Пример #1
0
        private void executeMove(int x, int y)
        {
            var piece = new Piece(PieceType.PIECEX);

            if (!BoardUtils.turnControl(xTurn, PieceType.PIECEX))
            {
                piece = new Piece(PieceType.PIECEO);
            }
            squares[x, y].placePiece(piece);



            checkAllRows();
            checkAllColumns();
            checkAllDiagonals();
            checkForDraw();
        }
Пример #2
0
        // return false if illegal (I.e. not your turn, not valid destination).
        // return true if successful, then update board state.
        public bool move(int x, int y, PieceType player)
        {
            if (getState() != GameState.ONGOING)
            {
                return(false);
            }
            if (!BoardUtils.turnControl(xTurn, player))
            {
                return(false);
            }
            if (!BoardUtils.inRange(new int[] { x, y }))
            {
                return(false);
            }

            if (squares[x, y].isOccupied())
            {
                return(false);
            }

            executeMove(x, y);
            xTurn = !xTurn;
            return(true);
        }