Пример #1
0
        /// <summary>
        /// The speaking thread body.
        /// </summary>
        /// <remarks>This loops on the queue of things to say, and speaks them
        /// one at a time.</remarks>
        private void SpeakLoop()
        {
            QueuedSpeech utterance;

            try
            {
                while (running)
                {
                    // Wait for something to show up in the queue.
                    lock (queue)
                    {
                        while (queue.Count == 0)
                        {
                            Monitor.Wait(queue);
                        }

                        utterance = queue.Dequeue();
                    }

                    // Watch for the special "shutdown" message.
                    if (utterance.message == null &&
                        utterance.speaker == null)
                    {
                        running = false;
                        continue;
                    }

                    string thisfile = AUDIOFILE + string.Format("{0}", seq++) + ".wav";
                    if (seq > 4)
                    {
                        seq = 0;
                    }

                    // Synthesize it into a file.
                    syn.Speak(utterance, thisfile);

                    // TODO Get FMOD working on Mac
                    if (System.Environment.OSVersion.Platform != PlatformID.MacOSX)
                    {
                        // Play back the file
                        control.sound.Play(
                            thisfile,              // Name of the file
                            16000,                 // Same rate
                            utterance.position,    // Location
                            true,                  // Delete the file when done
                            utterance.isSpatial);  // Whether it is inworld or moves with listener
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Synth shutdown " + e.Message);
            }
        }
        /// <summary>
        /// Thread that processes FMOD calls.
        /// </summary>
        private void CommandLoop()
        {
            // Initialze a bunch of static values
            UpVector.x   = 0.0f;
            UpVector.y   = 1.0f;
            UpVector.z   = 0.0f;
            ZeroVector.x = 0.0f;
            ZeroVector.y = 0.0f;
            ZeroVector.z = 0.0f;

            allSounds   = new Dictionary <IntPtr, MediaObject>();
            allChannels = new Dictionary <IntPtr, MediaObject>();

            // Initialize the command queue.
            queue = new Queue <SoundDelegate>();

            // Initialize the FMOD sound package
            InitFMOD();
            initDone.Set();
            if (!SoundSystemAvailable)
            {
                return;
            }

            SoundDelegate action = null;

            while (true)
            {
                // Wait for something to show up in the queue.
                lock (queue)
                {
                    while (queue.Count == 0)
                    {
                        Monitor.Wait(queue);
                    }
                    action = queue.Dequeue();
                }

                // We have an action, so call it.
                try
                {
                    action();
                    action = null;
                }
                catch (Exception e)
                {
                    Logger.Log("Error in sound action:\n    " + e.Message + "\n" + e.StackTrace,
                               Helpers.LogLevel.Error);
                }
            }
        }
Пример #3
0
 /// <summary>
 /// Removes and returns the object at the beginning of the Queue.
 /// </summary>
 /// <param name="timeout">time to wait before returning (in milliseconds)</param>
 /// <returns>Object in queue.</returns>
 public T Dequeue(int timeout)
 {
     lock (SyncRoot)
     {
         while (open && (base.Count == 0))
         {
             if (!Monitor.Wait(SyncRoot, timeout))
             {
                 throw new InvalidOperationException("Timeout");
             }
         }
         if (open)
         {
             return(base.Dequeue());
         }
         else
         {
             throw new InvalidOperationException("Queue Closed");
         }
     }
 }
Пример #4
0
 public bool Dequeue(int timeout, ref T obj)
 {
     lock (SyncRoot)
     {
         while (open && (base.Count == 0))
         {
             if (!Monitor.Wait(SyncRoot, timeout))
             {
                 return(false);
             }
         }
         if (open)
         {
             obj = base.Dequeue();
             return(true);
         }
         else
         {
             obj = default(T);
             return(false);
         }
     }
 }