Пример #1
0
 public void Eval(WObject o)
 {
     if (o.getPos() == destination || o.getPos() == waypoint)
     {
         Use(o.getUtil());
     }
 }
Пример #2
0
 public void AddKnowledge(WObject o)
 {
     if (knowledge.Contains(o))
     {
         knowledge.Remove(o);
     }
     knowledge.Add(o);
 }
Пример #3
0
 public void resolveUD(WObject wobject)
 {
     if (position.X > wobject.getPos().X)  //horizontal position reset to right of object
     {
         newPos(wobject.getPos().X + wobject.sprite.Width, position.Y);
     }
     else  //horizontal position reset to left of object
     {
         newPos(wobject.getPos().X - sprite.Width, position.Y);
     }
 }
Пример #4
0
 public void resolveLR(WObject wobject)
 {
     CDresolved = false;
     if (position.Y > wobject.getPos().Y)  //vertical position reset to under object
     {
         newPos(position.X, wobject.getPos().Y + wobject.sprite.Height);
     }
     else  //vertical position reset to above object
     {
         newPos(position.X, wobject.getPos().Y - sprite.Height);
     }
 }
Пример #5
0
 public Agent(Texture2D spriteSheet, Vector2 startPos, int logicNum, int id)
     : base(spriteSheet, startPos)
 {
     agentID = id;
     setLogicType = logicNum;
     energy = 100;
     setDest(D1);
     waypoints = new Stack<Vector2>();
     util = new Utility(1000,1000,0);
     util.setDecay(HUNGER_DECAY, ENERGY_DECAY, FOOD_DECAY);
     util.setRecover(0,0,0);
     plan = new List<int>();
     knowledge = new List<WObject>();
     property = new List<WObject>();
     people = new List<Agent>();
     goal = new Utility(0,0,0);
     goalObject = null;
     home = null;
 }
Пример #6
0
        public void resolveLR(WObject wobject)
        {
            CDresolved = false;
            if (position.Y > wobject.getPos().Y)  //vertical position reset to under object
            {
                newPos(position.X, wobject.getPos().Y + wobject.sprite.Height);
            }
            else  //vertical position reset to above object
            {
                newPos(position.X, wobject.getPos().Y - sprite.Height);
            }

            if (destination.X < wobject.getPos().X) //waypoint set to the left
            {
                waypoint = new Vector2(wobject.getPos().X - sprite.Width, position.Y);
            }
            else
            {
                waypoint = new Vector2(wobject.getPos().X + wobject.sprite.Width, position.Y);
            }
            _addWP(waypoint);
            WPSet = true;
        }
Пример #7
0
        public void resolveUD(WObject wobject)
        {
            if (position.X > wobject.getPos().X)  //horizontal position reset to right of object
            {
                newPos(wobject.getPos().X + wobject.sprite.Width, position.Y);
            }
            else  //horizontal position reset to left of object
            {
                newPos(wobject.getPos().X - sprite.Width, position.Y);
            }

            if (destination.Y < wobject.getPos().Y) //waypoint set to above object
            {
                waypoint = new Vector2(position.X, wobject.getPos().Y - sprite.Height);
            }
            else  //waypoint set below object
            {
                waypoint = new Vector2(position.X, wobject.getPos().Y + wobject.sprite.Height);
            }
            _addWP(waypoint);
            WPSet = true;
        }
Пример #8
0
 public void AddProperty(WObject o)
 {
     if (property.Contains(o))
     {
         property.Remove(o);
     }
     property.Add(o);
 }
Пример #9
0
        private void nearestRest()
        {
            WObject choice = null;

            //searches property first, since all options are safer.
            //Will only use unowned sources if no property in range.

            double range = (util.energy * speed);
            if (distanceTo(home) < range)
            {
                choice = home;
            }
            else
            {
                foreach (WObject o in property)
                {
                    if (distanceTo(o) < range)
                    {
                        if (choice == null) choice = o;
                        else
                        {
                            if (choice.getUtil().energy < o.getUtil().energy)
                            {
                                if (distanceTo(o) < distanceTo(choice))
                                choice = o;
                            }
                        }
                    }
                }

                if (choice == null)  //No food owned, look for any food
                {
                    foreach (WObject o in knowledge)
                    {
                        if (distanceTo(o) < range)
                        {
                            if (choice == null) choice = o;
                            else
                            {
                                if (choice.getUtil().energy < o.getUtil().energy)
                                {
                                    if (distanceTo(o) < distanceTo(choice))
                                    choice = o;
                                }
                            }
                        }
                    }
                }
            }
            if (choice == null)
            {
                //Rest where they lie
                setDest(getPos());
                sleepHere = true;
            }
            else
            {
                setDest(choice.getPos());
                goalObject = choice;
                destSet = true;
                action = SLEEP;
            }
        }
Пример #10
0
        private void nearestFood()
        {
            WObject choice = null;

            //searches property first, since all options are safer.
            //Will only use unowned sources if no property in range.

            double range = (util.hunger * speed);
            foreach (WObject o in property)
            {
                if (distanceTo(o) < range && o.getUtil().foodStores > 0)
                {
                    if (choice == null) choice = o;
                    else
                    {
                        if (choice.getUtil().hunger < o.getUtil().hunger && o.getUtil().foodStores > 0)
                        {
                            if(distanceTo(o) < distanceTo(choice))
                                choice = o;
                        }
                    }
                }
            }

            if (choice == null)  //No food owned, look for any food
            {
                foreach (WObject o in knowledge)
                {
                    if (distanceTo(o) < range && o.getUtil().foodStores > 0)
                    {
                        if (choice == null) choice = o;
                        else
                        {
                            if (choice.getUtil().hunger < o.getUtil().hunger && o.getUtil().foodStores > 0)
                            {
                                if (distanceTo(o) < distanceTo(choice))
                                choice = o;
                            }
                        }
                    }
                }
            }
            if (choice == null)
            {
                //Wait to die.  So sad :(
                setDest(getPos());
            }
            else
            {
                setDest(choice.getPos());
                goalObject = choice;
                destSet = true;
                action = EAT;
            }
        }
Пример #11
0
        private Boolean getFoodSource()
        {
            //Console.WriteLine("getFoodSourceCalled");
            WObject choice = null;
            int i = 1;

            foreach (WObject o in property)
            {
                //Console.WriteLine("Iteration " + i);
                i++;
                if (o.getUtil().foodStores > 0)
                {
                    if (choice == null) choice = o;
                    else
                    {
                        if (o.getUtil().foodStores > choice.getUtil().foodStores)
                        {
                            choice = o;
                        }
                    }
                }
            }
            if (choice != null)
            {

                setDest(choice.getPos());
                destSet = true;
                goalObject = choice;
                action = WORK;
                return true;
            }

            return false;
        }
Пример #12
0
        private void feedSelf()
        {
            WObject choice = null;
            //Only searches property to find food.  Distance does not matter.

            foreach (WObject o in property)
            {
                if (choice == null && o.getUtil().foodStores > 0) choice = o;
                else if (choice != null)
                {
                    if (choice.getUtil().hunger < o.getUtil().hunger && o.getUtil().foodStores > 0)
                    {
                        if (distanceTo(o) < distanceTo(choice))
                        choice = o;
                    }
                }
            }
            if (choice != null)
            {
                setDest(choice.getPos());
                goalObject = choice;
                destSet = true;
                action = EAT;
            }
        }
Пример #13
0
 private double distanceTo(WObject o)
 {
     double f = Math.Sqrt(Math.Pow(o.getPos().X - getPos().X, 2) + Math.Pow(o.getPos().Y - getPos().Y, 2));
     return f;
 }
Пример #14
0
        public Boolean Use(WObject o)
        {
            //Console.WriteLine("Goal stores = " + goalObject.util.foodStores);
            //Console.WriteLine("Goal hunger = " + goalObject.util.hunger);
            //Console.WriteLine("Goal energy = " + goalObject.util.energy);

            if (action.CompareTo(EAT) == 0)
            {
                util.Add(o.Eat());
                util.foodStores = home.util.foodStores;
            }
            else if (action.CompareTo(SLEEP) == 0)
            {
                util.Add(o.Sleep());
                home.util.foodStores = util.foodStores;
            }
            else if (action.CompareTo(WORK) == 0)
            {
                util.Add(o.Work());
                home.util.foodStores = util.foodStores;
            }
            if (o.util.foodStores <= 0) return true;
            return false;
        }
Пример #15
0
 public void resolveCollide(WObject o)
 {
 }