Пример #1
0
        public void Update(GameTime gameTime)
        {
            if (current == null)
                return;
            deltaTime = gameTime.ElapsedGameTime.Milliseconds;

            if(punching)
            {
                animationPlayTime += deltaTime;
                if (animationPlayTime > 0.46f)
                    current = idle;
            }


            velocity.Y += (deltaTime / 100) * 2;

            HandleInput();


            position += velocity;
            Landed();

            current.Update(gameTime, (int)position.X, (int)position.Y);

            deltaTime = 0;
        }
Пример #2
0
        public void Load(ContentManager Content)
        {
            sheet = Content.Load<Texture2D>("RyuSheet");

            if (sheet != null)
            {
                idle = new Animation(0, 5, 48, 82, 9, sheet);
                jump = new Animation(0, 267, 40, 90, 6, sheet);
                punch = new Animation(0, 89, 50, 80, 6, sheet);
            }

            input = new PlayerInput(Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.Space);
            current = idle;
        }
Пример #3
0
 private void Landed()
 {
     if (position.Y > 400)
     {
         if (landed == false)
         {
             landed = true;
             //current.Stop();
             current = idle;
             current.Start();
         }
         position.Y = 400;
         
         jumping = false;
     }
 }
Пример #4
0
 public void Punch()
 {
     punching = true;
     current = punch;
 }
Пример #5
0
 //velocity.Y += (deltaTime / 100) * 2;
 private void Jump()
 {
     jumping = true;
     landed = false;
     velocity.Y  = (deltaTime / 100) * -50;
     if(current != jump)
     {
         //current.Stop();
         current = jump;
         current.Start();
     }
 }