Пример #1
0
        /// <summary>
        /// Adds the specified item.
        /// </summary>
        /// <param name="item">The item.</param>
        /// <returns>Returns the position where the item was added.</returns>
        public int Add(T item)
        {
            var  index = Interlocked.Increment(ref _index) & (_capacity - 1);
            bool isNew;

            _bucket.Set(index, item, out isNew);
            return(index);
        }
Пример #2
0
        /// <summary>
        /// Sets the value associated with the specified key.
        /// </summary>
        /// <param name="key">The key.</param>
        /// <param name="value">The value.</param>
        /// <param name="offset">The offset from the default index.</param>
        /// <param name="isNew">if set to <c>true</c> the key was not present before.</param>
        /// <returns>The index where the value was set; -1 otherwise.</returns>
        public int Set(TKey key, TValue value, int offset, out bool isNew)
        {
            int index = Index(key, offset);
            KeyValuePair <TKey, TValue> oldEntry;

            isNew = !_entries.TryGet(index, out oldEntry);
            if ((isNew || _keyComparer.Equals(key, oldEntry.Key)) && _entries.Set(index, new KeyValuePair <TKey, TValue>(key, value), out isNew))
            {
                return(index);
            }
            else
            {
                return(-1);
            }
        }
Пример #3
0
        //Hack
        internal int Set(T item, int offset, out bool isNew)
        {
            int index = Index(item, offset);
            T   oldEntry;

            isNew = !_entries.TryGet(index, out oldEntry);
            if ((isNew || _comparer.Equals(item, oldEntry)) && _entries.Set(index, item, out isNew))
            {
                return(index);
            }
            else
            {
                return(-1);
            }
        }
Пример #4
0
 //HACK
 internal bool Set(int index, T item, out bool isNew)
 {
     if (_bucket.Set(index, item, out isNew))
     {
         if (isNew)
         {
             Interlocked.Increment(ref _preCount);
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #5
0
 protected static void Root(Timeout timeout)
 {
     timeout._rootIndex = Interlocked.Increment(ref _lastRootIndex);
     _root.Set(timeout._rootIndex, timeout);
 }
Пример #6
0
 protected static void Root(RootedTimeout rootedTimeout)
 {
     rootedTimeout._rootIndex = Interlocked.Increment(ref _lastRootIndex);
     _root.Set(rootedTimeout._rootIndex, rootedTimeout);
 }
Пример #7
0
 /// <summary>
 /// Sets the item at the specified index.
 /// </summary>
 /// <param name="index">The index.</param>
 /// <param name="item">The item.</param>
 /// <param name="isNew">if set to <c>true</c> the index was not previously used.</param>
 /// <returns>
 ///   <c>true</c> if the item was set; otherwise, <c>false</c>.
 /// </returns>
 /// <exception cref="System.ArgumentOutOfRangeException">index;index must be greater or equal to 0 and less than capacity</exception>
 public bool Set(int index, T item, out bool isNew)
 {
     return(_wrapped.Set(index, item, out isNew));
 }