public DrawFallingAnimation(int posX, int posY, int screenHeight, int duration, DrawElement element) : base(posX, posY) { this.duration = duration; this.sourceElement = element; this.screenHeight = screenHeight; }
public DrawBouncingAnimation(int posX, int posY, int screenHeight, DrawElement element) : base(posX, posY) { this.sourceElement = element; this.screenHeight = screenHeight; this.posX = posX; this.posY = -element.getHeight(); this.velocityX = posY % 30 - 15; }
public DrawSpinAnimation(int posX, int posY, DrawElement element, int speed, bool turnRight) : base(posX, posY) { this.sourceElement = element; this.speed = speed; this.turnRight = turnRight; cacheRotation(); }
public DrawSpiralAnimation(int posX, int posY, int screenWidth, int screenHeight, DrawElement element) : base(posX, posY) { this.sourceElement = element; this.screenHeight = screenHeight; this.screenWidth = screenWidth; this.posX = posX; this.posY = posY; }
public DrawTeleportAnimation(int posX, int posY, int screenWidth, int screenHeight, DrawElement element) : base(posX, posY) { this.sourceElement = element; this.screenHeight = screenHeight; this.screenWidth = screenWidth; this.posX = posX; this.posY = posY; lastX = random.Next(20) - 10; lastY = random.Next(20) - 10; }
public DrawBorderBounceAnimation(int posX, int posY, int screenWidth, int screenHeight, DrawElement element) : base(posX, posY) { this.sourceElement = element; this.screenWidth = screenWidth; this.screenHeight = screenHeight; this.posX = posX; this.posY = posY; velocityX = random.Next(40) - 20; velocityY = random.Next(40) - 20; }
public DrawSpinAnimation(int posX, int posY, DrawElement element) : this(posX, posY, element, 1, true) { }