public void StartGame() { GameState state = GameState.WinnerNotFound; // initialize starting player StartingPlayer(); playing = (whosTurn == WhosTurn.Player1) ? players[0] : players[1]; // allow for players to take turns till winner/draw state is reached while (true) { // Render Game board RenderGame(); // Player takes a turn on the board while (!Board.MakePlay(playing.Symbol, playing.MakePlay())) { ; } Console.WriteLine("*****************************\n"); // get game state and break on winner/draw state state = Board.gamestate(playing.Symbol); if (state != GameState.WinnerNotFound) { break; } else { // Alternate Player turns whosTurn = (whosTurn == WhosTurn.Player1) ? WhosTurn.Player2 : WhosTurn.Player1; playing = (whosTurn == WhosTurn.Player1) ? players[0] : players[1]; } } DrawOrWin(state); }