Пример #1
0
        public Location LoadForestPathOne()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Forest Path One";
            returnData.Description = "A long dark natural path that leads deep within the forest. It stretches on for as far as eyes can see.";


            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();


            //Town Center
            LocationDefinition locationDefinition = BeachTowerGloomyForest.GetTownInstance().GetEntranceDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerGloomyForest.GetTownInstance().GetForestPathTwoDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
Пример #2
0
        public Location LoadKitchen()
        {
            Location returnData;

            returnData      = new Location();
            returnData.Name = "Kitchen";
            bool defeatedMobs = Convert.ToBoolean(LocationHandler.GetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.KITCHEN_NECRO));

            if (!defeatedMobs)
            {
                returnData.Description = "The kitchen is dark much like the rest of the house. The air smells a tad better in here due to the smells of fresh cooking food. There are two necromancers moving about the kitchen preparing meals for the rest in the house.";

                List <LocationAction> locationActions = new List <LocationAction>();
                List <Mob>            mobs            = new List <Mob>();
                mobs.Add(new Necromancer());
                mobs.Add(new Necromancer());
                CombatAction combatAction = new CombatAction("Necromancers", mobs);
                combatAction.PostCombat += KitchenNecro;
                locationActions.Add(combatAction);
                returnData.Actions = locationActions;
            }
            else
            {
                returnData.Description = "The kitchen is dark much like the rest of the house. The air smells a tad better in here due to the smells of fresh cooking food. Two necromancers lay dead on the ground, their blood pouring at your feet.";
            }


            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerMysteriousHouse.GetTownInstance().GetLivingRoomDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);


            if (defeatedMobs)
            {
                locationDefinition = BeachTowerMysteriousHouse.GetTownInstance().GetStorageRoomDefinition();
                adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

                locationDefinition = BeachTowerMysteriousHouse.GetTownInstance().GetDarkMastersOfficeDefinition();
                adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);
            }

            Accomplishment report = BeachTower.GetBeachTowerAccomplishments().Find(x => x.Name.Contains("Investigate Report"));

            if (GameState.Hero.Accomplishments.Contains(report))
            {
                locationDefinition = BeachTowerGloomyForest.GetTownInstance().GetEntranceDefinition();
                adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);
            }

            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
Пример #3
0
        public static BeachTowerGloomyForest GetTownInstance()
        {
            if (_BeachTowerGloomyForest == null)
            {
                _BeachTowerGloomyForest = new BeachTowerGloomyForest();
            }

            return(_BeachTowerGloomyForest);
        }
Пример #4
0
        public Location LoadEntrance()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Hidden Camp";
            returnData.Description = "A small camp hidden deep within the woods. The place reeks of dark magic.";


            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerGloomyForest.GetTownInstance().GetForestPathFourDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerHiddenCamp.GetTownInstance().GetBurntTentsDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }
Пример #5
0
        public Location LoadEntrance()
        {
            Location returnData;

            returnData             = new Location();
            returnData.Name        = "Gloomy Forest";
            returnData.Description = "A vast gloomy forest stretches out as far as the eyes can see. A sense of foreboding eats away at your innards as you gaze into the darkness ahead.";


            //Adjacent Locations
            Dictionary <string, LocationDefinition> adjacentLocationDefintions = new Dictionary <string, LocationDefinition>();

            //Town Center
            LocationDefinition locationDefinition = BeachTowerMysteriousHouse.GetTownInstance().GetKitchenDefinition();

            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            locationDefinition = BeachTowerGloomyForest.GetTownInstance().GetForestPathOneDefinition();
            adjacentLocationDefintions.Add(locationDefinition.LocationKey, locationDefinition);

            returnData.AdjacentLocationDefinitions = adjacentLocationDefintions;

            return(returnData);
        }