public void Init(List <MapHero> heroes, Team team) { this.heroes = heroes; this.currentHero = heroes[0]; this.team = team; this.mapCamera.Init(this.currentHero.currentTile); }
private float movementSpeed = 0.1F; // TODO: global setting protected void Awake() { this.pathfinder = Pathfinding.Instance; this.mapHero = GetComponent <MapHero>(); this.map = GameManager.Instance.currentMap; }