private void addOne()
 {
     int xStart = (int)(player._position.X - graphics.Viewport.Width / 2);
     int xEnd = xStart + graphics.Viewport.Width;
     int yStart = (int)(player._position.Y - graphics.Viewport.Height);
     int yEnd = yStart + graphics.Viewport.Height / 2;
     Raining rain = new Raining(new Vector2(randInt(xStart - graphics.Viewport.Width / 4, xEnd + graphics.Viewport.Width / 4), randInt(yStart, yEnd)));
     rain.LoadContent(Content, graphics);
     rainList.Add(rain);
 }
 private void loadList()
 {
     int xStart = (int)(player._position.X - graphics.Viewport.Width / 2);
     int xEnd = xStart + graphics.Viewport.Width;
     int yStart = (int)(player._position.Y - graphics.Viewport.Height / 2) + (graphics.Viewport.Height - 700);
     int yEnd = yStart + graphics.Viewport.Height;
     if (rainList.Count < dropAmount)
     {
         int size = rainList.Count;
         for (int i = 0; i < dropAmount - size; i++)
         {
             Raining rain = new Raining(new Vector2(randInt(xStart, xEnd), randInt(yStart, yEnd)));
             rain.LoadContent(Content, graphics);
             rainList.Add(rain);
         }
     }
 }