public void enableAllButtons() { for (int r = 0; r < GD.getNumRows(); r++) { for (int c = 0; c < GD.getNumCols(); c++) { if (GD.getGameBoardCell(r, c).getValue() == '-') { GD.getGameBoardCell(r, c).getButton().Enabled = true; } } } }
public void findMove() { char[,] minimaxBoard = new char[main_GD.getNumRows(), main_GD.getNumCols()]; getPossibleMoves(); //randomMove(); copyArray(minimaxBoard); int bestScore = Int32.MinValue; Cell bestMove = new Cell(); //cycle through all possible moves that AI could make for (int r = 0; r < main_GD.getNumRows(); r++) { for (int c = 0; c < main_GD.getNumCols(); c++) { if (minimaxBoard[r, c] == '-') { minimaxBoard[r, c] = main_GD.getAICharacter(); lastCharacterPlaced = main_GD.getAICharacter(); dispBoardCopy(minimaxBoard); int score = miniMaxAlgorithm(minimaxBoard, 0, false); minimaxBoard[r, c] = '-'; if (score > bestScore) { //Console.WriteLine("HERE"); bestScore = score; bestMove = main_GD.getGameBoard()[r, c]; Console.WriteLine(r + ", " + c); } // break; } } } Console.WriteLine(bestScore); makeMove(bestMove); }