private void OnTriggerExit(Collider other) { interactObject = null; }
private void OnTriggerEnter(Collider other) { interactObject = other.GetComponent <Interactable>(); }
private void OnTriggerExit(Collider other) { interactObject = null; }
private void OnTriggerEnter(Collider other) { interactObject = other.GetComponent <Interactable>(); }