public static GetPlayerID ( string name ) : int | ||
name | string | |
Результат | int |
public void RefreshHUD() { lock (players) { int playerIndex = 0; MemoryReader.UpdateBattleList(); for (int index = 0; index < players.Count; index++) { PlayerEntry player = players[index]; if (player.playerid < 0) { player.playerid = MemoryReader.GetPlayerID(player.name); } if (player.playerid >= 0) { if (player.healthBar == null) { int basePositionX = 0; int basePositionY = playerIndex * playerBarHeight; if (displayNames) { player.playerNameLabel = new Label(); player.playerNameLabel.Text = player.name; player.playerNameLabel.Location = new Point(basePositionX, basePositionY); player.playerNameLabel.Size = new Size(this.Size.Width, healthBarHeight * 2 / 3); player.playerNameLabel.ForeColor = StyleManager.MainFormButtonForeColor; player.playerNameLabel.BackColor = Color.Transparent; player.playerNameLabel.Font = baseFont; this.Controls.Add(player.playerNameLabel); basePositionY += healthBarHeight * 2 / 3; } if (displayIcons && player.playerImage != null) { player.playerIconLabel = new PictureBox(); player.playerIconLabel.Size = new Size(healthBarHeight, healthBarHeight); player.playerIconLabel.Location = new Point(basePositionX, basePositionY); player.playerIconLabel.BackColor = Color.Transparent; player.playerIconLabel.SizeMode = PictureBoxSizeMode.Zoom; player.playerIconLabel.Image = player.playerImage; this.Controls.Add(player.playerIconLabel); basePositionX += healthBarHeight; } player.healthBar = new ProgressBarLabel(); player.healthBar.Location = new Point(basePositionX, basePositionY); player.healthBar.Size = new Size(this.Size.Width - basePositionX, healthBarHeight); player.healthBar.percentage = 100; player.healthBar.Font = baseFont; player.healthBar.Text = ""; this.Controls.Add(player.healthBar); for (int j = index + 1; j < players.Count; j++) { if (players[j].healthBar != null) { players[j].healthBar.Location = new Point(players[j].healthBar.Location.X, players[j].healthBar.Location.Y + playerBarHeight); } if (players[j].playerIconLabel != null) { players[j].playerIconLabel.Location = new Point(players[j].playerIconLabel.Location.X, players[j].playerIconLabel.Location.Y + playerBarHeight); } if (players[j].playerNameLabel != null) { players[j].playerNameLabel.Location = new Point(players[j].playerNameLabel.Location.X, players[j].playerNameLabel.Location.Y + playerBarHeight); } } this.Size = new Size(this.Size.Width, playerBarHeight * players.Count); } int percentage = MemoryReader.GetHealthPercentage(player.playerid, ref player.battlelistentry); if (displayText) { player.healthBar.Text = String.Format("{0}%", percentage); } if (percentage <= 0) { player.playerid = -1; if (player.healthBar != null) { this.Controls.Remove(player.healthBar); player.healthBar.Dispose(); player.healthBar = null; } if (player.playerNameLabel != null) { this.Controls.Remove(player.playerNameLabel); player.playerNameLabel.Dispose(); player.playerNameLabel = null; } if (player.playerIconLabel != null) { this.Controls.Remove(player.playerIconLabel); player.playerIconLabel.Dispose(); player.playerIconLabel = null; } for (int j = index + 1; j < players.Count; j++) { if (players[j].healthBar != null) { players[j].healthBar.Location = new Point(players[j].healthBar.Location.X, players[j].healthBar.Location.Y - playerBarHeight); } if (players[j].playerIconLabel != null) { players[j].playerIconLabel.Location = new Point(players[j].playerIconLabel.Location.X, players[j].playerIconLabel.Location.Y - playerBarHeight); } if (players[j].playerNameLabel != null) { players[j].playerNameLabel.Location = new Point(players[j].playerNameLabel.Location.X, players[j].playerNameLabel.Location.Y - playerBarHeight); } } } else { player.healthBar.percentage = percentage / 100.0; player.healthBar.BackColor = StyleManager.GetHealthColor(percentage / 100.0); playerIndex++; } } } } }