Disabled.Color, inh, e.Element("Overlays").Element("Disabled"), "Color", dc, false);
                }

                if (e.Element("Text") != null)
                {
                    ReadAttribute(ref sl.Text.Name, inh, e.Element("Text"), "Font", null, true);
                    ReadAttributeInt(ref sl.Text.OffsetX, inh, e.Element("Text"), "OffsetX", 0, false);
                    ReadAttributeInt(ref sl.Text.OffsetY, inh, e.Element("Text"), "OffsetY", 0, false);

                    tmp = sl.Text.Alignment.ToString();
                    ReadAttribute(ref tmp, inh, e.Element("Text"), "Alignment", "MiddleCenter", false);
                    sl.Text.Alignment = (Alignment)Enum.Parse(typeof(Alignment), tmp, true);

                    LoadColors(inh, e.Element("Text"), ref sl.Text.Colors);
                }
                if (e.Element("Attributes") != null)
                {
                    var l2 = e.Element("Attributes").Elements("Attribute");
                    if (l2 != null)
                    {
                        LoadLayerAttributes(sl, l2);
                    }
                }
                if (!inh)
                {
                    sc.Layers.Add(sl);
                }
            }
        }