protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Associate names in the dictionary with the graphics for (int x = 0; x < Textures.graphicNames.Length; x++) { Textures.textures.Add(Textures.graphicNames[x], Content.Load <Texture2D>(Textures.graphicNames[x])); } KittenZombie kt = new KittenZombie(400, 300, worldState); FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); //creatures.Add(kt); for (int i = 0; i < 5; i++) { for (int y2 = 0; y2 < 5; y2++) { kt = new KittenZombie(i * 35, 5 + (y2 * 35), worldState); ft = new FlowerTentacles(5 + (i * 35), (y2 * 35) + 230, worldState); creatures.Add(kt); creatures.Add(ft); } } player = new Player(700, 300, worldState); creatures.Add(player); /*FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); * creatures.Add(ft); * * ft = new FlowerTentacles(300, 350, worldState); * creatures.Add(ft);*/ GreenBlock b = new GreenBlock(250, 300, worldState); items.Add(b); song = Content.Load <Song>("whitesky"); song2 = Content.Load <Song>("climbing_up_the_walls"); MediaPlayer.Play(song); //MediaPlayer.IsRepeating = true; }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Associate names in the dictionary with the graphics for (int x = 0; x < Textures.graphicNames.Length; x++) { Textures.textures.Add(Textures.graphicNames[x], Content.Load<Texture2D>(Textures.graphicNames[x])); } KittenZombie kt = new KittenZombie(400,300,worldState); FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); //creatures.Add(kt); for (int i = 0; i < 5; i++ ) { for (int y2 = 0; y2 < 5; y2++) { kt = new KittenZombie(i * 35, 5 + (y2 * 35), worldState); ft = new FlowerTentacles(5 + (i * 35),(y2 * 35) + 230, worldState); creatures.Add(kt); creatures.Add(ft); } } player = new Player(700, 300, worldState); creatures.Add(player); /*FlowerTentacles ft = new FlowerTentacles(600, 250, worldState); creatures.Add(ft); ft = new FlowerTentacles(300, 350, worldState); creatures.Add(ft);*/ GreenBlock b = new GreenBlock(250, 300, worldState); items.Add(b); song = Content.Load<Song>("whitesky"); song2 = Content.Load<Song>("climbing_up_the_walls"); MediaPlayer.Play(song); //MediaPlayer.IsRepeating = true; }