/// <summary> /// Creates a new Falling Block with base block, field and position /// </summary> /// <param name="game">Game to bind to</param> /// <param name="block">Base block</param> /// <param name="field">Field container</param> /// <param name="x">X Grid position</param> /// <param name="y">Y Grid position</param> public FallingBlock(Game game, Block block, Field field, Int32 x, Int32 y) : this(game, block, field) { this.X = x; this.Y = y; }
/// <summary> /// Creates a new Falling Block with base block and field /// </summary> /// <param name="game">Game to bind to</param> /// <param name="block">Base block</param> /// <param name="field">Field container</param> public FallingBlock(Game game, Block block, Field field) : this(game, block) { this.Field = field; }