Пример #1
0
        static public object Rit_CurseRemoval(Thea2.Server.Group target, RitualsTask sourceTask)
        {
            if (target != null && target.characters != null)
            {
                SkillPack spp = (SkillPack)"SKILL_PACK-CURSE_P";
                SkillPack spm = (SkillPack)"SKILL_PACK-CURSE_M";
                SkillPack sps = (SkillPack)"SKILL_PACK-CURSE_S";

                foreach (var v in target.characters)
                {
                    var si = v.Get().GetSkillEffectOnCharacterMatchingSkillpack(spp);
                    if (si == null)
                    {
                        si = v.Get().GetSkillEffectOnCharacterMatchingSkillpack(spm);
                        if (si == null)
                        {
                            si = v.Get().GetSkillEffectOnCharacterMatchingSkillpack(sps);
                        }
                    }
                    if (si == null)
                    {
                        continue;
                    }

                    v.Get().LearnSkill(Character.SkillCategory.Effect, si.source, FInt.ONE, true, -1);
                }
            }
            return(null);
        }
Пример #2
0
        /// <summary>
        /// This script calculates chances of getting an item as a drop
        /// </summary>
        /// <param name="targetGroup"></param>
        /// <param name="targetItems"></param>
        /// <returns></returns>
        static public float DropItemChance(Thea2.Server.Group targetGroup, float defaultChance)
        {
            Tag dropTag = Globals.GetInstanceFromDB <Tag>("TAG-DROP");

            List <float> dropAttributes = new List <float>();

            foreach (Character c in targetGroup.characters)
            {
                dropAttributes.Add(c.attributes.GetFinal(dropTag).ToFloat());
            }

            dropAttributes.Sort(delegate(float a, float b)
            {
                return(-a.CompareTo(b));
            });

            float cumulativeChances = defaultChance;

            for (int i = 0; i < dropAttributes.Count; i++)
            {
                if (i == 0)
                {
                    cumulativeChances += dropAttributes[i] * 0.01f;
                }
                else
                {
                    cumulativeChances += dropAttributes[i] * 0.005f;
                }
            }

            return(cumulativeChances);
        }
Пример #3
0
 static public object Rit_CreateTrollRock(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         string sb = "SUBRACE-CRATE_TROLL_ROCK";
         Util_AddCharacter(target, sb);
     }
     return(null);
 }
Пример #4
0
 static public object Rit_CreateAlkonost(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         string sb = "SUBRACE-CRATE_ALKONOST";
         Util_AddCharacter(target, sb);
     }
     return(null);
 }
Пример #5
0
 static public object Rit_KnowledgeArmor(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         Skill skill = (Skill)SKILL.KNOWLEDGE_ARMOR;
         Util_LearnSkillEffect(target, skill);
     }
     return(null);
 }
Пример #6
0
 static public object Rit_EarthVision(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         Skill skill = (Skill)SKILL.EARTH_VISION;
         Util_LearnSkillEffect(target, skill);
     }
     return(null);
 }
Пример #7
0
 static public object Rit_FireGift(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         Skill skill = (Skill)SKILL.FIRE_GIFT;
         Util_LearnSkillEffect(target, skill);
     }
     return(null);
 }
Пример #8
0
 static public object Rit_ShouldersPower(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         Skill skill = (Skill)SKILL.SHOULDERS_POWER;
         Util_LearnSkillEffect(target, skill);
     }
     return(null);
 }
Пример #9
0
 static public object Rit_BlessSpiritual(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         Skill skill = (Skill)SKILL.BLESS_S_RIT;
         Util_LearnSkillEffect(target, skill);
     }
     return(null);
 }
Пример #10
0
 static public object Rit_CreateBogBies(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         string sb = "SUBRACE-CRATE_BOG_BIES";
         Util_AddCharacter(target, sb);
     }
     return(null);
 }
Пример #11
0
        static void Util_AddCharacter(Thea2.Server.Group target, string subrace)
        {
            DBClass t = Globals.GetInstanceFromDB(subrace);

            if (t != null)
            {
                Type tp = t.GetType();

                if (tp == typeof(Subrace))
                {
                    Character c = Character.Instantiate(target, t as Subrace, 1);
                }
            }
        }
Пример #12
0
        static public object Rit_HigherEducation(Thea2.Server.Group target, RitualsTask sourceTask)
        {
            if (target != null && target.characters != null)
            {
                FInt extraXp            = (FInt)3;
                FInt charactersInGroups = (FInt)target.characters.Count;
                FInt bonus = extraXp / charactersInGroups;

                foreach (var c in target.characters)
                {
                    c.Get().Xp = c.Get().Xp + bonus;
                }
            }
            return(null);
        }
Пример #13
0
 static public object Rit_Celebration(Thea2.Server.Group target, RitualsTask sourceTask)
 {
     if (target != null && target.characters != null)
     {
         FInt newMorale = (FInt)40;
         foreach (Character c in target.characters)
         {
             if (c.attributes.GetFinal(TAG.MORALE) < newMorale)
             {
                 c.attributes.SetBaseTo(TAG.MORALE, newMorale);
             }
         }
     }
     return(null);
 }
Пример #14
0
 static void Util_LearnSkillEffect(Thea2.Server.Group target, Skill skill)
 {
     foreach (var v in target.characters)
     {
         Character     c  = v.Get();
         SkillInstance si = c.effects.Find(o => o.source.reference == skill);
         if (si != null)
         {
             si.charges += 1;
         }
         else
         {
             c.LearnSkill(Character.SkillCategory.Effect, skill, FInt.ONE);
         }
     }
 }
Пример #15
0
        static public object Rit_SummonPet(Thea2.Server.Group target, RitualsTask sourceTask)
        {
            if (target != null && target.characters != null)
            {
                DBClass t = Globals.GetInstanceFromDB("ITEM_CARGO-WEAK_ONE_RANDOM_DOMESTIC_PET");
                if (t != null)
                {
                    Type tp = t.GetType();

                    if (tp == typeof(ItemCargo))
                    {
                        CountEntityBase ceb = ItemBase.InstantaiteFrom(t as ItemCargo);
                        target.AddItem(ceb);
                    }
                }
            }
            return(null);
        }
Пример #16
0
        static public object Rit_HealSHP(Thea2.Server.Group target, RitualsTask sourceTask)
        {
            if (target != null && target.characters != null)
            {
                Tag shp = (Tag)TAG.HEALTH_SPIRIT;
                foreach (var v in target.characters)
                {
                    FInt f   = v.Get().attributes.GetBase(shp);
                    FInt max = v.Get().maxSHP;
                    if (max.ToInt() == f.ToInt())
                    {
                        continue;
                    }

                    int heal  = Mathf.Max(1, max.ToInt() / 2);
                    int newHP = Mathf.Min(max.ToInt(), (f + heal).ToInt());

                    v.Get().attributes.SetBaseTo(shp, FInt.ONE * newHP);
                }
            }
            return(null);
        }
Пример #17
0
        static public object DEV_DebugSelectedGroup(string data)
        {
            var v = GroupSelectionManager.Get().GetSelectedGroup();

            if (v == null)
            {
                Debug.LogError("[ERROR]this script requires selected group");
                return(null);
            }

            Thea2.Server.Group g = EntityManager.Get <Thea2.Server.Group>(v.GetID());

            HoneyDebug.DebugGroups(g);

            if (g != null && g.characters != null)
            {
                StringBuilder sb = new StringBuilder();

                foreach (var c in g.characters)
                {
                    Character ch = c.Get();
                    sb.AppendLine("Name: " + ch.name);

                    var d = ch.attributes.GetFinalDictionary();
                    foreach (var a in d)
                    {
                        sb.AppendLine(a.Key.Get().dbName + " : " + a.Value.ToString(true));
                    }

                    sb.AppendLine("-------------");
                }

                Debug.Log(sb.ToString());
            }

            return(null);
        }
        static bool Prefix(Equip __instance)
        {
            if (__instance.name == "Remove Character")
            {
                Dictionary <UIManager.Screen, List <ScreenBase> > openScreensByEnum = Traverse.Create(UIManager.Get()).Field("openScreensByEnum").GetValue <Dictionary <UIManager.Screen, List <ScreenBase> > >();

                //Closes Equip and Navbar to return to HUD
                if (UIManager.Get() != null && openScreensByEnum != null)
                {
                    foreach (KeyValuePair <UIManager.Screen, List <ScreenBase> > keyValuePair in openScreensByEnum)
                    {
                        if (keyValuePair.Value != null && keyValuePair.Value.Count >= 1)
                        {
                            List <ScreenBase> list = new List <ScreenBase>(keyValuePair.Value);
                            foreach (ScreenBase screenBase in list)
                            {
                                if (!(screenBase is TopLayer) && screenBase.name != "HUD(Clone)")
                                {
                                    UIManager.Close(screenBase);
                                }
                            }
                        }
                    }
                }

                //Clones "Giving up people" to simplify it and allow character to be removed without gaining items/rep with the slavyans
                AdvModule  advModule    = Array.Find <AdvModule>(AdventureLibrary.modules, (AdvModule o) => o.name == "Slavyan");
                AdvEvent[] advEventList = Array.FindAll <AdvEvent>(advModule.events, (AdvEvent o) => o.name == "Generic Remove Character");
                AdvEvent   advEvent;
                if (advEventList.GetLength(0) == 0)
                {
                    advEvent        = Array.FindAll <AdvEvent>(advModule.events, (AdvEvent o) => o.name == "Giving up people")[0].Clone();
                    advEvent.module = advModule;
                    advEvent.name   = "Generic Remove Character";
                    Array.Resize <AdvEvent>(ref advModule.events, advModule.events.Length + 1);
                    advModule.events[advModule.events.Length - 1] = advEvent;
                    //advEvent.uniqueID = advModule.GetNextEventIndex(); //Might not be necessary to add ID since it will be removed later
                    UnityEngine.Debug.Log("Equip_ButtonClick_Patch --------------------- making new event " + advEvent.name);
                }
                else
                {
                    //In case the temporary event already exists, but I'm removing them after the event ends
                    advEvent = advEventList[0];
                }

                //Modifies the event to make it more generic and simple
                AdvNode[] nodes = advEvent.nodes;
                foreach (AdvNode node in nodes)
                {
                    if (node is NodeAdventure)
                    {
                        (node as NodeAdventure).story = "You approach your group to decide if anyone should leave.";
                    }
                    List <AdvOutput> outputs = node.outputs;
                    if (outputs != null)
                    {
                        foreach (AdvOutput output in outputs)
                        {
                            if (output.name == "Wish them well and leave.")
                            {
                                output.name = "Send someone away.";
                            }
                            if (output.name == "Actually, ask them to stay with you!")
                            {
                                output.name = "Nevermind.";
                            }
                            if (output.name == "Confirm")
                            {
                                output.targetID = 5;
                            }
                            if (output.name == "Cancel")
                            {
                                output.targetID = 5;
                            }
                        }
                    }
                }

                //Run the new temporary event
                ClientGroupData    selectedGroup = GroupSelectionManager.Get().GetSelectedGroup();
                Thea2.Server.Group group         = null;
                if (selectedGroup != null)
                {
                    group = EntityManager.Get <Thea2.Server.Group>(selectedGroup.GetID(), true);
                }
                AdventureManager adventureManager = AdventureManager.TriggerEvent(group.ownerID, advEvent, group, null, -1, true);

                return(false);
            }

            return(true);
        }
Пример #19
0
        static public List <string> GroupGetModels(Thea2.Server.Group targetGroup)
        {
            if (targetGroup.settlement)
            {
                return(new List <string>()
                {
                    targetGroup.settlementModel
                });
            }

            List <string> actors = new List <string>();

            if (!World.IsLand(targetGroup.Position))
            {
                if (targetGroup.items != null)
                {
                    var             tag   = TAG.SHIP;
                    CountEntityBase ship  = null;
                    int             value = 0;
                    foreach (var v in targetGroup.items)
                    {
                        if (v.GetItem().attributes.Contains(tag))
                        {
                            if (ship == null)
                            {
                                ship = v;
                            }
                            else
                            {
                                ClientEntityItem it = new ClientEntityItem(v, false, true);
                                int newValue        = it.GetValue();

                                if (value == FInt.ZERO)
                                {
                                    it    = new ClientEntityItem(ship, false, true);
                                    value = it.GetValue();
                                }
                                if (value < newValue)
                                {
                                    value = newValue;
                                    ship  = v;
                                }
                            }
                        }
                    }

                    string graphic = null;
                    if (ship != null)
                    {
                        graphic = ship.GetItem().GetDescriptionInfo().iconName;
                    }
                    else
                    {
                        Tag  seaMp   = (Tag)TAG.SEA_MOVEMENT_RANGE;
                        bool canSwim = targetGroup.characters != null && targetGroup.characters.Count > 0;
                        foreach (var v in targetGroup.characters)
                        {
                            if (v.Get().attributes.GetFinal(seaMp) < FInt.ONE)
                            {
                                canSwim = false;
                                break;
                            }
                        }

                        if (!canSwim)
                        {
                            if (targetGroup.ownerID > 0)
                            {
                                graphic = "Raft";
                            }
                            else
                            {
                                graphic = "ShipPirate2";
                            }
                        }
                    }

                    //if some ship graphic have been assigned use it, otherwise fall back to normal unit graphics
                    if (graphic != null)
                    {
                        actors.Add(graphic);
                        return(actors);
                    }
                }
            }

            if (targetGroup.characters == null || targetGroup.characters.Count < 1)
            {
                actors.Add("GroundCargo");
            }
            else
            {
                List <EntityReference <Character> > sortedChars = new List <EntityReference <Character> >();
                sortedChars = new List <EntityReference <Character> >(targetGroup.characters);

                sortedChars.Sort(delegate(EntityReference <Character> a, EntityReference <Character> b)
                {
                    var A = a.Get().GetPowerLevel(false);
                    var B = b.Get().GetPowerLevel(false);
                    return(-A.CompareTo(B));
                });

                for (int i = 0; i < 3; i++)
                {
                    if (sortedChars.Count > i)
                    {
                        string s = sortedChars[i].Get().model;
                        if (s != null)
                        {
                            actors.Add(s);
                        }
                        else
                        {
                            actors.Add("");
                            Debug.LogError("[ERROR]Missing name for character model " + sortedChars[i].Get().subrace.dbName);
                        }
                    }
                }
            }

            return(actors);
        }
Пример #20
0
        static public object UpdateGroupAttributes(Thea2.Server.Group targetGroup, GameInstance gameInstance)
        {
            //targetGroup.mp                  = FInt.ZERO;
            targetGroup.maxMp                      = FInt.ZERO;
            targetGroup.viewRadius                 = new FInt(-20);
            targetGroup.detectDangerRadius         = FInt.ZERO;
            targetGroup.detectability              = FInt.ZERO;
            targetGroup.seaMaxMP                   = FInt.ZERO;
            targetGroup.seaCarryLimit              = FInt.ZERO;
            targetGroup.gatheringRange             = FInt.ONE;
            targetGroup.maxCraftingWorkersPerTask  = new FInt(targetGroup.settlement ? 3 : 2);
            targetGroup.maxGatheringWorkersPerTask = new FInt(targetGroup.settlement ? 3 : 2);
            targetGroup.maxResearchWorkersPerTask  = new FInt(targetGroup.settlement ? 3 : 2);
            targetGroup.maxRitualsWorkersPerTask   = new FInt(targetGroup.settlement ? 3 : 2);
            targetGroup.viewRangeBonus             = FInt.ZERO;

            Tag  tDay = DBHelpers.GetDBInstance <Tag>(TAG.DAY);
            bool day  = gameInstance.sharedAttributes.Contains(tDay, FInt.ONE);

            foreach (var v in targetGroup.items)
            {
                if (v.GetItem() != null && v.GetItem().skill != null)
                {
                    SkillInstance si = v.GetItem().skill;
                    foreach (var k in si.source.Get().skillSubskills)
                    {
                        if (k.trigger.triggerGroup == ETriggerGroupType.GroupPassive)
                        {
                            for (int i = 0; i < v.count; i++)
                            {
                                Globals.CallFunction(k.activation.scriptName, v, si.GetCurrentSkillAttributes()[k], targetGroup);
                            }
                        }
                    }
                }
            }
            foreach (var v in targetGroup.characters)
            {
                var c = v.Get();
                if (c != null)
                {
                    if (c.learnedSkills != null)
                    {
                        foreach (var si in c.learnedSkills)
                        {
                            foreach (var k in si.source.Get().skillSubskills)
                            {
                                if (k.trigger.triggerGroup == ETriggerGroupType.GroupPassive)
                                {
                                    Globals.CallFunction(k.activation.scriptName, null, si.GetCurrentSkillAttributes()[k], targetGroup);
                                }
                            }
                        }
                    }
                    if (c.effects != null)
                    {
                        foreach (var si in c.effects)
                        {
                            foreach (var k in si.source.Get().skillSubskills)
                            {
                                if (k.trigger.triggerGroup == ETriggerGroupType.GroupPassive)
                                {
                                    Globals.CallFunction(k.activation.scriptName, null, si.GetCurrentSkillAttributes()[k], targetGroup);
                                }
                            }
                        }
                    }
                    if (c.equipmentEffects != null)
                    {
                        foreach (var si in c.equipmentEffects)
                        {
                            foreach (var k in si.source.Get().skillSubskills)
                            {
                                if (k.trigger.triggerGroup == ETriggerGroupType.GroupPassive)
                                {
                                    Globals.CallFunction(k.activation.scriptName, null, si.GetCurrentSkillAttributes()[k], targetGroup);
                                }
                            }
                        }
                    }
                }
            }
            if (targetGroup.seaMaxMP < FInt.ONE)
            {
                targetGroup.seaMaxMP = FInt.ONE;
            }
            else if (targetGroup.ownerID > 0)
            {
                SPlayer player = GameInstance.Get().GetPlayer(targetGroup.ownerID);
                FInt    v      = player.attributes.GetBase(TAG.SEA_MOVEMENT_RANGE);

                targetGroup.seaMaxMP += v;
            }

            if (targetGroup.characters != null &&
                targetGroup.seaCarryLimit < targetGroup.characters.Count * 40)
            {
                targetGroup.seaCarryLimit = new FInt(targetGroup.characters.Count * 40);
            }

            bool isLand = World.IsLand(targetGroup.Position);

            if (targetGroup.characters != null)
            {
                for (int i = 0; i < targetGroup.characters.Count; i++)
                {
                    Character c = targetGroup.characters[i];
                    if (i == 0)
                    {
                        if (!targetGroup.settlement && isLand)
                        {
                            targetGroup.mp    = c.GetCurentMP();
                            targetGroup.maxMp = c.GetMaxMP();
                        }

                        if (day)
                        {
                            targetGroup.viewRadius = c.attributes.GetFinal(TAG.RANGE_OF_SIGHT_DAY) + targetGroup.viewRangeBonus;
                        }
                        else
                        {
                            targetGroup.viewRadius = c.attributes.GetFinal(TAG.RANGE_OF_SIGHT_NIGHT) + targetGroup.viewRangeBonus;
                        }
                    }
                    else
                    {
                        if (!targetGroup.settlement && isLand)
                        {
                            targetGroup.mp    = FInt.Min(targetGroup.mp, c.GetCurentMP());
                            targetGroup.maxMp = FInt.Min(targetGroup.maxMp, c.GetMaxMP());
                        }

                        if (day)
                        {
                            FInt f = c.attributes.GetFinal(TAG.RANGE_OF_SIGHT_DAY) + targetGroup.viewRangeBonus;
                            targetGroup.viewRadius = FInt.Max(targetGroup.viewRadius, f);
                        }
                        else
                        {
                            FInt f = c.attributes.GetFinal(TAG.RANGE_OF_SIGHT_NIGHT) + targetGroup.viewRangeBonus;
                            targetGroup.viewRadius = FInt.Max(targetGroup.viewRadius, f);
                        }
                    }
                }
            }
            else
            {
                //zero MP only if this is group with no characters.
                //only land mp are updated from characters,
                //sea mp will not be updated leaving narrow margin for exploits,
                //but making it way cleaner for regular players
                targetGroup.mp = FInt.ZERO;
            }
            targetGroup.attributesDirty = false;

            return(null);
        }
Пример #21
0
        static bool Prefix(Thea2.Server.Group __instance)
        {
            if (!__instance.settlement && !__instance.camping)
            {
                if (__instance.gatheringRangeArea != null)
                {
                    __instance.gatheringRangeArea.Clear();
                }
                else
                {
                    __instance.gatheringRangeArea = new List <Vector3i>();
                }
                return(false);
            }
            if (!__instance.settlement && (__instance.characters == null || __instance.characters.Count < 1))
            {
                if (__instance.gatheringRangeArea != null)
                {
                    __instance.gatheringRangeArea.Clear();
                }
                else
                {
                    __instance.gatheringRangeArea = new List <Vector3i>();
                }
                return(false);
            }
            SPlayer player = GameInstance.Get().GetPlayer(__instance.ownerID);

            if (__instance.camping && player != null && player.attributes.Contains(DBDef.TAG.CAMP_GATHERING_RANGE))
            {
                __instance.gatheringRange = (FInt)2;
            }
            __instance.gatheringRangeArea = HexNeighbors.GetRange(__instance.Position, __instance.gatheringRange.ToInt());
            List <Thea2.Server.Group> playerGroups = GameInstance.Get().GetPlayerGroups().FindAll((Group o) => o.ownerID == __instance.ownerID);

            if (playerGroups != null)
            {
                using (List <Group> .Enumerator enumerator = playerGroups.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        Group v = enumerator.Current;
                        if (v != __instance)
                        {
                            if (v.settlement || v.camping)
                            {
                                if (v.settlement || (v.characters != null && v.characters.Count >= 1))
                                {
                                    if (v.gatheringRangeArea != null)
                                    {
                                        int b = HexCoordinates.HexDistance(v.Position, __instance.Position);
                                        if (!(v.gatheringRange + __instance.gatheringRange < b))
                                        {
                                            __instance.gatheringRangeArea = __instance.gatheringRangeArea.FindAll((Vector3i o) => !v.gatheringRangeArea.Contains(o));
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(false);
        }
Пример #22
0
        static public object Rit_RefreshUpgradeIdol(Thea2.Server.Group target, RitualsTask sourceTask)
        {
            if (target != null && target.items != null)
            {
                BuildingRecipe br = (BuildingRecipe)BUILD_REC.IDOL;

                var oldIdol = target.items.Find(o => o.GetItem().GetSource() == br);
                if (oldIdol == null)
                {
                    return(null);
                }

                var oldDemon = oldIdol.GetItem().superConnection;

                #region Create new idol
                List <ItemBase> ibs = ItemBase.items.Where(o =>
                                                           o.GetSource() == br &&
                                                           (o as ItemCrafted).recipeIngredientCount[0] == sourceTask.GetMaterial1Count() &&
                                                           (o as ItemCrafted).recipeIngreadients[0].Get() == sourceTask.GetMaterial1()).ToList();

                if (ibs.Count != 1)
                {
                    Debug.LogError("[ERROR]Number of options in upgrade idol is different than 1: " + ibs.Count);
                    return(null);
                }

                ItemCrafted ib    = ibs[0] as ItemCrafted;
                ItemBase    inst  = ib.Clone <ItemBase>(true);
                Skill       skill = null;
                if (br.skills != null)
                {
                    if (!SkillInstance.skillPacks.ContainsKey(br.skills))
                    {
                        Debug.LogError("[ERROR]Missing skillpack " + br.skills);
                        return(null);
                    }

                    List <Skill>           si            = SkillInstance.skillPacks[br.skills];
                    HashSet <Tag>          essences      = new HashSet <Tag>();
                    Dictionary <Tag, FInt> essenceCounts = new Dictionary <Tag, FInt>();
                    List <Skill>           valid         = new List <Skill>();

                    CountedResource material1 = null;
                    CountedResource material2 = null;
                    if (ib.recipeIngreadients.Length > 0)
                    {
                        material1 = new CountedResource();
                        material1.resourceName  = ib.recipeIngreadients[0].Get();
                        material1.resourceCount = ib.recipeIngredientCount[0];
                    }
                    if (ib.recipeIngreadients.Length > 1)
                    {
                        material2 = new CountedResource();
                        material2.resourceName  = ib.recipeIngreadients[1].Get();
                        material2.resourceCount = ib.recipeIngredientCount[1];
                    }

                    if (material1 != null)
                    {
                        foreach (var v in material1.resourceName.essences)
                        {
                            FInt count = new FInt(v.amount) * material1.resourceCount;
                            if (count <= 0)
                            {
                                continue;
                            }

                            essences.Add(v.tag);
                            essenceCounts[v.tag] = count;
                        }
                    }
                    if (material2 != null)
                    {
                        foreach (var v in material2.resourceName.essences)
                        {
                            FInt count = new FInt(v.amount) * material2.resourceCount;
                            if (count <= 0)
                            {
                                continue;
                            }

                            if (!essences.Contains(v.tag))
                            {
                                essences.Add(v.tag);
                            }

                            if (!essenceCounts.ContainsKey(v.tag))
                            {
                                essenceCounts[v.tag] = count;
                            }
                            else
                            {
                                essenceCounts[v.tag] += count;
                            }
                        }

                        if (essences.Count > 0)
                        {
                            Tag g = (Tag)TAG.ESSENCE_GRAY;
                            essences.Add(g);
                        }
                    }

                    foreach (var v in si)
                    {
                        bool b = true;
                        foreach (var e in v.baseEssence)
                        {
                            if (!essences.Contains(e.tag))
                            {
                                b = false;
                                break;
                            }
                        }

                        if (!b)
                        {
                            continue;
                        }

                        valid.Add(v);
                    }

                    if (valid.Count < 1)
                    {
                        Debug.LogError("[ERROR]No valid skill during upgrade of the idol in skillpack " + br.skills);
                        return(null);
                    }
                    skill = valid[0];
                }

                if (skill != null)
                {
                    inst.skill = SkillInstance.Instantiate(skill, inst);
                }
                #endregion
                #region Destroy old idol
                //destroy old idol
                var ceb = target.TakeItem(oldIdol.GetItem(), 1);
                ceb.GetItem().Destroy();
                #endregion

                //Add new idol
                var cebNewIdol = target.AddItem(inst, 1);

                //super connect with old demon to keep it alive if one was still there, otherwise it will create new one.
                if (oldDemon != null && oldDemon.Valid())
                {
                    cebNewIdol.GetItem().SuperConnectWith(oldDemon);
                }
            }

            return(null);
        }
Пример #23
0
        static public object Rit_MoonBridge(Thea2.Server.Group target, RitualsTask sourceTask)
        {
            if (target.settlement)
            {
                return(null);
            }

            List <Thea2.Server.Group> groups        = GameInstance.Get().GetValidPlayerGroups();
            List <Thea2.Server.Group> visibleGroups = new List <Thea2.Server.Group>(groups);

            //visibleGroups.AddRange(groups);
            visibleGroups.AddRange(GameInstance.Get().GetEnemyGroups());

            List <Vector3i> groupsPos = new List <Vector3i>();
            List <Vector3i> range     = new List <Vector3i>();

            foreach (var g in groups)
            {
                //check if testing group is different than target group and if group owner is equal to target owner
                if (g != target && g.ownerID == target.ownerID)
                {
                    groupsPos.Add(g.Position);
                }
            }

            //sort groups positions from nearest to farthest position
            groupsPos.Sort(delegate(Vector3i a, Vector3i b)
            {
                int distA = HexCoordinates.HexDistance(target.Position, a);
                int distB = HexCoordinates.HexDistance(target.Position, b);
                return(distA.CompareTo(distB));
            });

            //find proper group to teleport to
            foreach (Vector3i v in groupsPos)
            {
                //teleport is possible in range up to 5 hexes from available group, check from nearest to farthest hexes
                //find hexes in range
                //can't teleport on water
                //check if hex is occupied by enemy group, settlement or camping
                for (int i = 0; i <= 5; i++)
                {
                    range = HexNeighbors.GetRange(v, i);
                    foreach (var hex in range)
                    {
                        if (World.IsLand(hex) && !GameInstance.Get().GetGroupsToTeleport().ContainsValue(hex))
                        {
                            List <Thea2.Server.Group> obstacles = visibleGroups.FindAll(o => o.Position == hex && (o.ownerID < 0 || o.settlement || o.camping));
                            if (obstacles.Count > 0)
                            {
                                continue;
                            }
                            GameInstance.Get().AddToTeleport(target.ID, hex);
                            return(null);
                        }
                    }
                }
            }

            return(null);
        }